Dreamscape Reborn

edited July 2015 in Custom Card Sets
A long, long time ago, before most current users were ever here, I created what I believe to be the second ever community set (the first being the aptly named CollaborationProject). This was before accounts, and so anyone could join (once or twice, trolls put porn cards on the set... ick). As a result, this set, Dreamscape, became a mess with little to no mechanical consistency, color balancing, symmetrical factions, or anything. But now, I want to revive it anew.

While most of the lore and flavor is up for debate, these things are what I think need to carry over:

Ideas - This creature type was the bread and butter of the original set. It was overused, however, and tacked on to anything that was not a human. Ideas are like mini incarnations, and embody a single - get this - idea. They are reflections of the thoughts of beings who exist outside the Dreamscape (so basically anywhere else in the Multiverse). They are WUBRG. They mostly look like distorted forms of familiar things, and strange masked psuedo-Japanese spirits.

Humans and other beings of flesh - In the original dreamscape, only Humans were flesh and blood. This was a mistake. However, Humans (and their livestock) are still in the majority (mostly W, but appear in other colors to balance). Other races are up for debate, but I suggest Elves, Viashino, Sentient Thrulls, and Djinn.

Dreamtouched - These people were born (or created, as the Thrulls are) with a portion of their body and soul being an Idea. When they become mages, they are able to manipulate minds (U) or emotions (R). As soldiers and knights, they more fearless, (W) often being regarded as heroes. As Shamans, they are masters of formchanging (a-la Skinshifter) (G). As necromancers, they can create more intellegent or zombies using pieces of dead ideas, effectively creating suborinate Liches.

The Landscape - The landscape of the Dreamscape changes just like the Ideas within it - with the thoughts and emotions of those outside the Dreamscape. There are a few constant points, where some sentient beings build their refuges. Wild beings (Beasts ect.) and the rest of the sentient beings live Nomadic lifestyles where they are forced to be adaptable.

I'm limiting the main design team to 5 or so people (If I can even get that many, haha), but any submitted cards will be at least reviewed, and probably added.

However, before I even create the set account, I want to use this thread as a place to discuss mechanics and lore, so we aren't going it blind.
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Comments

  • I have found this method to be very useful...
    http://mtgcardsmith.com/view/kilastar-1#.Vbfn9HAj_ow
    It's a "Clan Card" for the Forgotten Dragons Set. I've been making them for that set and for the Athera Collaboration Set.
    Disqus is a lot more edit friendly, and I can easily keep my card list (with links), flavor text list (for instant flavor references on all cards for the set) Specific Lore for the clan, copy and paste abilities and whatever else I might want to add)

    Just a thought

    p.s. That Dreamscape set looks amazing
  • Ideas could be risk-taking game changers. Such as everyone shuffles their hand and redraws seven cards, or switching life-totals with an opponent.
  • @Corwinnn: Thanks Corwinnn! I'm gonna make those in just a sec.

    @RedRageMage: Maybe at higher rarities, but there need to be common ones too.
  • Ha, I remember this set. And yeah, waaaay to many hands in the pot.

    As per usual. I will offer advice and help, thoughts and ideas towards specific cards and mechanically birthings, but I am too unpredictable, lazy, and fleeting to really commit to a set. If you are willing to accept me as a strategist, then I would be happy to oblige, if you be lookin' for more commitment, then I am not your man. Ha ha.
  • @Suicidal_Deity "waaaay too many hands in the pot" is the best possible way to describe what went wrong. Also, I don't really care if you do stuff sporadically or rarely, so you may comment on the Lore card if you so desire and I'll give you the PW.
  • @Hossboyz
    We'll see how many people you get. If you're runnin' a little sparce I'll probably hop in there with ya. But if the roster looks good, I'll keep to the sidelines and just offer assistance whenever I can.
  • This sounds like it could be a very interesting set. Do you have any of the cards or mechanics from the first time you tried it? Specifically, any idea creatures?
  • Sadly, most were lost in the Purge.
  • I thought mtgcardsmith said he was keeping dreamscape as an honorable account or something.
  • That's what I thought as well. [ My memories of the set itself are actually pretty dim; the second time I came back to Cardsmith ( forever ago ), the set was everything Hossboyz and Deity described. ]
  • I made the first card, along with the idea for a mechanic:

    http://mtgcardsmith.com/view/curioborn?list=user
  • This looks cool, I be happy to help If you want it
  • I would love you help! Comment on the Lore card, and I'll give you the password
  • Ok, sounds great!
  • edited August 2015
    I have an Idea for a mechanic that might be good, here's an example basically it is
    Dream-When this creature becomes tapped, you may choose to have it not untap during your next untap step, If you do, Insert effect here
    I would just like to know if it's good enough
    Example: http://mtgcardsmith.com/view/lazy-troll
  • Maybe to reduce complexity and memory issues, make it:

    Dream - You may choose to have ~ not untap during your untap step. If you do, [EFFECT].
  • sounds good, I just like they Idea that if you don't untap your creature (Normally a bad thing), you get a cool effect
  • and also another mechanic
    http://mtgcardsmith.com/view/spirit-of-remembrance
    (When I'm given a topic, I can make up a lot of abilities...)
  • Remember seems too much like Soulshift. I think you're on to something though.
  • edited August 2015
    So ideas are like a mix between elementals and kamigawa spirits? Neat!

    Got an idea for a green-flavored mechanic. Adapt!
    http://mtgcardsmith.com/view/elf-shifter

    It would give your creatures custom power and toughness, so long as it equals a certain value, for example, a creature with Adapt 3, like Elf Shifter, would have a P/T */* displayed on it's card, but you could make it a 0/3, 1/2, 2/1, or 3/0 when you play it, depending on what situation you're in.
  • I don't see how this fits the flavor of the set. However, I have also thought of that mechanic(I called it Fleshshape), so let me help you with the wording.

    Fleshshape N (This creature enters the battlefield with base power and toughness X/Y, where X and Y are two nonnegative numbers of your choice that add to N.)

    However, if you want to pitch in, just comment on the Lore Card, and I'll give you the password.
  • we should put fading in this set (Because Ideas fade, anyone? ok... :|)
  • edited August 2015
    I was Searching around online And I found a cool mechanic called recycle, I thought it might have a home in this set
    Recycle (When you play this spell exile (x) cards from the top of your library, choose (x) cards from your graveyard and shuffle those back into your library.)
  • Did everyone just abandon this set?
  • I don't want to work on it, I loved what we created the first time, the glorius mess of the imagination that it was, and I want to remember it that way.
  • I help create Lands and Ideas if you want; Here are some examples:
    http://mtgcardsmith.com/user/AlphaOmega/sets/2618
  • These are pretty nice, if you want comment on the lore card an I'll give you the password
  • I was the second person to ever join it :)
This discussion has been closed.