Dual Lands Challenge *Circuit Challenge* [Challenge Over, Congrats @FaithsGuide]
Dual lands, or lands that can tap to produce two types of mana, are the fundamental building blocks of many decks in the game. I challenge you to create a dual land. Remember, the simpler, the better. Examples from real Magic:
Administrative Details
For most of my challenges, I only allow the submission of one card. For this challenge, I will make an exception - you can submit one card or a cycle of similar cards.
First Place - 1 Circuit Point
Second Place - 3/4 Circuit point
Third Place - 1/2 Circuit Point
Honorable Mentions - 1/4 Circuit Point
Cards can be either new or old and can be created using other platforms (for instance, mtg.design or Magic Set Editor). The deadline at present is Friday, October 25. Go to creating!
Administrative Details
For most of my challenges, I only allow the submission of one card. For this challenge, I will make an exception - you can submit one card or a cycle of similar cards.
First Place - 1 Circuit Point
Second Place - 3/4 Circuit point
Third Place - 1/2 Circuit Point
Honorable Mentions - 1/4 Circuit Point
Cards can be either new or old and can be created using other platforms (for instance, mtg.design or Magic Set Editor). The deadline at present is Friday, October 25. Go to creating!
This discussion has been closed.
Comments
Have some mercy for the losing player, eh? Or... since you're playing a black heavy set, make your early life payments count. These are the duals for Stitia, which I nicknamed "loser duals"
Not an entry
MTG.Design is whacko with full-arts, but here are the five promos.
Edit: nevermind
Not for submission, but just to better understand my second card:
Land
This enters the battlefield tapped unless you have three or more, or three or fewer, cards in your hand than another player.
T: Add A or B.
Comment on previous entries: ppl are forgetting that when a land is "plains island" it already has a native ability "T: Add W or U".
Edit: Changed to follow rules
Just want to clarify something. "Duel Land" as in...
1. A land that can create two colors of mana
2. A land that creates mana of more than one color, but not "any color"
3. A land that creates more than one color (can be "any color")
4. A land that works best with the use of more than one color (but doesn't necessarily have to create mana of multiple colors)
5. Some other, more accurate way of explaining the parameter
I assume its number 1, but I'm not positive, so I wanted to just get this clarified.
Might do a cycle.
These are all designed for EDH, and there is one for every color combination.
*Edited*
I would word the last ability this way:
{t}: Add { }{ }. Activate this ability only if
you control your commander.
I would have, but the commander I made this deck idea for can be present on anyone's field, dependent on the situation. So my only benefit from it being on someone else's field, but in play, are these lands rather than the creature just giving me a benefit or more of a benefit.
GW = Luminous Garden
GU = Biolaboratory
GB = Festering Sewers
GR = Wild Menagerie
But maybe a possible GG land too?