Keep HYDRAted
Welcome to my latest challenge!
Hydras like their +1/+1 counters don't they? That's the idea for this contest.
You must make a card that fits one of these categories:
Enters the Battlefield with X +1/+1 counters.
Gets +1/+1 counters.
Monstrosity
Is a Hydra, Jellyfish or Lizard
Rules:
You can design up to 10 cards.
No joke cards.
Only new cards allowed.
Point System:
Creativity 1-20
Originality 1-15
Abilities 1-10
Art 1-10
Flavor 1-10
Credit to the Artist=5 Points
Rewards:
People in the winning guild will each get 3 Favorites and a Follow (or 2 Favorites)
1st Place: 4 Favorites, A personalized card and a spot in the Hall of Fame.
2nd Place: 3 Favorites, A personalized card a spot in the Hall of Fame.
3rd Place: 2 Favorites, A personalized card and a spot in the Hall of Fame.
2 Honorable Mentions: 1 Favorite
Hydras like their +1/+1 counters don't they? That's the idea for this contest.
You must make a card that fits one of these categories:
Enters the Battlefield with X +1/+1 counters.
Gets +1/+1 counters.
Monstrosity
Is a Hydra, Jellyfish or Lizard
Rules:
You can design up to 10 cards.
No joke cards.
Only new cards allowed.
Point System:
Creativity 1-20
Originality 1-15
Abilities 1-10
Art 1-10
Flavor 1-10
Credit to the Artist=5 Points
Rewards:
People in the winning guild will each get 3 Favorites and a Follow (or 2 Favorites)
1st Place: 4 Favorites, A personalized card and a spot in the Hall of Fame.
2nd Place: 3 Favorites, A personalized card a spot in the Hall of Fame.
3rd Place: 2 Favorites, A personalized card and a spot in the Hall of Fame.
2 Honorable Mentions: 1 Favorite
This discussion has been closed.
Comments
Here's my first Jøllyfïsh. I'll be making 4 more of those, and then 5 hydras.
The first hydra warrior has arrived!
The real deadline is March 3 at 11:59 pm EST
Edit: Card pulled closer to the center of balance.
wOuLd yOu bElIeVe yOuR dIsH?..
iF tEn mIlLiOn fIrEfIsH...
Edited. Thanks again @Faiths_Guide
Wording:
Trample
At the beginning of each end step, if
Lethargic Hydra didn't attack or block this
turn, put a +1/+1 counter on it.
This also helps the power level (and removes memory issues) since it analyzes each turn separately.
You're a bit too powerful there IMO.
It's definitely on the stronger side, but the only way you can keept it alive is +1/+1 counters, and red/blue has almost none of that.
It isn't keeping it alive that makes it strong, it's letting it die! If "draw a card" was a death trigger and not a counter placement trigger it'd be more balanced IMO.
Again, on the powerful side to be sure. But I think I'll stay with this level of power for now.
Thank you for taking time to analyze it though!
Suit yourself
Draw three for 2 mana with a lot of additional benefit seems totally unreasonable for an uncommon (especially with evasion built in), but maybe that's just me :P