@HeWhoHasCake I plan for there to be a mega cycle of 10 demigods for every color pair. So enemy colors will be a part. First however we have to make the commons.
@TezzeretofCarmot21 Okay, I can help with that. I heard about the seaworthy mechanic, I'm guessing that'll be for blue primarily. I also heard about the Black-Red sacrifice theme, are there any other mechanics planned? I have a potentially interesting one for black/green counters - Genesis - "When this creature dies, put X +1/+1 counters on another target creature you control, where X is this creature's power".
@HeWhoHasCake Genesis seems kind of like Scavenge triggering upon death. It might be a good mechanic though. Right now the mechanic colors are: Ritual - R/B Seaworthy - U Legion - G/W So right now we need to find a mechanic for any color combination that does not have blue in it. Still open to suggestions.
Okay, since this thread hasn't been kicked back in forever. Does anyone have any ideas for another mechanic? I just need one more good mechanic that fits with a fast set or tokens and I'll be okay.
@TezzeretofCarmot21, How about a volcano land? T: Add {c}. {1}, T: Put a magma counter on CARDNAME. T, sacrifice CARDNAME: Add X {r}, where X is the number of magma counters on CARDNAME.
Comments
UW skies!
UB Control!
BR sacrifice!
Also, Mana'o should be a Bird God.
RG Stompy!
15 basic
101 common
80 uncommon
52 rare
15 mythic
I could potentially make some cards. From the designs it's obvious ally pairs will be major, but will enemy pairs play a role?
Okay, I can help with that. I heard about the seaworthy mechanic, I'm guessing that'll be for blue primarily. I also heard about the Black-Red sacrifice theme, are there any other mechanics planned? I have a potentially interesting one for black/green counters - Genesis - "When this creature dies, put X +1/+1 counters on another target creature you control, where X is this creature's power".
Right now the mechanic colors are:
Ritual - R/B
Seaworthy - U
Legion - G/W
So right now we need to find a mechanic for any color combination that does not have blue in it.
Still open to suggestions.
Does anyone have any ideas for another mechanic? I just need one more good mechanic that fits with a fast set or tokens and I'll be okay.
How about a volcano land?
T: Add {c}.
{1}, T: Put a magma counter on CARDNAME.
T, sacrifice CARDNAME: Add X {r}, where X is the number of magma counters on CARDNAME.
Sounds like storage counters. If you're requiring a sac, we should have an extra effect. Maybe search your library for a basic land as well?