Astrakil: The Planes That Died
Backstory: A new planes forms from the mist that appeared suddenly one day. Mind you, the mist has been here for 30 years. The new plane is called Astrakil. What people thought were myths were actually real that lived on Astrakil for years. But why has it appeared now? A dark force shadows the area and the myths need protectors of great power to arise. Nahiri and Chandra come to help with the help of myths Sira and Feldrat. Turns out that defeating the enemy won't be easy. Kra'ol, the Kraken of Never drowns Nahiri making her drown and die. She is however resurrected by Sira who knows the black arts. Not only that, but Chandra was kidnapped by Karas, Feldrat's brother. Chandra escapes, but is a new person when she walks out. Now, they must face the real challenge. Will Nahiri's new founded powers and Chandra's new spark along with Feldrat and Sira be able to take down the Dragon of End, Hukan Yoi.
Planeswalkers:
Chandra (Red/Black) - If @CrucibleOfHate can help and make this one, I would love it. If @CrucibleOfHate makes it, she is a more black than red planeswalker, being able to bring stuff back from the grave. However, when you do this, that player takes damage. It makes ii look like you are Karas, and Chandra is your slave that is escaping. So at the cost of her helping you, she also hurts you.
Feldrat(White) - @Corwinnn could make Feldrat, do to the fact that Corwinnn is basically a squirrel and squirrels fly and so do dragons. Okay you get the point. Maybe someone who can gain you life and help search for beefy creatures. A little into green, but make not green enough to where it is white.
Sira(Green) - Unlike Feldrat, who may have one ability to search beefy creatures, Sira will search any type of creature with most of her abilities. Also a little something that can make Sira boost up creatures. So a little dab of white, but not a white card. @Animist could make her.
Nahiri(Blue) - @Gelectrode could make this last one. Nahiri is one I pondered on for a while, but I finally thought of it. Something that allows you to draw cards, but at risk. Thinking that Nahiri is drowned when this card is made, she can't think straight, so anything she does will end in with some disadvantage. Of course, you have to make the abilities godly OP with a major set back, so yea. You got it hands down @Gelectrode.
Kinds of Creatures:
Dragons(White) - Followers of Feldrat(All except Hukan and some). They aid him when he calls out to them. The dragons of Astrakil are kind and have good-intentions but can still whoop butt on the battlefield.
Hukan Yoi's Army (Black/Red and maybe blue) - Hukan himself is solid Black. Hukan's army are all dragons who come a place unknown to search out and destroy every last myth for they have powers beyond they have yet to use. Once every myth is killed, Hukan will become a god of unimaginable power.
Beast(Green/Black) - Followers of Sira. Armed with the greatest hides ever seen, they are tough in toughness but lack power. Still, having a great 4/8 is better than having a 8/4, unless it has trample that is.
Serin Koys(Red/Blue) - Humans mixed with myth DNA. They are stronger than normal humans, but lack wits. They have powerful magic they can't yet master do to their stupidity, however, when some of them find their inner power, they are some of the strongest beings.
Myths(Any Color) - Smart, strong, and clever these creatures are all you need to win a war. The only problem is that they have yet to unlock their true potential. Going into hiding ever since Hukan Yoi's entrance of the plane, they have tried to master their skills secretly.
Elves(Green/Red) - Although elves are mostly depicted as green, the elves of Astrakil are a little more destructive. Learning the ways of fire, these elves burn down the old trees to regrow new, younger trees. These elves still "mass produce" if you know what I mean by seeing an elf deck.
Newcomers(White or Black or Blue) - The newcomers to Astrakil either want to see it burn or want to help out. The newcomers consist of humans, goblins, zombies, and mages of types.
Egluk(Red/Green/Blue) - Ogres of Astrakil. These ogres are way smarter than other ogres but tend to be weaker. On other planes, you would see and 6/6 with a crappy ability, but on this plan you see 3/3's with good abilities (Some ogres have good abilities outside Astrakil. Ex: Ruric Thar)
P.S. Anyone can help make the creatures and spells.
New Abilities:
Intrigue(When this card attacks, target creature opponent controls gets a +1/-1 counter). Reason this is a thing is because myths are a new thing and people are intrigued to see them. When you are curious, you usually have your strength at max, but to focused on beating up the guy you forget there is a thing called defense. Usually associated with newcomers and myths, due to myths want to know newcomers and newcomers what to know myths.
Mythic(If you control another myth, this card gains +1/+1). Basically a ability that gives a bonus to creatures if you control myth creatures. I will be expecting someone to make a myth that says "All creatures have mythic." Any of the races above can have mythic.
Thank you to all who will help. I to will work on this so don't worry.
Also thanks to @Commander_Paratus for being a bit of inspiration when making this.
Planeswalkers:
Chandra (Red/Black) - If @CrucibleOfHate can help and make this one, I would love it. If @CrucibleOfHate makes it, she is a more black than red planeswalker, being able to bring stuff back from the grave. However, when you do this, that player takes damage. It makes ii look like you are Karas, and Chandra is your slave that is escaping. So at the cost of her helping you, she also hurts you.
Feldrat(White) - @Corwinnn could make Feldrat, do to the fact that Corwinnn is basically a squirrel and squirrels fly and so do dragons. Okay you get the point. Maybe someone who can gain you life and help search for beefy creatures. A little into green, but make not green enough to where it is white.
Sira(Green) - Unlike Feldrat, who may have one ability to search beefy creatures, Sira will search any type of creature with most of her abilities. Also a little something that can make Sira boost up creatures. So a little dab of white, but not a white card. @Animist could make her.
Nahiri(Blue) - @Gelectrode could make this last one. Nahiri is one I pondered on for a while, but I finally thought of it. Something that allows you to draw cards, but at risk. Thinking that Nahiri is drowned when this card is made, she can't think straight, so anything she does will end in with some disadvantage. Of course, you have to make the abilities godly OP with a major set back, so yea. You got it hands down @Gelectrode.
Kinds of Creatures:
Dragons(White) - Followers of Feldrat(All except Hukan and some). They aid him when he calls out to them. The dragons of Astrakil are kind and have good-intentions but can still whoop butt on the battlefield.
Hukan Yoi's Army (Black/Red and maybe blue) - Hukan himself is solid Black. Hukan's army are all dragons who come a place unknown to search out and destroy every last myth for they have powers beyond they have yet to use. Once every myth is killed, Hukan will become a god of unimaginable power.
Beast(Green/Black) - Followers of Sira. Armed with the greatest hides ever seen, they are tough in toughness but lack power. Still, having a great 4/8 is better than having a 8/4, unless it has trample that is.
Serin Koys(Red/Blue) - Humans mixed with myth DNA. They are stronger than normal humans, but lack wits. They have powerful magic they can't yet master do to their stupidity, however, when some of them find their inner power, they are some of the strongest beings.
Myths(Any Color) - Smart, strong, and clever these creatures are all you need to win a war. The only problem is that they have yet to unlock their true potential. Going into hiding ever since Hukan Yoi's entrance of the plane, they have tried to master their skills secretly.
Elves(Green/Red) - Although elves are mostly depicted as green, the elves of Astrakil are a little more destructive. Learning the ways of fire, these elves burn down the old trees to regrow new, younger trees. These elves still "mass produce" if you know what I mean by seeing an elf deck.
Newcomers(White or Black or Blue) - The newcomers to Astrakil either want to see it burn or want to help out. The newcomers consist of humans, goblins, zombies, and mages of types.
Egluk(Red/Green/Blue) - Ogres of Astrakil. These ogres are way smarter than other ogres but tend to be weaker. On other planes, you would see and 6/6 with a crappy ability, but on this plan you see 3/3's with good abilities (Some ogres have good abilities outside Astrakil. Ex: Ruric Thar)
P.S. Anyone can help make the creatures and spells.
New Abilities:
Intrigue(When this card attacks, target creature opponent controls gets a +1/-1 counter). Reason this is a thing is because myths are a new thing and people are intrigued to see them. When you are curious, you usually have your strength at max, but to focused on beating up the guy you forget there is a thing called defense. Usually associated with newcomers and myths, due to myths want to know newcomers and newcomers what to know myths.
Mythic(If you control another myth, this card gains +1/+1). Basically a ability that gives a bonus to creatures if you control myth creatures. I will be expecting someone to make a myth that says "All creatures have mythic." Any of the races above can have mythic.
Thank you to all who will help. I to will work on this so don't worry.
Also thanks to @Commander_Paratus for being a bit of inspiration when making this.
This discussion has been closed.
Comments
http://mtgcardsmith.com/view/nahiri-drowned-in-lore
Such as the one I made.
http://mtgcardsmith.com/view/seletis-myth-of-elves?list=user
The only reason why I made the RG myth is beacuse she is an important one.
http://mtgcardsmith.com/view/feldrat-sworn-defender
Art Link
http://lasahido.deviantart.com/art/Swordman-of-Eternity-Advance-Version-391599634