Final Fantasy/SE Sets
Hello everyone,
About me, I am obsessed with the game FFXIII, which I played I think late 2011 (before my last year of high school) (that's more than 7 years ago) and ever since then, to this day, I've been dedicating projects of mine, as fan works, to that universe and those times. This and a loved band of mine have really steered my life 'around', haha. My day job of gardening has the added benefit of allowing me the time to think about such interests. Enough about me.
My idea for this forum post is to create a place where we can share our card/set ideas, and hold discussion around a shared subject. This one is all about Final Fantasy (or Square Enix in general).
My idea was to create a 200+ set for Final Fantasy XIII. But more I would like to see sets of other Final Fantasy's.
Any user may submit a Final Fantasy card. While I would like for you to just express yourself and make any cool card that comes to your mind, there exists some structure in the sets which will deem whether a card you enter here will be put into one of them:
Final Fantasy V/VI - 6/?, started by lastjustice
Final Fantasy XIII - 34/200, started by snow601
FF ?:
FF ?:
If you want to lead a set, you may post here at some cards from that Final Fantasy universe, including at least 1 new/interesting mechanic that sets it apart from the general--and you can take the reigns from me. I also want to hear more about your idea for the set, especially: what is a 'faction' for each color in that set, and what are some winning strategies?
An example of a mechanic from my set:
'L'Cie', a new creature type, have exert activated abilities that are quite strong, the main protagonist 'Lightning' can destroy 2 nonland permanents for the cost of {w}{w}{r}, but only within the first couple turns of it entering the battlefield, though it has haste. She may beat a counter. This faction is WUR.
And 'Fal'Cie' are all Defenders that generate {e}, and rely on each other for different tasks, but have a plan: 'Ragnarok', which destroys almost all permanents on the battlefield including land, and setting you for the win, as long as your Fal'Cies survive OR you have a deck of 'AMP tech' permanents that can be cast with {e}. This faction is generally WB, and of course red for Ragnarok.
For posting cards, copy:
I'd like to see your cards!
And feel free to make suggestions on any cards already added to any of the above sets, particularly by snow601, me--as I absolutely welcome it.
About me, I am obsessed with the game FFXIII, which I played I think late 2011 (before my last year of high school) (that's more than 7 years ago) and ever since then, to this day, I've been dedicating projects of mine, as fan works, to that universe and those times. This and a loved band of mine have really steered my life 'around', haha. My day job of gardening has the added benefit of allowing me the time to think about such interests. Enough about me.
My idea for this forum post is to create a place where we can share our card/set ideas, and hold discussion around a shared subject. This one is all about Final Fantasy (or Square Enix in general).
My idea was to create a 200+ set for Final Fantasy XIII. But more I would like to see sets of other Final Fantasy's.
Any user may submit a Final Fantasy card. While I would like for you to just express yourself and make any cool card that comes to your mind, there exists some structure in the sets which will deem whether a card you enter here will be put into one of them:
Final Fantasy V/VI - 6/?, started by lastjustice
Final Fantasy XIII - 34/200, started by snow601
FF ?:
FF ?:
If you want to lead a set, you may post here at some cards from that Final Fantasy universe, including at least 1 new/interesting mechanic that sets it apart from the general--and you can take the reigns from me. I also want to hear more about your idea for the set, especially: what is a 'faction' for each color in that set, and what are some winning strategies?
An example of a mechanic from my set:
'L'Cie', a new creature type, have exert activated abilities that are quite strong, the main protagonist 'Lightning' can destroy 2 nonland permanents for the cost of {w}{w}{r}, but only within the first couple turns of it entering the battlefield, though it has haste. She may beat a counter. This faction is WUR.
And 'Fal'Cie' are all Defenders that generate {e}, and rely on each other for different tasks, but have a plan: 'Ragnarok', which destroys almost all permanents on the battlefield including land, and setting you for the win, as long as your Fal'Cies survive OR you have a deck of 'AMP tech' permanents that can be cast with {e}. This faction is generally WB, and of course red for Ragnarok.
For posting cards, copy:
<a href="(page address)" target="_blank"><img src="(image address)" width="35%" /></a>
I'd like to see your cards!
And feel free to make suggestions on any cards already added to any of the above sets, particularly by snow601, me--as I absolutely welcome it.
This discussion has been closed.
Comments
Yeah, it should say "Untap 4 other Cocoon permanents" to be non-infinite.
Faris
Lenna
Galf
Krile
Bartz
Exdeath
If you aren't familar with these characters http://finalfantasy.wikia.com/wiki/Final_Fantasy_V
My favorite FF game is FF 6, but I haven't made any cards for that as of yet. I was replaying the GBA version of 5 around time I started making cards for this site, so I opted make those guys.
I've added it to the board, if you don't mind.
As for Final fantasy games, I'd you can get the Gameboy advance versions for the classic games(Whether you use the cart or a rom, that's your deal.), I find I prefer them to most versions. They tend to have alot of fun extras and bonus weapons and dungeons to go thru.
FF 1- the basic game that started it off. You make your team of 4 from 6 classes so there's no set main characters. I replay it every so often, as last time I did a challenge where I only used a redmage for most of the game while rest of my party lied dead at lvl 1till I promoted everyone for maxium stats. (Red wizards/mages get the same stats before and after.) Honestly my team wasn't that much better than my original file where I played normally, but I felt like doing the challenge. My goddaughter played thru it with me, and she like this game like Pokemon... I was like no, Pokemon is like this game hehe. We also had a fun moment when she fought Hellhounds...I was like you can call him "Bad" dogs since she doesn't swear. The original game had D&D style spells where you only so many spells per a spell slot. Remakes have MP which makes the game much easier to play.
FF 2 and 3, games I have and been meaning play thru. I picked up the remake of FF 3 on DS. FF 1 and 2 come on the same cart for GBA.
FF 4, (originally known as FF 2 in the west)there's several versions of this. I am fan of the GBA version, but the PSP version has the after years, which is a more or less rehash of the original game. FF 4 I feel like was when the series really started to get more character driven. 4 in particular has a pretty strong story ...atleast till the end of it where the game kinda goes sideways. (The last 10% of the game kinda comes out of No where.) Your cast regularly changes between like ten characters, so be prepared have alot of people come and go. In the GBA version you can swap your party at the end of the game, otherwise the game had a set final group in the original version.
FF 5, is a simple story but the gameplay is a load of fun as you unlock dozens of jobs and mix and match abilities. I feel like get it's overlooked because it's sandwiched between two of the best over all entries. (and didn't get ported to the west till much later.)
FF 6 , I feel like this the best over all game in terms of story and characters. The gameplay has alot of customization which basically leads to breaking the game if you want to heh. Similar to 4 you have a large cast of people coming and going, but ultimately everyone has far more purpose as this game makes use of the large cast in several team battles and scenarios where you need multiple teams to get thru an area. At the end of the game you need 3 teams of 4 to get thru the final dungeon. (You can beat the game with only 3 characters, but I've never tried.) The villains and heroes are both great, and the graphics despite being super deformed, hold up far better than any of the 32 bit games do.
FF 7, This was game square made mainstream penetration with. FF 7 was probably the most popular entry of the series for it's time...but I felt like Square took all wrong lessons from it. The story starts off cool, but then just felt like 3 stories tossed into a meat grinder and made into a single story sausage. Sephiroth is easily the laziest villain in gaming history. He sits around and basically uses Cloud and friends the whole game. Cloud beats him by staying in bed and doing nothing. There's nothing particularly interesting or compelling about sephiroth as he's basically a worse rehash of Kefka, as they're both failed super soldier experiments go awry. It's not a bad game, but it's by far most overrated of the series.
FF 8, I never played it, but I watched enough of it to know the deal.(Spoony does a series fo videos deconstructing it's BS.) Both my roommates played thru it at the time when it came out. Take all weird ideas from FF 7 and ratchet them to 11. (Such as extra stupidly long summon spells.) Square clearly has no understanding of time travel as their rules for it are absolute nonsense here. The story is just random and weird for sake of weird. (Everyone grew up in the orphanage but no one remembers and the witch is their nanny.) The gameplay goes in several odd directions, which alot of them are boring. You stock spells like items...and don't want to cast them as they are junctioned to stats. You don't actually want to lvl up, as just makes the game harder. This game was the full on shark jump for the series for me.
FF 9, had alot of amusing throw back stuff. It was cross of old and new. I liked characters being set class as characters were all basically interchangeable parts for last 2 games. No one had a defined role. It's an over all middling effort, as the cast on more forgettable side. The story has a fair share of WTH moments. This was the last FF main series game I played from start to finish.
FF 10, I played it....for 20 mins. I got to the first save and just stopped. My youngest brother played thru most of it, but I never saw anything that made me want to pick back up and keep going. This was moment I was done with the series. I felt like the games were heading in a direction I had no interest in following. (X-2 made sure I really wanted to be done.)
FF Tactics, the tactical games are a load of fun. As someone who's a huge fan of the shining force series, I felt right at home with them. The gameplay has TONS of options to mix and match which you can unlock several unstoppable combos to walk all over this game. What flavor of god mode do you want to win with?
FF Advance 1 and 2, both are still fun, but have a quirkiness to them. There's alot of different sub classes and races to the game. Also the first game has laws which you need avoid breaking during duels. (Like if the Azorious ruled the world.) The second game just gives you bonusess for not breaking the laws, but doesn't punish or arrest you like the first game. The games cross over with FF 12, as several characters appear in both 12 and the spin offs.
Final Fantasy XII: Revenant Wings- I was playing alot of handheld games when this came out. Was a cool RTS game using characters and creatures from the series.
What do you think of Kingdom Hearts?
When I got into my 20s I began a dark era of gaming for me. I started off playing Phantasy Star Online, and then Diablo 2 as I went away from playing single player games and I started playing MMOs/online gaming, and to be honest, my gaming habits probably weren't too far off from how a drug addict operates as I played Dark Age of Camelot far too much. I was a guild leader, and was like a second job.(When they asked if I had management experienced I'd said yeah, I got people work for me I didn't pay haha. That's much harder.) I'd roll into work always tired, I'd guess my managers at the time probably thought I was partying or something. I made some really good friends in that time, and had a girl I was into and met in real life. She was a major factor into I was in so deep. I'd stay up talking to her for hours when I should probably been sleeping.
I eventually decided I wanted people in my real life to be people I was spending time with, not the people I gamed with. When I watched the movie Ready Player One....Like that was my life in a nutshell I basically was Parzival / Wade. It was a trip down memory lane watching it. Both the good and bad for my time back then. Only I didn't win anything or get the girl, but I was wiser for my experiences. I wasn't happy with some things at the time, but I feel mostly turned out for the best.
I played few other MMOs after Dark Age, but I eventually had come to terms I just didn't have it in me anymore to play them. In my younger years games only had so much going on so you could be completely obessive and beat them 100% getting all best stuff. I'd love making the "Perfect Save File" on a RPG. MMOs, the content will outlast your ability to complete it as it never ends. It's was just too much to bite off to chew for my obessive nature as a gamer. I can say enough is enough as some games just aren't going be 100% or a platinum.
Last game I played with any really intensity was City of Heroes as I had my own super group, but I wasn't on 24/7 like before to keep the numbers up. My team basically became like 2-3 regulars. I casually played Star Wars the Old Republic with a friend I gamed online in CoH/V with as we slowly went thru the game but my desire play just wasn't there. I got to lvl 50 and completed main story as my Bounty Hunter and was done with it. These days I stay heck away from MMOs, not because I can't resist playing them I choose not to have such a massive time sink in my life. I prefer play games I can play and drop as I see fit. Things I can gain ground in shorter bursts or on my own terms. I don't need any more commitments heh.
Not say I can't play a longer game, as I played heck out of Skyrim and Fall out 4. Just gaming takes the back seat to whatever other things I got going in my life, not the other way around. if someone asks to go out do something, that gets priority over gaming. I am not scheduling raids or having my life revolve around that stuff. I also play magic again, as I picked that back up several years ago. I'd rather play Magic or board games with people face to face these days. I miss that in previous generations of playing games with people in the same room as you.
I never played the kingdom hearts games, it's something I considered as I heard good things never got around to. I probably own one of them in my back log of games I need eventually play. I have games going all way back to the PS 1 era I bought and never got thru. Such as Wild Arms, I picked up the first two games cheaply. I know I didn't beat those. I do eventually circle back around to stuff though.
I played games i didnt get addicted to games like that. Whats MMO? I played games i could handle with my motion sickness and sporatically. So no call of duty or stuff like that. But i did play street fighter, mario, etc. and i still suck at smash brothers. But ill kick anyones behind in killer instinct or street fighter.
Mass Effect Andromeda: used all my special equipment too early in the game.
Skyrim: started really following the actual campaign at too low a level
Fallout 4: going into an area without ammo
Undertale: no food items/inflating the price of temmie flakes (please don't ask)
Oblivion (precourser to skyrim): not doing side quests.
Destiny/D2:getting bored
The left one is much older than the right one. The idea in both cards is that you summon them for a moment to help you out until they get shuffled back into your library. The way I've tried to capture the summon idea in the first one was too complicated (has a time limit, leaves on your second turn), but I think the way I've put it in the right one is simpler and still acceptable for a card based on a FF summon (leaves after it has attacked and unleashed its ultimate ability).
Edit: Also, Shiva has red in it because her signature move (Diamond Dust) deals damage to your enemies.
A new mechanic was born, so seemed like a fitting creature to wield it.