@Revan, what is collection? Is it like pulling it out of your trade binder and putting it on the battlefield? If so, I would suggest wording it like a Wish, which takes cards from outside of the game. Here's an example:
@shadow123 I actually find these rather interesting. The conditional ability of Ranshi is fun and actually not at all useless, certainly not in a blue deck, where tapping any creature isn't much of a problem anyway. Combined with his own secondary that's a win win. Not immediately the most powerful, but I don't think that was your intention, right?
As for the smith card for @Sorinjace I think he'd like you actually using the colorpie his name depicts, not to mention it actually has great synergy with lots of decks such as tamiyo based mill decks. faving both
@Credius Valerius definitely feels likea realistic card - something Wizards might actually print. I like the flavour and it all seems to just work for a red/white card, though I think it fits better in Ravnica than Theros, because of its hybrid cost and 3 creature ability. The second ability needs some rewording though, such as: "Valerius, Centurion of Thrass enters the battlefield with a +1/+1 counter on it and has vigilance if you control two or more other creatures." (You could also move the vigilance into another sentance, like: "As long as Valerius has a +1/+1 counter on it is has vigilance.") Other than some wording fixes, this is a really well designed card!
@DrakeGladis nice card. The cost to pull back cards is perfect. Maybe give it a color aspect, but good card. The cost is good and overall flavor is nice. Good work. Now, what say ye bout this?
@DrakeGladis a lot to talk about in that card, commented and favorited.
@Revan this is honestly a mess, and while it reflects the flavor of the card extremely well in a Star Wars set and the like, it seems extremely off-color with hexproof and being huge and evasive in black, I guess blue helps but still... this seems extremely overpowered and unplayable at the same time because of the wealth of pros and cons. I think you're an awesome cardsmith but you can really do better than this. I'm not sure how I'd fix it, but here's my proposed hyperdrive:
Hyperdrive {Cost} ({Cost}: CARDNAME can't be blocked until end of turn.)
This is a new ability, and I want to know if it's balanced/if it works well on the card/what I can do to improve it. Beyond that, add in anything you want to say.
That seems...very powerful. Hyperdrive alone is basically a combined unblockable+reach against any normal deck, which is my only judging scale. Adding in hexproof and trample, well.... You don't even really need trample; it just means that blocking it, even if you could, would be futile. Crew seven and untap 3uu is a nice leash, but even for eight mana it seems a bit powerful. My opinion: Nix the hexproof and trample. Hyperdrive might be a common enough thing in the starwars set this is from, but not for us. Also, drop the price by b if you are going to have it have the leash. This is just my thoughts, so take it with a grain of salt. Edit: Just saw @SteampunkDragon 's comment. Seconded on the fixing the hyperdrive bit, and I agree that this isn't really a black thing anyway.
@SteampunkDragon That is very interesting as a mechanic. I like the idea of losing a card to make a spell uncounterable. It basically counters any counterspell only. Probably would be good as 2 blank mana or one of the cards identity, which you did here.
@DrakeGladis and @SteampunkDragon thank-you for the feed back on The Executor. I know its a hot mess, I was, uh, testing things. I wanted to see if the idea was good. I have updated the card. Its now white, no hexproof or trample, when its a creature it has hyperdrive and indestructible, the cost is a little lower, and you still have to pay to untap it.
@Sanjaya666 I agree. You should probably add “You can activate abilities of your patron from the command zone. ”
Otherwise, I really like it! It is a flavorful card, but I feel like it may be a little too powerful. If you control many different unblockable creatures that let you draw a card each time it deals damage to a player is a little unfair. I suggest that you make the activated ability cost less, but only let one creature have a mark counter on it at a time.
Aside from those stuff, this card is really, really cool!
For future reference, you must comment on the card before or favorite it before posting your own so that everyone can get feedback on the cards they post. I’ll still give you feedback this time, but just keep that in mind. I commented on your card.
My card:
Either post a constructive comment on this card of favorite it. Then, post up to two cards of your own.
@shadow123 Nice card, nothing to complain about it, aside from the fact it comes so close to official uncommon prints, that it feels rather unexciting. In terms of power level i could really see this in an official set - granted Skulk would make a comeback.
Edit: Well, it turns out allthough it feels like there should have been a similar card already, there isn't. Drawback seems fair though.
Here is two of mine, feel free to comment and or fave= )
Comments
As always you've left valuable and intelligent feedback. Is there a card you'd like to share with us?
Made for my Plane Ripped contest.
https://gatherer.wizards.com/pages/card/details.aspx?name=Glittering Wish
Thoughts?
https://mtgcardsmith.com/view/fetid-farmer
@Temurzoa Fetid farmer is a really awesome idea, but it can get broken with simple lands that sacrifice themselves.
Thoughts on these two?
As for the smith card for @Sorinjace I think he'd like you actually using the colorpie his name depicts, not to mention it actually has great synergy with lots of decks such as tamiyo based mill decks. faving both
The second ability needs some rewording though, such as: "Valerius, Centurion of Thrass enters the battlefield with a +1/+1 counter on it and has vigilance if you control two or more other creatures." (You could also move the vigilance into another sentance, like: "As long as Valerius has a +1/+1 counter on it is has vigilance.")
Other than some wording fixes, this is a really well designed card!
My card is my first in a few years. It's designed to be a commander in one of the pre-con decks: https://mtgcardsmith.com/view/noqra-master-of-ruins
Here is mine. Post a constructive comment on it and/or favorite it before posting your own:
Here's one from me:
Here is a new one from me. Post a constructive comment on it and/or favorite it before posting your own:
Based on Sonata Arctica's song: Breathing.
What is ya'lls opinion on this?
https://mtgcardsmith.com/view/dekin-mistborn-enginwright
Commented.
Next Up
https://mtgcardsmith.com/view/prompted-recall
@Revan this is honestly a mess, and while it reflects the flavor of the card extremely well in a Star Wars set and the like, it seems extremely off-color with hexproof and being huge and evasive in black, I guess blue helps but still... this seems extremely overpowered and unplayable at the same time because of the wealth of pros and cons. I think you're an awesome cardsmith but you can really do better than this.
I'm not sure how I'd fix it, but here's my proposed hyperdrive:
Hyperdrive {Cost} ({Cost}: CARDNAME can't be blocked until end of turn.)
This is a new ability, and I want to know if it's balanced/if it works well on the card/what I can do to improve it. Beyond that, add in anything you want to say.
My opinion: Nix the hexproof and trample. Hyperdrive might be a common enough thing in the starwars set this is from, but not for us. Also, drop the price by b if you are going to have it have the leash. This is just my thoughts, so take it with a grain of salt.
Edit: Just saw @SteampunkDragon 's comment. Seconded on the fixing the hyperdrive bit, and I agree that this isn't really a black thing anyway.
That is very interesting as a mechanic. I like the idea of losing a card to make a spell uncounterable. It basically counters any counterspell only. Probably would be good as 2 blank mana or one of the cards identity, which you did here.
Another one from me. Post a constructive comment on it and/or favorite it before posting your own:
Any thought about this?
Hm, probably should add the rule "You can activate the abilities of your patron from the command zone."
Plus that its static abilities can affect things even if it's on the command zone. If it had any.
latest card, really like her haha
Otherwise, I really like it! It is a flavorful card, but I feel like it may be a little too powerful. If you control many different unblockable creatures that let you draw a card each time it deals damage to a player is a little unfair. I suggest that you make the activated ability cost less, but only let one creature have a mark counter on it at a time.
Aside from those stuff, this card is really, really cool!
@Xero0
For future reference, you must comment on the card before or favorite it before posting your own so that everyone can get feedback on the cards they post. I’ll still give you feedback this time, but just keep that in mind. I commented on your card.
My card:
Either post a constructive comment on this card of favorite it. Then, post up to two cards of your own.
Edit: Well, it turns out allthough it feels like there should have been a similar card already, there isn't. Drawback seems fair though.
Here is two of mine, feel free to comment and or fave= )