Aegiran - Rising Tides

edited October 2015 in Custom Card Sets
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Username: Aegiran-RisingTides
Password: Private Message Me For The Password

This is a free to join community set. It would be a good idea to leave a comment with your card so others will know who made it.

This is a Pirate themed set, so please keep that in mind with the art direction and card creation.

White: Royal Navy - Law enforcement, customs and peacekeeping. They rely on Oakharbor to craft their boats, armory and rations. Employs common sailors with soldiers, knights and clerics. Other creatures include seagulls, mastifs and falcons.

Blue: Mimirie Trade Guild - Seekers of commerce, markets and trade routes. They rely on the Bloodmoon for highly trained mercenaries to protect their cargo. Employs skilled sailors with mystics, rogues and sellswords. Other creatures include Merfolk, sharks/fish and giant sea creatures.

Black: Haelstrom Raiders - The true pirates of Aegiran. They attack, board and pillage anything that is weaker than them to turn a profit. They rely on no other faction, but will do their dirty work for them, at a price. They employ demented sailors, turncoats, mutineers and common criminals. Other creatures include Zombies, Skeletons and the spirits of drowned sailors.

Red: Bloodmoon Marauders - They choose to sail the open waters of the sea for freedom and adventure it offers and will go to war with anyone or anything that tries to contain them. They rely on Haelstroms trade for high profit items to fuel their black market and slaves to train as mercenaries. They have very few sailors with true nautical skill and rely more on captured sailors. They employ mercenaries, sellswords and free-spirited adventurers. Other creatures include

Green: Oakharbor Artisans - They prefer community, stability, growth and defense. This is the only color that values land as much, if not more than, the sea. They rely heavily on the trade guilds to move their products. They employ farmers, craftsment, entrepreneurs and monks skilled in unarmed martial combat. Other creatures include Naga, snakes and hydras.

I will try to work on custom mechanics for each faction but feel free to create your own. Just remember that this is a place to post any and all pirate cards you would to see made, the factions and lore are just there to be guidelines and help get the creative juices flowing. Please do not delete any of the cards that get posted unless they are disgusting and/or obscene.

Comments

  • edited October 2015
  • I would love to help with this
  • can I work on the black faction leader?
  • edited October 2015
    @HIM It is completely open to anyone and everyone, all ideas are welcome, just remember that being public comes with risks and it is operating on a goodwill basis.

    If you are interested in joining, just leave a comment and either I, someone else on the project or a forum moderator will send you the password.
  • edited October 2015
    Black ability is Plunder (When this creature enters the battlefield, target opponent exiles a card from his or her hand until this creature leaves the battlefield.)

    White ability is Seize (When this creature enters the battlefield, target opponent exiles a permanent he or she controls until this creature leaves the battlefield.)

    Red ability is Mutineer (When this creature enters the battlefield, gain control of target creature with power less than or equal to this creature's power until end of turn. Untap that creature. It gains haste until end of turn.)

    Blue ability is Insured X (When this permanent is put into the graveyard from the battlefield, draw X cards.)
  • Some good names for abilities are Pillage, Plunder, Mutineer, Seize, Insure, Riposte.

    I think Raid would be a great mechanic for this set too.
  • Would the moderator please delete this comment and my previous four posts. I tried to edit my post on abilities when I decided they were poorly balanced and unfun, but it just posted a new comment each time. Otherwise, if these comments remain posted, please disregard the abilities with reminder text in the previous comments.
  • edited October 2015
    I came up with a combination of keywords that when used together create a pirate world flavor. Most of these keywords are not my own invention, I am sorry but keyword creation is not my best asset.

    Detain - White/Blue
    Renown - White/Black
    Confiscate - Blue/White
    Insure - Blue/Green
    Exploit - Black/Green
    Plunder - Black/Red
    Dash - Red/Green
    Raid - Red/Black
    Landfall - Green/Red
    Parley - Green/Blue

    Detain (Until your next turn, target creature can't attack or block and it's activated abilities can't be activated.)

    Renown (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

    (Confiscate) - When this creature enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, (ability).

    Insure X (When this card becomes exiled, it's owner draws X cards.)

    Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

    Plunder (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

    Dash {x} (You may cast this spell for it's dash cost. If you do, it gains haste, and it's returned from the battlefield to it's owner's hand at the beginning of the next end step.)

    (Raid) - Conditional ability or effect dependent on whether or not you attacked with a creature this turn when you cast this spell, or this permanent enters the battlefield.

    (Landfall) Ability or effect that triggers either when a land enters the battlefield under your control, or if a land entered the battlefield under your contol this turn before this spell resolved.

    Parley ()

    In regards to Exploit, black may only exploit creatures, but green mostly exploits lands to emphasize the fact that they are craftsmen.

    Plunder and Confiscate are just Ingest and Eldrazi Processing with a new name, so use them in the same ways.

    Renown is meant to express the desire for fame or infamy, to be a famous pirate hunter, or a fearsome pirate captain.

    Raid and dash are an expression of boarding enemy vessels or attacking/defending villages on the coast.

    Landfall is symbolic of returning home from a voyage at sea.

    Exploit is like mutiny, or cutthroat pirate tricks for black, and harvesting resources for green.

    Green getting dash is because they have evolved having to defend their ports and villages at a moments notice from pirate and slaver raids.

    I am still working on greens last primary and blues last secondary keyword. It will have some kind of damage prevention effect or force players to skip combat for a turn.
  • Sorry for the typo Insure is a Blue/White ability not a Blue/Green ability. By the time I caught the error, it was too late to fix it.
  • I would probably refrain from having ten keywords. Maybe just have 5. Also, can black focus on gaining stuff when/and your opponent loses stuff. Life, Cards, etc.
  • I would like to help on this, it seems cool!
This discussion has been closed.