@TheWanderer Yes you're fine, lands don't have to be in the color identity since they are colorless. Formats using that rule now allow any land to be played in any deck.
But remember, if your legendary isn't those colors of the mana ability, you can't use it due to being unable to produce that color. This is to promote creativity through restrictions.
And Pele was born in a forge deep inside a volcano. Pele’s spark ignited when the volcano collapsed and her home was destroyed when an enemy kingdom attacked her own:
By the way, if one of the cardsmiths from a team quits, the other partner will be allowed to continue competing in solo with no penalty. This is another safety valve for those partnered with someone leaving the competition. However, you may also in that case partner up with another cardsmith that is or would be competing in solo at that point.
Suddenly warping onto the plane, Ytsix appears! Thankfully, he seems to be used to being slung from plane to plane at random.
Gender: Male Age: ~207, biologically 25 and might be aging backwards Hometown: Genos, Hyperbase, New Tommia Race: Leonin Occupation: Artificer, Alchemist, Mage, Chronomancer Favorite Food: Lobster Favorite Drink: Butterbeer Biography: Ytsix was a young man that had a knack for magic. He had invented many different forms of mysterious devices (including an age-reversing machine and an alchemical superweapon that destroyed the lab he built it in [and the city it was in]), but he strove to invent something that had become impossible to make since the Mending; a device for planeswalking. Son to a planeswalker, he was upset when he found out he didn’t have a spark like his father. So, after 51 years, he had finally created a working prototype, and was so eager to test it that he forgot to check the planar trajectory. Activating it, it exploded, creating a rift in space-time that led him to a mysterious plane. Since then, the powerful, chaotic magic of the device has caused Ytsix to be caught a strange predicament; if he absorbs enough mana, he can perform a technique somewhat similar to planeswalking, but he can't control what plane he goes to or where on that plane he arrives. In extreme cases, such as near-death experiences, this magic may activate on its own.
Ytsix is resourceful, frequently absorbing the essence of his opponent's spells so he can use it later.
Ytsix tries to avoid combat, but that's because it can get pretty messy. If he has to fight, he makes a point of getting the job done as quick as possible.
Genos City is a utopian sprawl in the center of the Hyperbase. Make sure you brought spending money, because this is the plane's main commerce center. (P.S.: Ytsix blew it up.)
Ytsix's greatest strength has to be in chronomancy. Capable of rewinding time, stopping time, erasing time, reversing the flow of time, creating bubbles in time... heck. What can't he do in time?... other than undo the mistake that caused his interplanar shenanigans in the first place.
I hope I'm not too late. Here's my entry. width="35%"> Xanar is a horror born from the fears of his home plane. He uses nightmares to extract the fears from others, creating an army of horrors. His home plane is filled with dreams, and is utterly incomprehensible to the people who visit it. Dream logic applies there, making everything, good or bad, possible. Say or do the wrong thing, and you could go to sleep forever... Edit: Supports!
Comments
Just a warning you can only play spells of colors in your legendary's color identity.
But if your legendary has an ability with that color of mana in it, you can also play it given this rule.
So no literal splashing.
Then is my land still okay? It has nothing to do with Xiphos, but the guidelines specified homeland.
Yes you're fine, lands don't have to be in the color identity since they are colorless. Formats using that rule now allow any land to be played in any deck.
But remember, if your legendary isn't those colors of the mana ability, you can't use it due to being unable to produce that color. This is to promote creativity through restrictions.
Here is Pele, the Great Igniter:
These are cards that portray her spark igniting:
And Pele was born in a forge deep inside a volcano. Pele’s spark ignited when the volcano collapsed and her home was destroyed when an enemy kingdom attacked her own:
When we have at least four completed teams.
Gender: Male
Age: ~207, biologically 25 and might be aging backwards
Hometown: Genos, Hyperbase, New Tommia
Race: Leonin
Occupation: Artificer, Alchemist, Mage, Chronomancer
Favorite Food: Lobster
Favorite Drink: Butterbeer
Biography: Ytsix was a young man that had a knack for magic. He had invented many different forms of mysterious devices (including an age-reversing machine and an alchemical superweapon that destroyed the lab he built it in [and the city it was in]), but he strove to invent something that had become impossible to make since the Mending; a device for planeswalking. Son to a planeswalker, he was upset when he found out he didn’t have a spark like his father. So, after 51 years, he had finally created a working prototype, and was so eager to test it that he forgot to check the planar trajectory. Activating it, it exploded, creating a rift in space-time that led him to a mysterious plane. Since then, the powerful, chaotic magic of the device has caused Ytsix to be caught a strange predicament; if he absorbs enough mana, he can perform a technique somewhat similar to planeswalking, but he can't control what plane he goes to or where on that plane he arrives. In extreme cases, such as near-death experiences, this magic may activate on its own.
Ytsix is resourceful, frequently absorbing the essence of his opponent's spells so he can use it later.
Ytsix tries to avoid combat, but that's because it can get pretty messy. If he has to fight, he makes a point of getting the job done as quick as possible.
Genos City is a utopian sprawl in the center of the Hyperbase. Make sure you brought spending money, because this is the plane's main commerce center. (P.S.: Ytsix blew it up.)
Ytsix's greatest strength has to be in chronomancy. Capable of rewinding time, stopping time, erasing time, reversing the flow of time, creating bubbles in time... heck. What can't he do in time?... other than undo the mistake that caused his interplanar shenanigans in the first place.
Did I say he's good at chronomancy?
Me and @KingTalk
@TheWanderer and @Shadow123
I can't find the other alliances, and there probably aren't all 4 teams yet.
That leaves us with these cardsmiths left to join:
@Bowler218
@Blazin_Biscuit
@ouser94501
@Lujikul
@ASubtleGhost
@Ranshi922
@Tommia
Signature
Land
Support
I hope it's not to late to enter this...somebody please be my partner.
width="35%">
Xanar is a horror born from the fears of his home plane. He uses nightmares to extract the fears from others, creating an army of horrors.
His home plane is filled with dreams, and is utterly incomprehensible to the people who visit it. Dream logic applies there, making everything, good or bad, possible. Say or do the wrong thing, and you could go to sleep forever...
Edit: Supports!