Jasca comes from the Roomush kingdom, when her queen was violently murdered. Enraged, she bought a ship, being a noble, and sailed off to find the assassins. Bringing her little brother Goomba, she captures the killers crew and violently tortured them, and, (Forgive my darkness, this is based off of an event from the R6 book) gave the crew gender changes. They then went off to find a goal noteworthy, and angered an earth elemental. There second ship, The Met was destroyed, and they are now in servitude of the elemental. The elemental decided to send them off to find some treasure(You know what I'm talking about).
How so? I will fix the issue tomorrow. --------------
Seawater laps peacefully against your ships. It seems that many other pirates had heard of the many rumors of the treasure-spilling goblet. It seems that it is already a race, many ships racing to the shorelines of Ahba-Tar, or it's more well known name, the City of Thieves. All the ships are stopped abruptly by coastline ships. You, of course, demand parley to negotiate terms to stay for two nights, restock, and finally depart. --------------
First true challenge: Much like alliances in section two, create a dialogue (card, RPG style text) between two characters: yours, and Litore, the docking manager. Requirements: *You cannot use any magic whatsoever.*
The negotiation order will be in the order of appearance:
@spookoops Litore has always been skeptical about pirates. Of course, as a coastline patrol, he had always had problems. "Wha' business ya got 'ere, pirate?" He asks. His hand is already on his sword.
What will you do?
1) Have a polite conversation, showing him you mean no harm. (+1 Hero Point)
Comments
First mate.
They then went off to find a goal noteworthy, and angered an earth elemental. There second ship, The Met was destroyed, and they are now in servitude of the elemental. The elemental decided to send them off to find some treasure(You know what I'm talking about).
That's my backstory.
Old cards are allowed. (You know who I am talking about.)
@The-DM, we are thinking of the same card, right?
Also, I have my white villains contest.
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Seawater laps peacefully against your ships. It seems that many other pirates had heard of the many rumors of the treasure-spilling goblet. It seems that it is already a race, many ships racing to the shorelines of Ahba-Tar, or it's more well known name, the City of Thieves. All the ships are stopped abruptly by coastline ships. You, of course, demand parley to negotiate terms to stay for two nights, restock, and finally depart.
--------------
First true challenge:
Much like alliances in section two, create a dialogue (card, RPG style text) between two characters: yours, and Litore, the docking manager.
Requirements:
*You cannot use any magic whatsoever.*
The negotiation order will be in the order of appearance:
1st: @spookoops
2nd: @Bowler218
3rd: @KorandAngels
4th: @LordTachanka123
@DrakeGladis : I will give you tomorrow to enter your captain, first-mate, and ship.
Litore has always been skeptical about pirates. Of course, as a coastline patrol, he had always had problems.
"Wha' business ya got 'ere, pirate?" He asks. His hand is already on his sword.
What will you do?
1) Have a polite conversation, showing him you mean no harm. (+1 Hero Point)
2) Tell him your business.
3) Be rude about it. (+1 Villain Point)
Are you calling me a villain?
@DrakeGladis
Also, off-topic-ness isn't a word.
Not in game.
In game me will speak only in pirateese, savy?