@Arceus8523@Dom_Rocks Standard except a bunch of popular cards banned. (See the image I posted.)
@Arceus8523@Faiths_Guide Nice decks! Going wide is a good strategy because they banned Teferi(s). That means less control deck = less board wipe cards.
This isn't standard, but I've come up with some janky deck ideas for modern recently.
The first is a vampire aristocrats deck, with a slight combo twist. The new Sorin allows you to get big vampires out very early - but a problem is that, most of the time, if you have no Sorin they'll just be sticking around in your hand doing nothing. This deck circumvents that by using 4 Stromkirk Condemned that can throw them away while buffing all your vampires. The rest of thee deck is filled up with a bunch of typical vampire tribal cards and aristocrat cards - Viscera Seer, the new Cordial Vampire and Bloodghasts.
The other is a simple Aether Vial/Collected Company soldier tribal deck, with a few other nice synergies. Most of the deck is comprised of good soldiers - Thalia, Porcelain Legionnaire, Anafenza - but the deck also packs a punch with the lord Field Marshal, as well as the token pooping Brimaz, and the pretty busted Preeminent Captain.
Since I could not play my Feather deck I decided to begin my Vampire deck. The poster boy in that deck, Sorin, is at least not as important as Feather is in her deck so the deck works well even without him. This is a "budget deck" until I get the wildcards to make it real but it seems to work great anyway.
@Jonteman93 I'm thinking about getting 4 Knight of the Ebon Legion, but the next rotation makes me rethink about that. Do you think Knight of the Ebon Legion is still good even after we say bye bye to Ixaran's vampires?
Here's a list of all the notable cards rotating with Throne, just to put it out there: (The ones in bold are cards I considered to be very prominent for a rather long period of time in standard, even compared to the rest of the list.) Adanto Vanguard Ajani, Adversary of Tyrants Baffling End Benalish Marshal Bishop of Binding Cleansing Nova Dauntless Bodyguard History of Benalia Ixalan's Binding Knight of Grace Legion's Landing Lyra Dawnbringer Mentor of the Meek Militia Bugler Radiant Destiny Remorseful Cleric Resplendent Angel Revitalize Seal Away Settle the Wreckage Shalai, Voice of Plenty Shield Mare Skymarcher Aspirant Snubhorn Sentry Teshar, Ancestor's Apostle Tocatli Honor Guard Zetalpa, Primal Dawn Admiral's Order Arcane Adaptation Blink of an Eye Chart a Course Curious Obsession Deep Freeze Dive Down Entrancing Melody Essence Scatter Merfolk Trickster Nexus of Fate Nezahal, Primal Tide Omniscience Opt Sai, Master Thopterist Search for Azcanta Siren Stormtamer Sleep Spell Pierce Surge Mare Syncopate Tempest Djinn Warkite Marauder Wizard's Retort Cast down Champion of Dusk Death Baron Dread Shade Dusk Legion Zealot Fungal Infection Kitesail Freebooter Knight of Malice Liliana's Contract Mastermind's Acquisition Moment of Craving Plague Mare Ravenous Chupacabra Ruin Raider Sanctum Seeker Seeker's Squire Stitcher's Supplier Sword-Point Diplomacy The Eldest Reborn Twilight Prophet Viscous Conquistador Vraska's Contempt Walk the Plank Yargle, Glutton of Urborg Alpine Moon Banefire Blood Sun Charging Monstrosaur Demanding Dragon Dire Fleet Daredevil Fanatical Firebrand Fiery Cannonade Fight with Fire Ghitu Lavarunner Goblin Chainwhirler Goblin Warchief Guttersnipe Haphazard Bombardment Jaya Ballard Lightning Mare Lightning Strike Reckless Rage Rekindling Phoenix Sarkhan, Fireblood Shivan Fire Star of Extinction The Flame of Keld Viashino Pyromancer Wizard's Lightning Blanchwood Armor Carnage Tyrant Deathgorge Scavenger Drover of the Mighty Druid of the Cowl Elvish Rejuvinator Ghalta, Primal Hunger Goreclaw, Terror of Qal Sisma Jadelight Ranger Llanowar Elves Merfolk Branchwalker Polyraptor Ranging Raptors Ripjaw Raptor Scapeshift Steel Leaf Champion Tendershoot Dryad Thorn Lieutenant Vine Mare Vivien Reid Wayward Swordtooth Wildgrowth Walker Teferi, Hero of Dominaria Hostage Taker Regisaur Alpha Elenda, the Dusk Rose Legion Lieutenant Vona, Butcher of Magan Enigma Drake Vraska, Relic Seeker Nicol Bolas, the Ravager Azor's Gateway Crucible of Worlds Karn, Scion of Urza Mox Amber Primal Amulet Silent Gravestone Sorcerous Spyglass The Immortal Sun Vanquisher's Banner All 10 checklands Arch of Orazca Field of Run Unclaimed Territory
@Tomigon Like @Arceus8523 said. It depends on the state of black aggressive decks. I do however believe the knight could work rather well in black mid range and some others as well since he is somewhat of a removal magnet will mid and late mage payoff.
Someone told me that the vampire deck could work rather well after rotation but after looking through the Ixalan cards I begin to doubt that. I have instead begun to working on an Elemental deck since I already have 4 Omnaths and barely has to spend any rare/mythic WC on non-land cards. The problem is the lands though. So many shock lands which I don't have the WC for.
I'm going to miss my bro Carnage Tyrant, the best anti-control card in all of standard. I've owned my playset since around the time RIX came out and it spearheaded my RG stompy deck throughout its entire life.
@Tomigon I give Eldraine a 85% chance of having an ally land cycle. Right now, with the M19 temples, there is an imbalance in the ally and enemy land cycles in standard.
The fact that we need specifically an ally cycle makes me think Grove of the Burnwillows might actually get a reprint, as problematic as it might be to reprint it into standard.
Standard except players start the game with this emblem-
"Whenever a land enters the battlefield under your control, exile the top card of your library. If that card is a land card, put it into your hand. If that card is a creature card, put that card on the bottom of your library and create a 1/1 green Plant creature token. If that card is a noncreature, nonland card, put that card on the bottom of your library, each opponent loses 1 life, and you gain 1 life."
I tried out my new Elemental deck for the event. Since I lack Wild cards I built it with mostly what I had lying around. Aside from a rather bad and really slow land base it did quite well with the landfall triggers.
4 Shock 4 Llanowar Elves 1 Chandra's embercat 3 Lightning Strike 2 Thunderkin Awakener 4 Leafkin Druid 2 Chandra, Acolyte of Flame 2 Jadelight Ranger 1 Living Twister 4 Risen Reef 1 Chandra, Novice Scorcher 2 Scampering Scorcher 4 Omnath, Locus of the Roil 2 Chandra, Awakened Inferno
Lands: For simplicity sake I'll combine all guild gates and the few shock lands I got. 1 Island 3 Mountains 3 Forests 5 Izzet lands 7 Gruul lands 5 Simic lands
Chandra, Awakened Inferno is a god card in this format since so many seems to bring Field of the Dead
@Jonteman93 That looks good. Sadly I only have one Omnath and one six drop Chandra.
I made a UB control deck with four Bloodthirsty Aerialist in it. I won three games, lost more than three games lol. Cry of the Carnarium is really good though.
Comments
What deck will be good in this format?
Dino decks seems strong in this format
What format?
Also here's one for standard I've been messing around with
https://www.mtggoldfish.com/deck/2191260#paper
7 Island
6 Plains
4 Hallowed Fountain
4 Glacial Fortress
1 Field of Ruin
1 Blast Zone
4 Ugin's Conjurant
4 Spectral Sailor
4 Supreme Phantom
1 Remorseful Cleric
1 Departed Deckhand
4 Empyrean Eagle
4 Hanged Executioner
4 Dungeon Geists
3 Conclave Tribunal
2 Icon of Ancestry
1 Gods Willing
3 Winged Words
2 Dovin's Veto
Standard except a bunch of popular cards banned. (See the image I posted.)
@Arceus8523 @Faiths_Guide
Nice decks! Going wide is a good strategy because they banned Teferi(s). That means less control deck = less board wipe cards.
The first is a vampire aristocrats deck, with a slight combo twist. The new Sorin allows you to get big vampires out very early - but a problem is that, most of the time, if you have no Sorin they'll just be sticking around in your hand doing nothing. This deck circumvents that by using 4 Stromkirk Condemned that can throw them away while buffing all your vampires. The rest of thee deck is filled up with a bunch of typical vampire tribal cards and aristocrat cards - Viscera Seer, the new Cordial Vampire and Bloodghasts.
https://www.mtggoldfish.com/deck/2194561#paper
The other is a simple Aether Vial/Collected Company soldier tribal deck, with a few other nice synergies. Most of the deck is comprised of good soldiers - Thalia, Porcelain Legionnaire, Anafenza - but the deck also packs a punch with the lord Field Marshal, as well as the token pooping Brimaz, and the pretty busted Preeminent Captain.
https://www.mtggoldfish.com/deck/2187467#paper
The poster boy in that deck, Sorin, is at least not as important as Feather is in her deck so the deck works well even without him.
This is a "budget deck" until I get the wildcards to make it real but it seems to work great anyway.
Vampire Shakeup deck List:
5 Plains
9 Swamps
3 godless Shrines
1 Isolated Chapel
1 Orzhov Guildgate
4 Scoured Barrens
4 Knight of the Ebon Legion
4 Vampire of the Dire Moon
4 Adanto Vanguard
4 Dusk Legion Zealot
4 Legion Lieutenant
3 Bloodthirsty Aerialist
1 Sanctum Seeker
1 Twilight Prophet
2 Champion of Dusk
3 Cast Down
1 Legion's End
3 Mortify
2 Vraska's Contempt
1 Call to the Feast
I'm thinking about getting 4 Knight of the Ebon Legion, but the next rotation makes me rethink about that. Do you think Knight of the Ebon Legion is still good even after we say bye bye to Ixaran's vampires?
I think the central question is how good will aggressive black decks be after rotation. As for the answer, I'm not very sure...
(The ones in bold are cards I considered to be very prominent for a rather long period of time in standard, even compared to the rest of the list.)
Adanto Vanguard
Ajani, Adversary of Tyrants
Baffling End
Benalish Marshal
Bishop of Binding
Cleansing Nova
Dauntless Bodyguard
History of Benalia
Ixalan's Binding
Knight of Grace
Legion's Landing
Lyra Dawnbringer
Mentor of the Meek
Militia Bugler
Radiant Destiny
Remorseful Cleric
Resplendent Angel
Revitalize
Seal Away
Settle the Wreckage
Shalai, Voice of Plenty
Shield Mare
Skymarcher Aspirant
Snubhorn Sentry
Teshar, Ancestor's Apostle
Tocatli Honor Guard
Zetalpa, Primal Dawn
Admiral's Order
Arcane Adaptation
Blink of an Eye
Chart a Course
Curious Obsession
Deep Freeze
Dive Down
Entrancing Melody
Essence Scatter
Merfolk Trickster
Nexus of Fate
Nezahal, Primal Tide
Omniscience
Opt
Sai, Master Thopterist
Search for Azcanta
Siren Stormtamer
Sleep
Spell Pierce
Surge Mare
Syncopate
Tempest Djinn
Warkite Marauder
Wizard's Retort
Cast down
Champion of Dusk
Death Baron
Dread Shade
Dusk Legion Zealot
Fungal Infection
Kitesail Freebooter
Knight of Malice
Liliana's Contract
Mastermind's Acquisition
Moment of Craving
Plague Mare
Ravenous Chupacabra
Ruin Raider
Sanctum Seeker
Seeker's Squire
Stitcher's Supplier
Sword-Point Diplomacy
The Eldest Reborn
Twilight Prophet
Viscous Conquistador
Vraska's Contempt
Walk the Plank
Yargle, Glutton of Urborg
Alpine Moon
Banefire
Blood Sun
Charging Monstrosaur
Demanding Dragon
Dire Fleet Daredevil
Fanatical Firebrand
Fiery Cannonade
Fight with Fire
Ghitu Lavarunner
Goblin Chainwhirler
Goblin Warchief
Guttersnipe
Haphazard Bombardment
Jaya Ballard
Lightning Mare
Lightning Strike
Reckless Rage
Rekindling Phoenix
Sarkhan, Fireblood
Shivan Fire
Star of Extinction
The Flame of Keld
Viashino Pyromancer
Wizard's Lightning
Blanchwood Armor
Carnage Tyrant
Deathgorge Scavenger
Drover of the Mighty
Druid of the Cowl
Elvish Rejuvinator
Ghalta, Primal Hunger
Goreclaw, Terror of Qal Sisma
Jadelight Ranger
Llanowar Elves
Merfolk Branchwalker
Polyraptor
Ranging Raptors
Ripjaw Raptor
Scapeshift
Steel Leaf Champion
Tendershoot Dryad
Thorn Lieutenant
Vine Mare
Vivien Reid
Wayward Swordtooth
Wildgrowth Walker
Teferi, Hero of Dominaria
Hostage Taker
Regisaur Alpha
Elenda, the Dusk Rose
Legion Lieutenant
Vona, Butcher of Magan
Enigma Drake
Vraska, Relic Seeker
Nicol Bolas, the Ravager
Azor's Gateway
Crucible of Worlds
Karn, Scion of Urza
Mox Amber
Primal Amulet
Silent Gravestone
Sorcerous Spyglass
The Immortal Sun
Vanquisher's Banner
All 10 checklands
Arch of Orazca
Field of Run
Unclaimed Territory
I do however believe the knight could work rather well in black mid range and some others as well since he is somewhat of a removal magnet will mid and late mage payoff.
Someone told me that the vampire deck could work rather well after rotation but after looking through the Ixalan cards I begin to doubt that. I have instead begun to working on an Elemental deck since I already have 4 Omnaths and barely has to spend any rare/mythic WC on non-land cards.
The problem is the lands though. So many shock lands which I don't have the WC for.
I'm going to miss my bro Carnage Tyrant, the best anti-control card in all of standard. I've owned my playset since around the time RIX came out and it spearheaded my RG stompy deck throughout its entire life.
Domri's Ambush is good in Naya Feather deck. Mana base becomes harsh though, especially after checklands rotate.
I give Eldraine a 85% chance of having an ally land cycle. Right now, with the M19 temples, there is an imbalance in the ally and enemy land cycles in standard.
I'm 100% sure there will be an ally land cycle in Eldraine. And I want them to enter untapped!
The fact that we need specifically an ally cycle makes me think Grove of the Burnwillows might actually get a reprint, as problematic as it might be to reprint it into standard.
Ooo that's interesting!
Standard except players start the game with this emblem-
"Whenever a land enters the battlefield under your control, exile the top card of your library. If that card is a land card, put it into your hand. If that card is a creature card, put that card on the bottom of your library and create a 1/1 green Plant creature token. If that card is a noncreature, nonland card, put that card on the bottom of your library, each opponent loses 1 life, and you gain 1 life."
Since I lack Wild cards I built it with mostly what I had lying around.
Aside from a rather bad and really slow land base it did quite well with the landfall triggers.
4 Shock
4 Llanowar Elves
1 Chandra's embercat
3 Lightning Strike
2 Thunderkin Awakener
4 Leafkin Druid
2 Chandra, Acolyte of Flame
2 Jadelight Ranger
1 Living Twister
4 Risen Reef
1 Chandra, Novice Scorcher
2 Scampering Scorcher
4 Omnath, Locus of the Roil
2 Chandra, Awakened Inferno
Lands:
For simplicity sake I'll combine all guild gates and the few shock lands I got.
1 Island
3 Mountains
3 Forests
5 Izzet lands
7 Gruul lands
5 Simic lands
Chandra, Awakened Inferno is a god card in this format since so many seems to bring Field of the Dead
That looks good. Sadly I only have one Omnath and one six drop Chandra.
I made a UB control deck with four Bloodthirsty Aerialist in it. I won three games, lost more than three games lol. Cry of the Carnarium is really good though.