I'm not sure. I wanted to play with a Dungeon concept. They are lands, it is very neutral and it cycles in a way. I think Tokair Duct would be more of an Uncommon but I can't tell how good it is. It might be a rare.
Just to complete white up, should we make a Wary Traveler that is a Creature-Human Townsfolk. I would make it but I thought I should ask permission first.
I've been a little bit busier today at work. You don't happen to know Sophos antivirus? I will need to do a migration to their cloud base servers and I'm a bit nervous.
So I have a question. I was going to do some kind of vault for the next card. I was trying to think of a known underwater city or kingdom within the Vodalian Empire.
I couldn't think of one from Fallen Empire but after reading up on all this history, and that not much is known about Vodalian History the first thing that came to mind was the Lord of Atlantis. The Limited Alpha card. Is Alpha the oldest set in regards to the timeline? If so shouldn't a remnant of Atlantis be known to the Vodalian Empire and shouldn't they have artifacts from that civilization?
In FE, there were very strong color hosers at uncommon. These days, color hosing is considered bad design because it's very narrow and not fun to play against.
Therefore, I'm trying to make spells that are a little softer against enemy colors but maybe better against more decks.
Here are the UG and GU hosers that I would like to include:
Here are the green and black mirrors. They are not hosers:
"The battles I choose are those in my favor. The battles I lose had unforseen interventions."
I don't think I like that mechanic. Handing two cards to your opponent is certainly enough of a disadvantage. That's correct. I just don't like the mechanic for some reason. Maybe it's all the times I was harmed by my own Arcane Denial?
A couple of suggestions on alternatives:
Geist Snatch 2BlueBlue (4) Instant Counter target creature spell. Create a 1/1 blue Spirit creature token with flying. (except with a Homarid or Merfolk token)
Oppressive Will 2Blue (3) Instant Counter target spell unless its controller pays 1 for each card in your hand.
Psychic Barrier BlueBlue (2) Instant Counter target creature spell. Its controller loses 1 life.
There are a lot of choices for a spell to model our common counterspell after
I know I know. I loled because it is very give and risky to take. The idea is that the player who can counter the spell and pick and choose when to do so. Yes it is straight up a counter, but they are giving away two cards for his enemy to draw. It seems to give more than it takes but if the player is watchful they might guess when to cat the spell on the more powerful spells.
I regardless of sharing my reasons as to why, I still see your point. It might be better to have your counter spell fail then letting an opponent draw any cards at your expense.
If you are sure I can be easily convinced to change it.
Here is my neutral land dungeon leaning towards a blue flavor.
I am not Swedish. I thought I read somewhere that Voda could mean water in that language but now I can't find where I read that. Embarrassing if that's wrong, I just hoped that the Voda language could rely heavy on the Swedish language as merfolk society is not well known.
I even was going to add the," at that players end step" but I left it out to keep it short. I got to think of something new. I thought I was being unique dang it lol.
Comments
Is it possible for the dungeon to tap for colorless? Real magic lands always tap for mana nowadays. It would feel better if it could make mana.
I will remake Wary Traveler and add it in at the CW01 spot.
I've been a little bit busier today at work. You don't happen to know Sophos antivirus? I will need to do a migration to their cloud base servers and I'm a bit nervous.
I'll keep rolling through the uncommons...
Don't worry if you don't feel like you are going fast enough. Just go at your own pace. It's supposed to be for fun!
https://mtgcardsmith.com/view/goblin-killbuggy
Here is the fish wizard.
https://drive.google.com/file/d/1o7fhvwb5upd9XfNSu2x1Ek6UJD-ZJoxb/view?usp=sharing
Here is the uncommon set:
https://mtgcardsmith.com/user/Scott_Anderson/sets/30300
I couldn't think of one from Fallen Empire but after reading up on all this history, and that not much is known about Vodalian History the first thing that came to mind was the Lord of Atlantis. The Limited Alpha card. Is Alpha the oldest set in regards to the timeline? If so shouldn't a remnant of Atlantis be known to the Vodalian Empire and shouldn't they have artifacts from that civilization?
If so my next card:
If you mean to say that the merfolk have ancestors from Atlantis, you would say "Atlanean Bloodline"
In FE, there were very strong color hosers at uncommon. These days, color hosing is considered bad design because it's very narrow and not fun to play against.
Therefore, I'm trying to make spells that are a little softer against enemy colors but maybe better against more decks.
Here are the UG and GU hosers that I would like to include:
Here are the green and black mirrors. They are not hosers:
https://www.deviantart.com/art/Alessandra-430899324
@hinges On wisdom's well:
"The battles I choose are those in my favor. The battles I lose had unforseen interventions."
I don't think I like that mechanic. Handing two cards to your opponent is certainly enough of a disadvantage. That's correct. I just don't like the mechanic for some reason. Maybe it's all the times I was harmed by my own Arcane Denial?
A couple of suggestions on alternatives:
Geist Snatch 2BlueBlue (4)
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
(except with a Homarid or Merfolk token)
Oppressive Will 2Blue (3)
Instant
Counter target spell unless its controller pays 1 for each card in your hand.
Psychic Barrier BlueBlue (2)
Instant
Counter target creature spell. Its controller loses 1 life.
There are a lot of choices for a spell to model our common counterspell after
http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color=+@(+[U])&type=+[%22Instant%22]&text=+[target]&rarity=+[C]&format=+[%22Modern%22]
I regardless of sharing my reasons as to why, I still see your point. It might be better to have your counter spell fail then letting an opponent draw any cards at your expense.
If you are sure I can be easily convinced to change it.
Here is my neutral land dungeon leaning towards a blue flavor.
Voda is a proto-Slavic word for water. Many Eastern European languages use that word. It might also be Swedish.
In any case, you are allowed to take artistic license. I think it's really cool.