I Win, You Lose! Alt-Win and Alt-Lose Cons [The Contest]
Hello fellow cardsmiths!
You know what I really love? Winning. You know what's really cool? Winning in extraordinarily cool ways. We've all had games that have ended because we knocked our opponent down to 0 life, or we've all been milled to death, etc. But have you ever taken the time to look at some of Magic's fun strange ways to win (or force your opponent[s] to lose) that's outside of the ordinary? Things like:
Your task for this challenge is to make some great cards that have alternate win or loss cons! They can be of any colors, so to boost your cardsmithing minds, here are two I've made to showcase just the sheer extent of cards that you can make!
Both of these cards display the two main axes that I will judge the challenge on: originality and power-fairness.
Originality- For originality, I'm looking at the originality of the concept. Basically, I want cards that do things that you probably won't find in most magic games. You'll be kind of hard pressed to find a game with four demons just floating around. Basically, this is just the coolness factor. How cool is the card and does it seem like it's a card that someone would genuinely build a deck around.
Power-Fairness- We're dealing with alt-win cons and alt-loss cons here. Safe to say, balance is an important part of the contest. I didn't name this balance, because you're literally winning the game with these cards. What I care about is that when you win the game it feels like a win. You have to put an adequate amount into these cards to pull them off. These shouldn't be cards that you just throw into decks, you build decks around them to pull them off.
As always, there's some other things you should take care for when making your cards:
1. Formatting; nice cards are nice cards
2. Artwork; good artwork is fire, and even more fire is crediting the artists who made it
3. Be Respectful
4. Have Fun!
Now, for Prizes!!!
First Place: 5 favorites of your choice, a follow, and a favorite on submitted cards
Second Place: 3 favorites of your choice, a follow, and a favorite on submitted cards
Third Place: 1 favorite of your choice, a follow, and a favorite on submitted cards
Honorable Mentions (any card I like that doesn't place): Favorite on submitted card
Other things:
5 entries, up to 2 can be old entries.
Oh yeah! End date is tentatively December 16th. I need over a full month cause I'm quite busy, so you've got plenty of time.
Have fun and let's win some games!!!!
Cheers!
-Dragoon
You know what I really love? Winning. You know what's really cool? Winning in extraordinarily cool ways. We've all had games that have ended because we knocked our opponent down to 0 life, or we've all been milled to death, etc. But have you ever taken the time to look at some of Magic's fun strange ways to win (or force your opponent[s] to lose) that's outside of the ordinary? Things like:
Your task for this challenge is to make some great cards that have alternate win or loss cons! They can be of any colors, so to boost your cardsmithing minds, here are two I've made to showcase just the sheer extent of cards that you can make!
Both of these cards display the two main axes that I will judge the challenge on: originality and power-fairness.
Originality- For originality, I'm looking at the originality of the concept. Basically, I want cards that do things that you probably won't find in most magic games. You'll be kind of hard pressed to find a game with four demons just floating around. Basically, this is just the coolness factor. How cool is the card and does it seem like it's a card that someone would genuinely build a deck around.
Power-Fairness- We're dealing with alt-win cons and alt-loss cons here. Safe to say, balance is an important part of the contest. I didn't name this balance, because you're literally winning the game with these cards. What I care about is that when you win the game it feels like a win. You have to put an adequate amount into these cards to pull them off. These shouldn't be cards that you just throw into decks, you build decks around them to pull them off.
As always, there's some other things you should take care for when making your cards:
1. Formatting; nice cards are nice cards
2. Artwork; good artwork is fire, and even more fire is crediting the artists who made it
3. Be Respectful
4. Have Fun!
Now, for Prizes!!!
First Place: 5 favorites of your choice, a follow, and a favorite on submitted cards
Second Place: 3 favorites of your choice, a follow, and a favorite on submitted cards
Third Place: 1 favorite of your choice, a follow, and a favorite on submitted cards
Honorable Mentions (any card I like that doesn't place): Favorite on submitted card
Other things:
5 entries, up to 2 can be old entries.
Oh yeah! End date is tentatively December 16th. I need over a full month cause I'm quite busy, so you've got plenty of time.
Have fun and let's win some games!!!!
Cheers!
-Dragoon
This discussion has been closed.
Comments
The first has "you don't lose" and "you [do] lose" on it. The second has a win condition
The other three I had. (But not entries due to only 2 existing cards.) I thought I'd show them off either way.
Entry 4
Entry 5
Divine Intervention
Honorable Mentions!
@Fallen_Lord_Vulganos with Jester's Gambit
I like where this card was going, but it seemed like a lot of value for a 3 mana spell. I think it would have been cool and flavorful to make one of the modes purely detrimental to you.
@RayearthIX with Stem the Tide
This is a pretty cool card. I like how it scales to the players in game. It's a bit of a tough card to play around, and Wubrg doesn't help much with the unstable mana base, but altogether I really do like it!
Third Place(I liked both these cards too much, so they both win):
@TenebrisNemo with Journey to the World's End
A fantastic late game card that I really like! The trade off between putting in a ramp deck and needing to put out all of your lands is what I think makes this a really nice card. Well done TenebrisNemo!
and
@Faiths_Guide with Private Laboratory>
At first glance, I thought this card was busted, and then I realized it only allowed single creature types! After skimming through the options of creatures with single types, I think this is fantastic. You literally have to build a deck around this to get value. Great job FaithsGuide!
Second Place:
@Lastjustice with Absolute Zero
This was the only "lose the game" card to place (personally, I think lose the game ones are a bit harder to make, so extra kudos here Lastjustice). I think that apart from the little bit of text formatting, this is a fantastic card. Being a mid-late game card, it really hits Azorious home by making your opponents really have to think about tapping lands and permanents. Fantastic card. Awesome job Lastjustice!
First Place:
@Teacup with Enter the Dreamscape
This is a really fantastic card I think. It's a beautiful looking card, first off. It's a really original concept that make me want to build a deck around, and it's a viable win con at that! In terms of fairness, I think that it's really well balanced. Other wish cards can help you, but let's be honest, there's not all that many wish cards and running a deck based solely on wishes is kind of risky. All around a fantastic card. Great job Teacup!
Winners PM me your favorites, and thanks everyone for a great contest! Cheers
-Dragoon
Congrats other @Winners and @Mentionables! Thanks for the contest and kind words, @RohanDragoon.
Could you fave this one?
https://mtgcardsmith.com/view/counseling-trio
Congratulations to other winners and honorable mentions! Thank you for hosting @RohanDragoon and for your comment!