As much as I can appreciate the render (you should prolly find a less pixelated picture), please just make it on MtgCardsmith and link it next time, otherwise it just feels like such an awkward size when a big picture gawks at you in an otherwise text chat!
Pretty nuts, but I do feel the First Strike is a bit over the top - If it only had haste or FS it's be more partial to it, but Haste feels so much more right for the card due to the ability, whereas FS just seems to sorta "be there" so he can be nigh undefeatable in combat as well. I like the idea of him being modal - You have to choose between attacking for 1 more potential damage, or tapping him - That said, we normally see abilities like these on cards with lower p/t mainly because you sort of "lose" some potential by adding power ot the card that you can only use sometimes, but it's a fine card.
Looked at the cards. Disregarded most everything except the Angelic Sentinel - Downfallen can be found on the card why.
The rest? I took one look at the mana cost and noped out. Sure, they may be simply (They aren't, at least not all four), but powerful? Powerful if they actually make it to the board..? Sure, maybe. But "powerful" in a competitive sense? Not at all, since you'll never get to cast a card with such a manacost outside of cheating them in to play in legacy/vintage
I felt black needed a piece of removal as cheap, as consistent and as powerful as Path to Exile. Why shouldn't black, the color of removal, get something like this?
Comments
As much as I can appreciate the render (you should prolly find a less pixelated picture), please just make it on MtgCardsmith and link it next time, otherwise it just feels like such an awkward size when a big picture gawks at you in an otherwise text chat!
Pretty nuts, but I do feel the First Strike is a bit over the top - If it only had haste or FS it's be more partial to it, but Haste feels so much more right for the card due to the ability, whereas FS just seems to sorta "be there" so he can be nigh undefeatable in combat as well.
I like the idea of him being modal - You have to choose between attacking for 1 more potential damage, or tapping him - That said, we normally see abilities like these on cards with lower p/t mainly because you sort of "lose" some potential by adding power ot the card that you can only use sometimes, but it's a fine card.
http://mtgcardsmith.com/view/wizardbane-shaman?list=user#.VR1O2_zF-30
http://mtgcardsmith.com/view/illusory-impact-2?list=user#.VR1O5fzF-30
http://mtgcardsmith.com/view/furious-elf?list=user#.VR1O7_zF-30
http://mtgcardsmith.com/view/downfallen-hero?list=user#.VSn5Ccs5j7A
My humble entries. I hope they're good enough.
These are just for fun, though you can comment on them if you'd like:
http://mtgcardsmith.com/view/ayvia-seraph-of-morning?list=user#.VSn5l8s5j7A
http://mtgcardsmith.com/view/ayvana-light-of-the-night?list=user#.VSn5sss5j7A
http://mtgcardsmith.com/view/icelyn-lance-of-emeria-2?list=user#.VSn5ycs5j7A
http://mtgcardsmith.com/view/iaera-sword-of-innistrad?list=user#.VSn52cs5j7A
Looked at the cards. Disregarded most everything except the Angelic Sentinel - Downfallen can be found on the card why.
The rest? I took one look at the mana cost and noped out.
Sure, they may be simply (They aren't, at least not all four), but powerful?
Powerful if they actually make it to the board..? Sure, maybe.
But "powerful" in a competitive sense? Not at all, since you'll never get to cast a card with such a manacost outside of cheating them in to play in legacy/vintage
http://mtgcardsmith.com/view/unstable-reality-2#.VSri4cZhNEc
http://mtgcardsmith.com/view/spirit-quest-1?list=user#.VSshE_nF-So
http://mtgcardsmith.com/view/illusion-of-the-artiface?list=user#.VSsipfnF-So
http://mtgcardsmith.com/view/overwhelming-kraken?list=user#.VStRTfnF-T8
http://mtgcardsmith.com/view/wolf-spirit-shaper#.VSvi8htViko
http://mtgcardsmith.com/view/billowing-construct?list=user#.VSxRf_nF-So
http://mtgcardsmith.com/view/empires-horseman?list=user#.VSxX6PnF-So
http://mtgcardsmith.com/view/ravine-troll?list=user#.VS0fxkvY91M
http://mtgcardsmith.com/view/ravine-troll-1?list=user#.VS2x1UvY91M
http://mtgcardsmith.com/view/salvatore-angelic-envoy?list=user#.VS8TnFxU05Q
http://mtgcardsmith.com/view/haunted-crows
http://mtgcardsmith.com/view/grim-executioner#.VTAJX2RdVvA
Is this to powerful for it's cost?
http://mtgcardsmith.com/view/traitor-of-mul-daya?list=user#.VTAVUNysXqE
saw this thread and wanted to take a shot at card craft, let me know what rookie mistakes i made
I felt black needed a piece of removal as cheap, as consistent and as powerful as Path to Exile. Why shouldn't black, the color of removal, get something like this?