Ideas for a Hand set!
I'm thinking of making a set where design space in the hand and library is used, such as scrying, revealing, discarding, etc as a cost.
Here are my ideas so far:
MECHANIC: reveal ~ from your hand, effect.
MECHANIC N: Exile the Nth card from the top of your library face down, then put it into your hand.
THEME: cost (such as discard a card, self mill, exile a card form hand/library face down, reveal a card in hand, etc) to hav opponent discard, mill, fateseal, look at their hand, etc.
Basically costs and effects based around hand and library manipulation. I also like "Cache" by @fabiocbinbutter
If anyone has ideas for this, post them below.
Here are my ideas so far:
MECHANIC: reveal ~ from your hand, effect.
MECHANIC N: Exile the Nth card from the top of your library face down, then put it into your hand.
THEME: cost (such as discard a card, self mill, exile a card form hand/library face down, reveal a card in hand, etc) to hav opponent discard, mill, fateseal, look at their hand, etc.
Basically costs and effects based around hand and library manipulation. I also like "Cache" by @fabiocbinbutter
If anyone has ideas for this, post them below.
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Comments
You could definitely get a lot of mileage out of the "eye" subtype in this set.
Fateseal?
^^ new forum
@CrucibleOfHate i have that already.
The first mechanic has been done before, as Azorius's forecast mechanic, but I think it could be done a lot more interesting if the abilities were free and situational/reactive instead of costed and ubiquitous/active.
I'm not a big an of the second mechanic, since it's a lot of text and action for something that ultimately is not all that different from a plain draw.
I will think on this and submit a few ideas