Alternative Control Contest
Background
In MTG, there are a lot of ways to play. There are an uncountable number of deck themes and strategies out there but it generally comes down to a few main themes: control, aggro, ramp, combo and a few others. All of these deck types see play but when it comes down to the meta of what is best, control or hybrid control usually wins out. There is control fast enough to deal with aggro, comprehensive enough to deal with ramp and versatile enough to deal with combos.
So what is the normal kind of control? In MTG it usually comes down to prevention. The most common flavor is counterspells but cards like Ghostly Prison, Iona, Shield of Emeria and Snare Trap are just as guilty. Same goes for large-scale forced discard as it leaves you with nothing to play. The idea is that your opponent wants to play a card but literally can't. They want to attack, they can't. And what it boils down to ism they want to play MTG, they can't.
I want to see some creative cards that go about dissuading opponents from taking an action without outright preventing them from doing it. No counters, no discards, not "can't"s. I want to see cards that give opponents a reason not to play something other than outright prevention.
Some good real examples are:
Essence Warden - http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=122428
Playing creatures can become problematic for the opponent because it gives you life.
Underworld Dreams - http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191343
Makes opponents have to debate whether or not it is worth using additional draw to refill their hand.
A good cardsmith example is:
Druid of Tomorrow - http://mtgcardsmith.com/view/druid-of-tomorrows
If an opponent attacks you with a colorless creature, you get free ramp which gives you more flexibility.
Rules:
1) You can have up to two entries. You can change your entries at any time until the contest closes.
2) No direct prevention. The idea is to give your opponent a reason to not want to do something that would be beneficial to them without outright preventing them from doing it. This means no counterspells and no cards that say your opponent "can't" do something.
3) Be creative. There are a lot of cards out there that lust cause opponent actions to make you gain life or them lose life. Let's see what else you can come up with.
Rewards:
1st Place - A custom card designed by me that meets any of your specifications or any of the other rewards. You will also get a legendarycreature named after you in the set I am currently working on.
2nd Place - A custom card designed by me to compliment/synergize with your personal favorite card from your own collection or the 3rd place reward.
3rd Place - A custom card designed by me for your favorite tribe/deck type.
End Date:
Entries must be posted by the end of Nov. 20th, 2015 then winners will be chosen within 2-3 days.
Happy crafting!
In MTG, there are a lot of ways to play. There are an uncountable number of deck themes and strategies out there but it generally comes down to a few main themes: control, aggro, ramp, combo and a few others. All of these deck types see play but when it comes down to the meta of what is best, control or hybrid control usually wins out. There is control fast enough to deal with aggro, comprehensive enough to deal with ramp and versatile enough to deal with combos.
So what is the normal kind of control? In MTG it usually comes down to prevention. The most common flavor is counterspells but cards like Ghostly Prison, Iona, Shield of Emeria and Snare Trap are just as guilty. Same goes for large-scale forced discard as it leaves you with nothing to play. The idea is that your opponent wants to play a card but literally can't. They want to attack, they can't. And what it boils down to ism they want to play MTG, they can't.
I want to see some creative cards that go about dissuading opponents from taking an action without outright preventing them from doing it. No counters, no discards, not "can't"s. I want to see cards that give opponents a reason not to play something other than outright prevention.
Some good real examples are:
Essence Warden - http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=122428
Playing creatures can become problematic for the opponent because it gives you life.
Underworld Dreams - http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191343
Makes opponents have to debate whether or not it is worth using additional draw to refill their hand.
A good cardsmith example is:
Druid of Tomorrow - http://mtgcardsmith.com/view/druid-of-tomorrows
If an opponent attacks you with a colorless creature, you get free ramp which gives you more flexibility.
Rules:
1) You can have up to two entries. You can change your entries at any time until the contest closes.
2) No direct prevention. The idea is to give your opponent a reason to not want to do something that would be beneficial to them without outright preventing them from doing it. This means no counterspells and no cards that say your opponent "can't" do something.
3) Be creative. There are a lot of cards out there that lust cause opponent actions to make you gain life or them lose life. Let's see what else you can come up with.
Rewards:
1st Place - A custom card designed by me that meets any of your specifications or any of the other rewards. You will also get a legendarycreature named after you in the set I am currently working on.
2nd Place - A custom card designed by me to compliment/synergize with your personal favorite card from your own collection or the 3rd place reward.
3rd Place - A custom card designed by me for your favorite tribe/deck type.
End Date:
Entries must be posted by the end of Nov. 20th, 2015 then winners will be chosen within 2-3 days.
Happy crafting!
This discussion has been closed.
Comments
http://mtgcardsmith.com/view/tundra-traverser
http://mtgcardsmith.com/view/convincing-hypnomancer
and
http://mtgcardsmith.com/view/clever-stormsinger
Infinity Watchers
http://mtgcardsmith.com/view/infinity-watchers
I'll get a card in later.
http://mtgcardsmith.com/view/snow-queen-2
http://mtgcardsmith.com/view/bureaucratic-refusal
http://mtgcardsmith.com/view/bloodoath-jury
http://mtgcardsmith.com/view/pyrohunter
http://mtgcardsmith.com/view/shattered-nature
HERE
http://mtgcardsmith.com/user/Tomigon/sets/3626
http://mtgcardsmith.com/view/blizzard-predator?list=user
http://mtgcardsmith.com/view/orzhov-aristocrat-1?list=user
Every time you pay the Extort cost, the opponent must decide if they want to make their creatures smaller, or your creatures bigger
http://mtgcardsmith.com/view/territorial-fear
http://mtgcardsmith.com/view/mystic-grit
http://mtgcardsmith.com/view/earthbind-arcanist-1
http://mtgcardsmith.com/view/grim-riddle
(As clarified in the comments, the chosen number may be negative)
http://mtgcardsmith.com/view/fiery-inscriptions
<<<<<<<<<<>>>>>>>>>>
http://mtgcardsmith.com/view/dudleths-minion
http://mtgcardsmith.com/view/measured-response?list=user