Augment N (Whenever (card name)(trigger), if 1 or more creatures you control have +1/+1 counters on them or have gotten +1/+1 or more this turn, (effect).)
Materialize: Put on Instants and Sorceries. Materialize [cost](You may pay an additional [cost] as you cast this spell. If you do, put it onto the battlefield after it resolves and it becomes a creature.)
@Ranshi922 Sure, although, just making sure you know, Tidal was made by @Tomigon, but Solar and Camouflage are ones I know are original, and you came up with the other ones, so I don't know about those.
White: Solar - If this spell targets a white permanent, [beneficial effect] instead. by @Ranshi922
Blue: Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can’t, put N tide counters on it.) by @Tomigon
Black: Deathgaze (If a creature without deathgaze blocks or is blocked by this creature, flip a coin. If it lands in your favor, destroy that creature.) by @Corwinnn
Red: Eruption - Whenever another source you control deals direct damage to any source you don’t control, [effect]. by @Aggroman15
Green: Camouflage {cost} (You may play this card face down as a land card by paying {2}. It has “{t}: Add {1}.” Turn it face up at anytime for its camouflage cost.) by @Aggroman15 & @Ranshi922
Universal: Attune - Whenever a player casts an instant or sorcery spell, [effect]. by @Tomigon
-Eruption "Direct damage" is not official term in magic. Maybe "noncombat damage"?
-Camouflage I'm not sure if it works in the rules. I've never seen land that you can cast, and face-down cards on the battlefield are always 2/2 creatures so far. @DeepSky made a similar mechanic called Landmorph. It's one of the most popular mechanic, but it makes balancing super difficult! https://mtgcardsmith.com/view/living-hill-1?list=set&set=14055
@Ranshi922 Camouflage {cost} (You may play this card face down as a land card by paying {2} in addition to any other costs. It has “{t}: Add {1}.” Turn it face up at anytime for its camouflage cost.)
Veteran X: Whenever this creature deals damage, put an experience counter on it. If it has X or more experience counters, it is veteran.
Plagued: This creature is dealt damage in the form of -1/-1 counters.
Royalty: When this creature enters the battlefield put a fief counter on each other creature you control; creatures with fief counters are vassals.
Copulate X: Tap this creature and another creature you control: Create a X/X creature token of the colors of one of the tapped creatures and the creature types of the other. (this last one I made as a joke, but I like it)
Comments
https://mtgcardsmith.com/view/vault-of-wandering-1
The Vault rule is: After the vault has three lore counters on it, you NEED to sacrifice it and use the ability.
https://mtgcardsmith.com/user/KanekiDemon/sets/33460
Materialize: Put on Instants and Sorceries.
Materialize [cost] (You may pay an additional [cost] as you cast this spell. If you do,
put it onto the battlefield after it resolves and it becomes a creature.)
Examples:
https://mtgcardsmith.com/view/stalking-lightning
https://mtgcardsmith.com/view/voracious-vortex
Eruption - Whenever another source you control deals noncombat, nonfight damage, [effect]
Example:
Resistance from [thing] (This creature takes 1 less damage from [thing])
Example:
Examples of stuff that creatures can have resistance to: White, Blue, Black, Red, Green, Instants, Sorceries, Creatures, Everything
White:
Solar - If this spell targets a white permanent, [beneficial effect] instead. by @Ranshi922
Blue:
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can’t, put N tide counters on it.) by @Tomigon
Black:
Deathgaze (If a creature without deathgaze blocks or is blocked by this creature, flip a coin. If it lands in your favor, destroy that creature.) by @Corwinnn
Red:
Eruption - Whenever another source you control deals direct damage to any source you don’t control, [effect]. by @Aggroman15
Green:
Camouflage {cost} (You may play this card face down as a land card by paying {2}. It has “{t}: Add {1}.” Turn it face up at anytime for its camouflage cost.) by @Aggroman15 & @Ranshi922
Universal:
Attune - Whenever a player casts an instant or sorcery spell, [effect]. by @Tomigon
-Tidal
Tide counters. Not Tidal counters. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1875
-Eruption
"Direct damage" is not official term in magic. Maybe "noncombat damage"?
-Camouflage
I'm not sure if it works in the rules. I've never seen land that you can cast, and face-down cards on the battlefield are always 2/2 creatures so far.
@DeepSky made a similar mechanic called Landmorph. It's one of the most popular mechanic, but it makes balancing super difficult!
https://mtgcardsmith.com/view/living-hill-1?list=set&set=14055
Lands can't be cast. The definition of casting is that it has to be a spell. Which specifically means nonland.
Sorry for the intrusion.
Does @anyone have an idea to keep Camouflage the same idea but so that it actually works?
Camouflage {cost} (You may play this card face down as a land card by paying {2} in addition to any other costs. It has “{t}: Add {1}.” Turn it face up at anytime for its camouflage cost.)
Normally, it just adds it to the other costs. But there are no costs so it's just {2}.
Yes, except that wording is required in this case.
Plagued: This creature is dealt damage in the form of -1/-1 counters.
Royalty: When this creature enters the battlefield put a fief counter on each other creature you control; creatures with fief counters are vassals.
Copulate X: Tap this creature and another creature you control: Create a X/X creature token of the colors of one of the tapped creatures and the creature types of the other.
(this last one I made as a joke, but I like it)