War of Wolves - Set Contest (Premium Prizes)
Welcome to the War of Wolves
The War of Wolves is an era in a homebrew setting based on some of the lore from Dungeon's and Dragons (An ongoing campaign is being run there, and another one is scheduled soon). The plan is to create a draft-able set based on this world.
The goal of this contest is to brainstorm archetypes, interesting mechanics, and all sorts of stuff for it. For lore purposes the set will be based on a feudal war between 8 different kingdoms, with two other factions filling out the roster to make 10. It isn't strictly a multi-color set, but each faction will have two primary colors and a supporting color. The supporting color won't be relevant enough to call it a strict shard or a wedge.
(These aren't the final depictions of the characters, and I encourage others to either make their own takes on characters in this world, or make completely new rulers to lead the lands. They mostly exist to drum up excitment.)
=== Rules ===
Decide on a faction you want to support and exclusively make cards in that faction. They can be legendary creatures from a kingdom, interesting themed instants and sorceries, perhaps a themed enchantment or a legendary weapon. If you want to make new keywords for the set that's also encouraged but not necessary. Any number of entries can be submitted, but after the third one just post a link rather than an embedded image. (No disqualifications for doing this, just common courtesy)
=== Factions ===
Dremlac - Red/White (Black Support) - Dremlac is a devoute religious kingdom that puts a great deal of value in valor, skill, and devotion to the crown. They're known to wear engravings of dragons on their armor and their mages specialize in hieromancy. The Knights of Dremlac relish combat and while they center themselves on their faith to their god 'Helm', occasionally they're known to rush into battle with an unholy rage.
Ilisia - Green/Red (White Support) - Though they're a smaller house compared to the older and more battle-hardened houses around them, they make up for it with an extremely adaptable understanding of the their environment. The wetlands that encircle their lands make travel in and out difficult, so they have a natural defense and a symbiotic relationship with the natural world they fortify. All Ilisian knights are skilled guerilla combatants.
Montia - White/Blue (Red Support) - While they participate in feudal conflicts like the rest of the Kingdoms, Montia rarely ever deals with any station face to face. Honor and duty are important, yes, but it is far easier to out-think an opposing faction. Many Generals refuse to lead campaigns against Montia out of fear of being made a fool in front of their court. There is always something up Montia's sleeve.
Routermory - Green/White (Blue Support) - Residing in the geographic center of this feudal conflict is the stalwart kingdom of Routermory. They're strictly neutral in the conflict and refuse to pick sides or join alliances. Protecting and supporting skilled artisans that take refuge from their home lands is a goal of Routermory and they train them to become mages and druids who defend their land through diplomacy over bloodshed.
Nykrodin - Black/Red (Green Support) - Nykrodin sits at the crest of the Nevaldi mountains north of the other kingdoms. They usual travel in small elite groups of soldiers adept at scaling their harsh snow-crested mountains. A culture of brutality and strength has taken seat in the matriarchal Kingdom, and it's tradition for their Queens to lead all bloody campaigns from the front lines.
Serghol - Black/Blue (White Support) - Tradition in Serghol dictates that a knight is sworn into service until their oath is fulfilled, regardless of the price. The dark arts of necromancy makes this an unending task that the ghosts and spirits believe in vehemently. To an outsider this may seem cruel, but strong belief and ties to their families makes the rare knight of Serghol an immortal revenant.
Relkan - Red/Blue (Black Support) - A council of wizards lead the relatively isolated Kingdom of Relkan. Education and studies consume the leadership far more than any petty squabble among lords. Rather than wasting precious lives for war, scholars use magic and rudimentary technology to animate their soldiers. As long as there's a supply of metal and magic; the defenses of Relkan are unbreakable.
Trisenvell - White/Black (Green Support) - Sandwiched between Nykrodin, Serghol and Dremlac, Trisenvell is the Kingdom enraptured in the most conflict. A military society where even the farm-hands train in combat arts, a sword is never far from the citizens of Trisenvell. The largest claim to fame this Kingdom has is their ability to fortify and construct, causing their land to be circled with layer after layer of walls and keeps.
The Feywild - Blue/Green (Red Support) - Fading in and out of reality is the ever shifting Feywild. People from all walks of life occasionally tumble into this parallel world and must make great pains to find a way home. With the ongoing conflict, the creatures of the Feywild must find new ways to defend themselves.
The Shadowfell - Black/Green (Blue Support) - Parallel to the Feywild is the shrouded mirror realm of the Shadowfell. Beasts of light exist as bleak nightmares, and the denizens of shadowfell are more than happy to plunder and pour into the Kingdoms through slivers in reality. Elves that live here have been twisted into the xenophobic 'Shadar Kai', and kill anything that enters their bleak lands.
=== Dates ===
Listed below are the start times and judging!
Starting: Friday January 24th
Ending: Monday February 24th
=== Prizes ===
First Place - 3 months premium + 10 favorites of your choice + a follow
Second Place - 1 month premium + 5 favorites of your choice + a follow
Third Place - 3 favorites of your choice + a follow
In addition to normal prizes, the top 10 cards will be singled out. Each contestant siding with the faction with the most cards in the top 10 receive one extra favorite of your choice just for being part of that faction.
=== Extra ===
The magic set will take place in the "Age of Wolves" era of this world, however there's also a later point in history where the factions all become united as a single kingdom. For more information on the kingdoms (known as houses in later history) I have a google doc that explains the setting at that point in time.
Google Document!
The War of Wolves is an era in a homebrew setting based on some of the lore from Dungeon's and Dragons (An ongoing campaign is being run there, and another one is scheduled soon). The plan is to create a draft-able set based on this world.
The goal of this contest is to brainstorm archetypes, interesting mechanics, and all sorts of stuff for it. For lore purposes the set will be based on a feudal war between 8 different kingdoms, with two other factions filling out the roster to make 10. It isn't strictly a multi-color set, but each faction will have two primary colors and a supporting color. The supporting color won't be relevant enough to call it a strict shard or a wedge.
(These aren't the final depictions of the characters, and I encourage others to either make their own takes on characters in this world, or make completely new rulers to lead the lands. They mostly exist to drum up excitment.)
=== Rules ===
Decide on a faction you want to support and exclusively make cards in that faction. They can be legendary creatures from a kingdom, interesting themed instants and sorceries, perhaps a themed enchantment or a legendary weapon. If you want to make new keywords for the set that's also encouraged but not necessary. Any number of entries can be submitted, but after the third one just post a link rather than an embedded image. (No disqualifications for doing this, just common courtesy)
=== Factions ===
Dremlac - Red/White (Black Support) - Dremlac is a devoute religious kingdom that puts a great deal of value in valor, skill, and devotion to the crown. They're known to wear engravings of dragons on their armor and their mages specialize in hieromancy. The Knights of Dremlac relish combat and while they center themselves on their faith to their god 'Helm', occasionally they're known to rush into battle with an unholy rage.
Ilisia - Green/Red (White Support) - Though they're a smaller house compared to the older and more battle-hardened houses around them, they make up for it with an extremely adaptable understanding of the their environment. The wetlands that encircle their lands make travel in and out difficult, so they have a natural defense and a symbiotic relationship with the natural world they fortify. All Ilisian knights are skilled guerilla combatants.
Montia - White/Blue (Red Support) - While they participate in feudal conflicts like the rest of the Kingdoms, Montia rarely ever deals with any station face to face. Honor and duty are important, yes, but it is far easier to out-think an opposing faction. Many Generals refuse to lead campaigns against Montia out of fear of being made a fool in front of their court. There is always something up Montia's sleeve.
Routermory - Green/White (Blue Support) - Residing in the geographic center of this feudal conflict is the stalwart kingdom of Routermory. They're strictly neutral in the conflict and refuse to pick sides or join alliances. Protecting and supporting skilled artisans that take refuge from their home lands is a goal of Routermory and they train them to become mages and druids who defend their land through diplomacy over bloodshed.
Nykrodin - Black/Red (Green Support) - Nykrodin sits at the crest of the Nevaldi mountains north of the other kingdoms. They usual travel in small elite groups of soldiers adept at scaling their harsh snow-crested mountains. A culture of brutality and strength has taken seat in the matriarchal Kingdom, and it's tradition for their Queens to lead all bloody campaigns from the front lines.
Serghol - Black/Blue (White Support) - Tradition in Serghol dictates that a knight is sworn into service until their oath is fulfilled, regardless of the price. The dark arts of necromancy makes this an unending task that the ghosts and spirits believe in vehemently. To an outsider this may seem cruel, but strong belief and ties to their families makes the rare knight of Serghol an immortal revenant.
Relkan - Red/Blue (Black Support) - A council of wizards lead the relatively isolated Kingdom of Relkan. Education and studies consume the leadership far more than any petty squabble among lords. Rather than wasting precious lives for war, scholars use magic and rudimentary technology to animate their soldiers. As long as there's a supply of metal and magic; the defenses of Relkan are unbreakable.
Trisenvell - White/Black (Green Support) - Sandwiched between Nykrodin, Serghol and Dremlac, Trisenvell is the Kingdom enraptured in the most conflict. A military society where even the farm-hands train in combat arts, a sword is never far from the citizens of Trisenvell. The largest claim to fame this Kingdom has is their ability to fortify and construct, causing their land to be circled with layer after layer of walls and keeps.
The Feywild - Blue/Green (Red Support) - Fading in and out of reality is the ever shifting Feywild. People from all walks of life occasionally tumble into this parallel world and must make great pains to find a way home. With the ongoing conflict, the creatures of the Feywild must find new ways to defend themselves.
The Shadowfell - Black/Green (Blue Support) - Parallel to the Feywild is the shrouded mirror realm of the Shadowfell. Beasts of light exist as bleak nightmares, and the denizens of shadowfell are more than happy to plunder and pour into the Kingdoms through slivers in reality. Elves that live here have been twisted into the xenophobic 'Shadar Kai', and kill anything that enters their bleak lands.
=== Dates ===
Listed below are the start times and judging!
Starting: Friday January 24th
Ending: Monday February 24th
=== Prizes ===
First Place - 3 months premium + 10 favorites of your choice + a follow
Second Place - 1 month premium + 5 favorites of your choice + a follow
Third Place - 3 favorites of your choice + a follow
In addition to normal prizes, the top 10 cards will be singled out. Each contestant siding with the faction with the most cards in the top 10 receive one extra favorite of your choice just for being part of that faction.
=== Extra ===
The magic set will take place in the "Age of Wolves" era of this world, however there's also a later point in history where the factions all become united as a single kingdom. For more information on the kingdoms (known as houses in later history) I have a google doc that explains the setting at that point in time.
Google Document!
This discussion has been closed.
Comments
{Grixis being my favorite faction, I just had to pick these guys.}
@EnvyReaper I'm probably too swamped on a daily basis to sink my teeth into anything as large as a campaign or setting book, but if you need an extra pair of eyes for review hmu .
SERGHOL GIB I WILL GO CARD MAKE THIS INSTANT
I bags Montia.
https://mtgcardsmith.com/view/complete/full/2020/1/25/1579958375713299.png
https://mtgcardsmith.com/view/academy-shield-mage
https://mtgcardsmith.com/view/deathmaster-savant
https://mtgcardsmith.com/view/young-pyromancer-14
https://mtgcardsmith.com/view/forgeling
https://mtgcardsmith.com/view/swordling
https://mtgcardsmith.com/view/mageling
https://www.photobox.co.uk/my/photo?album_id=5779873509&photo_id=502650792638
and another keyword:
https://mtgcardsmith.com/view/technomancers-blessing?list=set&set=49629
https://mtgcardsmith.com/view/relkan-replicator?list=set&set=49629
https://mtgcardsmith.com/view/blister-brute?list=set&set=49629
Soooo, when it says that "Many Generals refuse to lead campaigns against Montia out of fear of being made a fool in front of their court. There is always something up Montia's sleeve." Does that include, say, exposing some secrets?
And also when you say that "It isn't strictly a multi-color set, but each faction will have two primary colors and a supporting color." Does that mean that you can have, say, White and Blue mixing with each other but Black can never mix with the other two, yet can still interact in the same playstyle as the faction dictates? Because if so, I have an idea for a black Sorcery that will sure mess the opponent up...
Who's next?
https://mtgcardsmith.com/view/complete/full/2020/1/26/1580044007012800.png
https://mtgcardsmith.com/view/complete/full/2020/1/26/1580054367385932.png
The gaffer
https://mtgcardsmith.com/view/complete/full/2020/1/26/1580055230151653.png
(He's not really a jester!)
https://mtgcardsmith.com/view/complete/full/2020/1/26/1580047573897847.png
Montia needs someone to command the ghost legions!
https://mtgcardsmith.com/view/complete/full/2020/1/26/1580056141486082.png
The intention is for the factions not to have any strong mechanical interactions with the other strategies in other colors. In a limited set, Montia would make a very confident white blue deck, but if you have the fixing, there would be an option to add it and the red cards would support the archtype- whatever that may be. The Montia watermark wouldn't appear on any black or green cards and wouldn't be a part of the faction.
And a Sorcery.
https://mtgcardsmith.com/view/wreath-in-flame
As well as a Construct Rogue
https://mtgcardsmith.com/view/relkan-spy
And a Technomancer.
https://mtgcardsmith.com/view/knowledgeable-technomancer
A giant guard
https://mtgcardsmith.com/view/hulking-forge-guard
Some card draw.
https://mtgcardsmith.com/view/technomancers-intuition
A kill+return spell
https://mtgcardsmith.com/view/soul-transfer-2
A weaponsmith.
https://mtgcardsmith.com/view/relkan-forge-master
https://mtgcardsmith.com/view/nights-reflection?list=user
https://mtgcardsmith.com/view/relkan-recycler
And an artifact Wizard.
https://mtgcardsmith.com/view/mage-forged
Card recycling
https://mtgcardsmith.com/view/catalogue-1
@Bowler218 You can make as many cards as you'd like for the contest. The intention is to brainstorm ideas. If you want to tackle a faction in a number of different ways feel free! As for Ilisia, their identity hasn't been defined much outside of "beast-riding-knight." I'm interested to hear what people come up with mechanically for them, but for an underdog 'Gruul+White' faction the options are open.
I present the clandestine mercenary faction of Trisenvell, the Zunesha Elites. Zunesha is actually a land hidden within the lands of Trisenvell, that delves into the more natural side of Trisenvell (hence the use of more green). Led by the their stoic leader, Jaeger, the Elites are great soldiers of fortune, that work exclusively for the noble families of Trisenvell. Known as great snipers, they bring with them the ability to pierce through the target, wounding another. Ludus being the best sniper of them all.
https://mtgcardsmith.com/view/zunesha-elite
https://mtgcardsmith.com/view/eviana-reasons
https://mtgcardsmith.com/view/assault-preparations
https://mtgcardsmith.com/view/cavalier-of-rebirth
https://mtgcardsmith.com/view/zunesha-phantom-island