Best Combos
Post the best (real) combo you own on this page.
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http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sands+of+time
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=109721
It doesn't often do anything to make me insta-win, but it usually, seriously messes with my opponent's head.
step one: play all cards needed(takes a couple turns, three at most)
step two: activate daily regimine's counter ability
Step three: the first hardend scales goes off
step four: the second hardened scales goes off, triggering the first hardened scales
step five: attack with your infinite creature
Niv-Mizzet, the Firemind
4/4 flying
whenever you draw a card, niv-mizzet deals 1 damage to target creature or player.
tap to draw a card
Psychosis crawler
power and toughness each equal to the number of cards in your hand.
whenever you draw a card, each opponent loses 1 life.
Vencer's Journal
Gives no maximum hand size
At the beginnung of your upkeep, gain 1 life for each card in your hand.
Mind Unbound.
AT the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on mind unbound.
mind unbound lets you spam draw cards.
that then causes niv-mizzet do deal damage.
also causes psychosis crawler to deal damage and get tougher
Vencer's Journal allows no max hand, and you gain life for your giant amount of cards in your hand.
Activate the second clause on Starfield, turning enchantments into creatures ->
Cast/Tutor in a Joruney to Nowhere ->
JtN goes on stack, target itself (Which is only possible due to Starfield) ->
JtN "resolves", exiling itself and simultaneously returning itself to the battlefield due to the second clause -> '
Have JtN target itself, again ->
Repeat this as many times as it is needed.
The deck/combo is supported by Enduring Ideal as its tutor and Dovescape+Curse of Death's Hold as the "protection".
Also works with Impact Tremors, but the deck I play it in doesn't run red.
Permanently exile any number of creatures at instant speed while also recurring ETB ability as many times as you want.
Animate Dead + Worldgorger Dragon + no graveyard
Relentless Ratsx40+ + Thrumming Stone + cast Relentless Rats
3x Oblivion Ring + no other nonland permanents
Leyline of Punishment (or no life gain variant) + Donate/Bazaar Trader + Lich's Mirror + cause opponent to lose game
And last, but certainly not least and also the subject of my very not well put together Modern combo deck, Sugar Rush,
Sporemound + Life and Limb
(Can anyone tell I like breaking the game?)
Thanks, it is of my own devicing as well
I am certain others have done something similar, but this version is mine
I needed a way to win pillowfort vs pillowfort and potentially deal with "Troll Worship" (the card "Worship" is the key-card), and this was what I came up with. It's a small thing, but I'm surprisingly proud of it, haha.
Gleancrawler+Doomgape+Ghoultree x2
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=338391
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=292979
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=262662
Works EXTREMELY well in a graveyard power deck. each turn, sack a Ghoultree from Doomgape's ability, gain 10 life. Then, use gleancrawler to get ghoultree back. you can get 10 life every other turn with 1 ghoultree, and get 10 life every turn by cycling 2 ghoultrees
Turn 2... hope your opponent destroyed Isochron Scepter in time, because they will no longer be able to cast spells anymore!
Great combo.
That's too damn easy man. Boo!