A knight in pale silver armor looked at the waterfront temple like building. The temple was for a strange god, Thassa one that he'd never heard of before, and had been assigned to deal with the heretical people who had started this temple. Opposing him was a sorceress who had already sent a smattering of harmless lighting at him.
Shortly behind the knight came Dameon drawing forth his knowledge to use against the Thassa cultists. He took it up as his duty to ensure that the planes remained separate and unaware of each other, and to keep it that way he would ensure the Thassa worship wouldn't be dragged over to this plane as well. His opponent Terset firmly believed in Thassa and wanted to spread religion of the god across the planes. Terset called forth from his own bank of knowledge to out wit his opponents.
Dameon, already knowing his opponent's tactics, brought along an ally, the Guardian of the Afterworld from this plane. Like a vice grip, the angelic sphinx being clamped down upon Terset's mind, limiting his mental capacity. Terset could do nothing against the Sphinx's power, however still managed to call forth a Elemental which had been floating about near the temple, and continued to try to figure a way out of his problem while thoughts slipped away.
The mind combat knight mentally clashed with the Elemental, and shoved it back to sea. Dameon turned to healing, which mostly just added extra protection against physical attacks since there was nothing to recover from. Meanwhile the Sphinx swooped down and burying its claws into Terset's body, it dragged him off to the underworld and the Prophet was never seen again on this particular plane,
So that one was very short in comparison, but with the the neither planeswalkers having a initiative advantage (creatures or their own arrival) it made things much more easily balanced since I din't have to figure out how to not have one killed before they could do anything.
Anyways I'm sticking out a planewalker this time around, a variant of Kevin that I almost made into a flip walker, and I might do just that later. Also as a reminder, once both planeswalkers have two allies, I'm opening it up to enchantments, artifacts, instances and sorceries for a little more variety.
And now I present (if you're making his opponent no peeking!) Kevin, Arcane Researcher, you won't believe how hard it was to find something that I went, alright, I guess this'll do, but not what I really want, to.
Comments
Guardian of the Afterworld
http://mtgcardsmith.com/view/guardian-of-the-afterworld?list=user
Thoughtblade Duelist
http://mtgcardsmith.com/view/thoughtblade-duelist?list=user
http://mtgcardsmith.com/view/wave-strider-2
http://mtgcardsmith.com/view/bloodoath-jury?list=user
Shortly behind the knight came Dameon drawing forth his knowledge to use against the Thassa cultists. He took it up as his duty to ensure that the planes remained separate and unaware of each other, and to keep it that way he would ensure the Thassa worship wouldn't be dragged over to this plane as well. His opponent Terset firmly believed in Thassa and wanted to spread religion of the god across the planes. Terset called forth from his own bank of knowledge to out wit his opponents.
Dameon, already knowing his opponent's tactics, brought along an ally, the Guardian of the Afterworld from this plane. Like a vice grip, the angelic sphinx being clamped down upon Terset's mind, limiting his mental capacity. Terset could do nothing against the Sphinx's power, however still managed to call forth a Elemental which had been floating about near the temple, and continued to try to figure a way out of his problem while thoughts slipped away.
The mind combat knight mentally clashed with the Elemental, and shoved it back to sea. Dameon turned to healing, which mostly just added extra protection against physical attacks since there was nothing to recover from. Meanwhile the Sphinx swooped down and burying its claws into Terset's body, it dragged him off to the underworld and the Prophet was never seen again on this particular plane,
Anyways I'm sticking out a planewalker this time around, a variant of Kevin that I almost made into a flip walker, and I might do just that later. Also as a reminder, once both planeswalkers have two allies, I'm opening it up to enchantments, artifacts, instances and sorceries for a little more variety.
And now I present (if you're making his opponent no peeking!) Kevin, Arcane Researcher, you won't believe how hard it was to find something that I went, alright, I guess this'll do, but not what I really want, to.
http://mtgcardsmith.com/user/Rednaxela/sets/3712
http://mtgcardsmith.com/view/sachi-heirphy-recruiter
From the Hellfall set