Riggers! Contraptions! YAAAY!

Why did you have to do this to us future sight? why? *Cough* *Cough* Sorry about that, RIGGERS!!!

The contest is such, make a Rigger or Contraption using the mechanics I've developed for them, which are as such:
-Contraptions: All Contraptions start in the command zone, no putting them in your deck. They are all artifacts, but can be creatures or just plain artifacts. You coan only have 4 of each Contraption in your command zone, and only a max of 20 total Contraptions in your command zone. Example: http://mtgcardsmith.com/view/steelclad-warrior?list=set&set=4054

-Riggers/Assemble: At the beginning of the game, you choose ONE Contraption to attach to ONE Rigger in your deck, you don't have to however, as not all Riggers can assemble Contraptions. Speaking of, Assembling is an ability that can trigger in several ways, ETB, activated ability, ect. If your Rigger is able to assemble the contraption you bound to it, (Some riggers have CMC restrictions on their ability.) you put the chosen Contraption into play. Example: http://mtgcardsmith.com/view/steamflogger-engineer?list=set&set=4054

Here are the rest of the Riggers, Contraptions, and synergistic cards I've designed: http://mtgcardsmith.com/user/FangQuil/sets/4054

Thanks everyone, and have fun!

Comments

This discussion has been closed.