City inhabitants VS. Goblin siegers!

edited May 2019 in Custom Card Sets
OK SO

What if we have a 300% - based set?

Don't worry, I haven't gone out of my mind. Let me show you what I mean:

How about we take GOBLIN GANGS, say 4 of them,

and make them mostly red but splashed with different colours.

So,

1. 75% Red, 25% White
2. 75% Red, 25% Blue
3. 75% Red, 25% Black
4. 75% Red, 25% Green

so we have 300% for red, and 25% for the others. If we get them all to 300%, the set will be balanced.

Let's continue this drowsiness-induced hallucination trip:

How about 100% for the others?

5. 100% White
6. 100% Blue
7. 100% Black
8. 100% Green

That would bring them to 300% Red, 125% others. Still not balanced.

What would allied colour combinations look like with a 4-colour wheel? Let's find out!

9. 50% White, 50% Blue
10. 50% Blue, 50% Black
11. 50% Black, 50% Green
12. 50% Green, 50% White

That gets the others to 225% (This is getting more godless by the second)

It's getting hard to balance, so why don't we throw in four artifact-heavy factions to help mana equilibrium?

13. 50% White, 25% Blue, 25% Artifacts
14. 50% Blue, 25% Green, 25% Artifacts
15. 50% Black, 25% White, 25% Artifacts
16. 50% Green, 25% Black, 25% Arifacts

To sum it up, we have 16 factions:

1. 75% Red, 25% White
2. 75% Red, 25% Blue
3. 75% Red, 25% Black
4. 75% Red, 25% Green
5. 100% White
6. 100% Blue
7. 100% Black
8. 100% Green
9. 50% White, 50% Blue
10. 50% Blue, 50% Black
11. 50% Black, 50% Green
12. 50% Green, 50% White
13. 50% White, 25% Blue, 25% Artifacts
14. 50% Blue, 25% Green, 25% Artifacts
15. 50% Black, 25% White, 25% Artifacts
16. 50% Green, 25% Black, 25% Arifacts

Say we give each faction 40 cards (the minimum needed to make a singleton deck), so we then have 40 x 16 = 640 cards.

THIS COULD WORK, IF WE GET TOGETHER.

We can develop the lore, we can make all the cards, it'd probably take, like, a year, but we could finish this!

Who's up for it?
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Comments

  • edited May 2019
    I would be up for this except for the fact that I'm currently trying to work with @EnvyReaper over a DIFFERENT crazy billion-card pipe dream.

    I'd say that you wouldn't need to give each faction 40 cards. If you think about something like Ravnica Allegiance (or any other set with factions, I guess) then you don't need 40 cards per faction because a lot of the cards are mono-coloured and so they can go between factions. If you look at it in a certain way then this would be extra applicable here because some factions (like the red-with-a-color-splash cycle) have a lot of shared space. I don't know, maybe I'm talking crazy.

    Admittedly, I'm not in the right mindset to really get this right now. Give me a few hours and I'll be able to look at this and go "That's really cool" but right now I've got too much sanity and not enough sleep deprivation.
  • Get some sleep, we'll see afterwards. The worst decisions of my life were made when I needed to sleep the most.
  • Da frick?
    640 cards, 16 factions, 40 cards a faction
    Why?
    Just go with 250%, following these factions:
    You get your pipe dream
    And it remains possible
    I may have too much sanity to understand (even with my sleep deprevation)
  • edited May 2019
    Yeah, as @MemoryHead said, look at any set where they've done multicolor factions, they all have a fairly large pool of mono-color cards that while may be made flavour-wise to lend themselves to a specific factions, the overlap still makes things easier.
  • I think this sounds awesome. Utterly ridiculous, but awesome. This is my kinda thing!
  • So, how about 20 cards a faction? That's 320, slightly more in the realm of possibility.

    P. S. Thank you for your support, I've gotten some sleep now
  • @HeroKP I'd be up for trying to make that.
  • @MemoryHead @pjbear2005 @kandra127

    HOW ABOUT....

    A post-apocalytic set? The closest we ever got was Shadowmoor or New Phyrexia, but what if we do actual post-apocalypse vibes here?

    The goblins could be mutated raiders, and everyone else is trying not to get killed by them. I'll write up all of the factions soon.

    Do you have any ideas?
  • @HeroKP Maybe there is an interplanar war on that side of the multiverse and the land was ravaged by a nuclear or similar magic blast and it's kind of like the Fallout games
  • @pjbear2005 @MemoryHead @kandra127

    Nevermind, there's literally no art for this.

    Back to square one, ACCEPTING IDEA PITCHES.
  • @HeroKP A Man vs Nature set, the center of the plane is very citylike and political and as it spreads outwards, it gets more natural. The nature and man are in a constant turf war. Then there are goblins and stuff
  • @pjbear2005

    BINGOOOOOOO

    And the goblins are outcasts from the city, and they constantly try to break in!
  • edited May 2019
    image

    CONCEPT FOR FIRST OF THE GOBLIN GANGS.

    "Now, what a strange ability", you might say. The thing that makes this card good is the fact that I also made these three bad boys:

    imageimageimage
  • edited May 2019
    I was just thinking "What's this new thread? Why haven't I seen it before?" when I realised that you had changed the name.

    For the sake of vaguely guessing at the goblin faction identities (while also getting an idea of what I should be working on) here are some guesses:
    So we have the red-white goblins as professionals (well, goblin professional).
    Red-blue is probably either casters or artifice. [It's casters]
    Red-black is probably the evil plotters, though I'm sure we can invent a fancy spin on it.
    Red-green is probably a bunch of savages, beast tamers or similar.

    @HeroKP The art from Grennik's Army is by Svetlin Velinov and it's from an MTG card named Goblin Rabblemaster. I have no idea who this Tokkoro guy you're referring to as the artist for Grennik's Grunt is, the artist for that piece is John Silva.
  • I like the idea of Red black goblins being a faction that already exist inside the city walls who plot to sabotage the city and let their brethren in. I might make some cards that represent these ideas in a little bit.
  • @MemoryHead I will change all that. The red-blue will be casters, since we have a whole thing planned for artifice.

    @Derain2 YESSSSS, PERFECTTT
  • The new art is probably also a card.
    (Those goblins look exactly like Zendikar ones. They even have hedrons)
  • @KorandAngels I checked, it's fan art.
  • @Derain2


    image

    Is this anything like you had in mind?
  • @HeroKP That card can really steamroll if you get it on top of a load of 1 drops. On a more general note, the goblin saboteurs faction seems like a good idea.
  • There could be some humans that live with the goblins outside the city (in nature) and side with them in the war. These could be artificers with weird artifacts/machinery.
  • @MemoryHead Hence why it's a mythic.
  • @Armisjoe I don't know. Wasn't the whole point that the machines are one of the city's only ways of stopping the gobbos?
  • image


    I think this should be a cycle.

    On a side note, am unsure of the power level on this. @MemoryHead?

  • edited May 2019
    @HeroKP Destroy a land for 1 mana in black. I simply CAN'T IMAGINE how that could POSSIBLY be a bad idea. Also, I'd say that while a cycle is a good idea, each member of the cycle should probably have a slightly different effect on red instead of just all getting haste.
This discussion has been closed.