@HeroKP Primarily related to Curious Chiefgob (though I remember seeing this in other cards for this), creature types should always be capitalised.
Explosive Spores isn't worded correctly and should read something like: ____________________________________________________________________________________________________
Explosive Spores ----- 1RR Instant Create a 1/1 red and green Fungus creature token, then sacrifice any number of Fungus creatures. Explosive Spores deals X damage to any target, where X is the number of creatures sacrificed this way. "I can think of so much morbid stuff that could go here, you know. It's a shame I can't think of a good way to word any of it." - Cazo Craik ____________________________________________________________________________________________________
Nourishspore Shroom dabbles in some (metaphorically) dark stuff. First off, you can potentially use it to get a 6-mana discount on a single card for a single turn. Second, the idea of keeping cards revealed was last used in 1998 (Urza's Saga) and while I have seen glorious things done with it in more recent times, it seems weird to use it by itself in this way.
Your factions don't seem to match any of the ones we laid out so far. I'd be happy to make changes if you wish these factions to exist, but let's talk it over first to avoid having the set be unbalanced.
@HeroKP What do we need it to be balanced? I didn't realize we had ones laid out already (I probably did and then forgot but whatever) I can change what I have to fit what is needed
Please no, land destruction is cool in moderation, but not cool en masse if that's what you're suggesting. Also, that card's stupid because I can draft a load of copies of it (because it's a common) and then just play a game of "If I get a good hand you're never going to play a card with a CMC greater than 3 ever unless you have a lot of mana dorks that I'll probably kill with my red burn anyway".
@HeroKP Neat concept, though I should probably point out that the ability should be worded slightly differently ("All creatures able to block Cardname do so.") and that it's an ability that appears almost entirely in green (never red) with a typical mana cost of about 3, not one. I'd recommend either changing the concept (making it an attack baiter or whatever) or adding green into its colors.
On a seperate (ish) note, are we trying to make this into a proper set (draftable if you uploaded it onto Planesculptors.net etc)? If so, should I try and put together some proper planning sheets for it so we've got an approximate idea of what we're making?
@HeroKP Mass taunt isn't in red because red does taunting through forcing creatures to attack and "Cardname must be blocked if able." which doesn't draw all aggro, just some (it's also pretty rare in red, admittedly, but it's actually a pretty rare ability in general).
In terms of the sheet, I meant one based on colors instead of factions. For example, it'd say that there would be N red commons and then say how many would be creatures, instants, enchantments or whatever along with likely CMC and maybe an idea of what the card might do.
They're hard to explain, so I'll try and stick one together for multicolored mythics or something and post it as an example.
Ok so here's the short recap for the four goblin factions:
The WR faction, that is the traditional, militaristic-style goblins. Their goals are also simple: they maintain the order among the factions and they also send their soldiers to the war if needed. And their creatures are comprised of:
The UR faction, the smarter and sciency ones. They're the ones who maintaining their machineries, big plannings, and sending their contraptions to the war. Plus, they also have the most spellslingers than the other factions. And their creatures are comprised of:
Goblins Goblin Artificers Goblin Wizards (more than the other factions) Elementals Artifact creatures (most)
Lead by:
Then the RG faction, the masters of nature. They're the ones who can summon big creatures, making natural potions (a.k.a. drugs), and maintain the nature so that they can still have good access to their natural nourishments. And their creatures are comprised of:
@HeroKP I suggest that politics should be White, Blue and Black with a little less focus on the white because of the citizens, and citizens are balanced between white and green
I will modify the Red/Blue to include less creatures and more artifacts (with coloured abilities to mantain balance).
We will do the citizens AFTER, and make up the balance for that consistently and together.
This set is meant to be SERIOUS, and technically DRAFTABLE, as such it will have to be meticulously balanced. However, sure, we can do this. Good luck, gang!
Comments
https://mtgcardsmith.com/view/explosive-spores
SHRÖØM
ŠHRŒÕMŚ
Explosive Spores isn't worded correctly and should read something like:
____________________________________________________________________________________________________
Explosive Spores ----- 1RR
Instant
Create a 1/1 red and green Fungus creature token, then sacrifice any number of Fungus creatures. Explosive Spores deals X damage to any target, where X is the number of creatures sacrificed this way.
"I can think of so much morbid stuff that could go here, you know. It's a shame I can't think of a good way to word any of it."
- Cazo Craik
____________________________________________________________________________________________________
Nourishspore Shroom dabbles in some (metaphorically) dark stuff. First off, you can potentially use it to get a 6-mana discount on a single card for a single turn. Second, the idea of keeping cards revealed was last used in 1998 (Urza's Saga) and while I have seen glorious things done with it in more recent times, it seems weird to use it by itself in this way.
Thanks! I will correct these later.
Your factions don't seem to match any of the ones we laid out so far. I'd be happy to make changes if you wish these factions to exist, but let's talk it over first to avoid having the set be unbalanced.
Thanks in advance,
Well, first of all, red is reserved for goblins, the city in habitants are all based around other colours.
Also, the selesnya faction was supposed to be 50%-50%, and not mostly white or mostly green like the goblins.
https://mtgcardsmith.com/view/wallcrasher-gob
@pjbear2005 @MemoryHead @kandra127 @sanjaya666
DISCUSS
Please no, land destruction is cool in moderation, but not cool en masse if that's what you're suggesting. Also, that card's stupid because I can draft a load of copies of it (because it's a common) and then just play a game of "If I get a good hand you're never going to play a card with a CMC greater than 3 ever unless you have a lot of mana dorks that I'll probably kill with my red burn anyway".
On a seperate (ish) note, are we trying to make this into a proper set (draftable if you uploaded it onto Planesculptors.net etc)? If so, should I try and put together some proper planning sheets for it so we've got an approximate idea of what we're making?
Yes, this set is serious, draftable, and there is already a planning sheet: https://docs.google.com/spreadsheets/d/1dPdln3GeEHI5YQye4RByZ-yDHmiXfmULX6sVh5mlJEE/edit?usp=sharing
In terms of the sheet, I meant one based on colors instead of factions. For example, it'd say that there would be N red commons and then say how many would be creatures, instants, enchantments or whatever along with likely CMC and maybe an idea of what the card might do.
They're hard to explain, so I'll try and stick one together for multicolored mythics or something and post it as an example.
Perrrrrfect.... We shall add this to Goog's arsenal!
The WR faction, that is the traditional, militaristic-style goblins. Their goals are also simple: they maintain the order among the factions and they also send their soldiers to the war if needed. And their creatures are comprised of:
Goblins
Goblin Soldiers
Goblin Warriors
Goblin Wizards (too)
Lead by:
The BR faction, the killy ones. The ones who are doing the spying and dirty works. And their creatures are comprised of:
Goblins
Goblin Rogues
Goblin Assassins
Goblin Wizards (too)
Goblin Zombies (maybe too)
Lead by:
The UR faction, the smarter and sciency ones. They're the ones who maintaining their machineries, big plannings, and sending their contraptions to the war. Plus, they also have the most spellslingers than the other factions. And their creatures are comprised of:
Goblins
Goblin Artificers
Goblin Wizards (more than the other factions)
Elementals
Artifact creatures (most)
Lead by:
Then the RG faction, the masters of nature. They're the ones who can summon big creatures, making natural potions (a.k.a. drugs), and maintain the nature so that they can still have good access to their natural nourishments. And their creatures are comprised of:
Goblins
Goblin Shamans
Goblin Berserkers
Goblin Warriors
Fungi
Plants
Elementals
Lead by:
@sanjaya666
@MemoryHead
@kandra127
OKAY, OKAY, WE'RE OVERHAULING THE BALANCE!
I will modify the Red/Blue to include less creatures and more artifacts (with coloured abilities to mantain balance).
We will do the citizens AFTER, and make up the balance for that consistently and together.
This set is meant to be SERIOUS, and technically DRAFTABLE, as such it will have to be meticulously balanced. However, sure, we can do this. Good luck, gang!