Absolutely love the entries so far! @LoL_NOOB The wording of your card is a little confusing. I think I know what you mean to say but as far as MTG ruling goes your creature wouldn't do very much, and if his second ability was used he would be destroyed because he would transform with 0 loyalty counters, a planes walker enters the battlefield with a number of loyalty counters on it. If it enters as a creature and flips or transforms according to official rules they will transform or flip with 0 loyalty counters and will be destroyed before any loyalty counters can be placed on them. That's why all of your flip planes walkers have "Whenever (condition is met) exile this card and return it to the battlefield transformed under it's owners control. (See pic below) And as for the first effect, a creature can not be declared a target of an attack. You would either want to use Fight, or deals damage to, or if you want to be specific, is blocked by. I think better wording would be something like:
"Whenever Scremal, Zombified Human deals damage to another creature, that creature becomes a 1/1 black zombie creature."
The ability gets +2/+2 is actually too specific. If he got +3/+3 then nothing would happen. That might be intentional. Also if he gets a +1/+1 counter, then the next turn another counter that wouldn't count either, or at the very least a judge would have to rule on it. Better wording there would be.
"If Scremal, Zombified Human has power and toughness 5 or greater, then you may sacrifice a permanent you own, if you do then exile Scremal, Zombified Human and return it to the battlefield transformed under it's owners control."
As for Scremal, Cured human, his first effect negates it's self. Because the creatures loose death-touch so they don't get -1/-1. It's not exact but you could re-word it as
"Put a -1/-1 counter on any creature with deathtouch, then creatures with -1/-1 counters on them loose deathtouch."
His last ability is fine, you could change it to x is equal to the number of black and white creatures in exile. That would actually make him pretty OP in commander games lol.
@The-DM This time it's undead! BTW Nice card!! I do think three black for the final ability is a little high, maybe one or two generic and one or two black respectively. But thats just a minor nitpic lol. Absolutely love the card though!
Haven't posted or been to the forums in about 4 years, so here's hoping I've still got it! Hoping this looks alright!
P.S.: I tried using the HTML method but I really couldn't manage to get it to work somehow. EDIT: Got it to work! Didn't realise I had to hit the edit HTML icon to get it to respond as HTML and not just text!
@Idoclass Great card Idea I really love it! however, I think you meant create that number of 1/1 zombie creature tokens, Maybe not necessarily create a 1/1 zombie creature token. If that was the case then this effect essentially becomes worthless. You're cutting a 10/10 in half just to get a 1/1, and even then you have to pay 5 for it. Normally in magic paying 2 alone is enough for a 1/1 token.
@CatFish21sm Ah, not quite! It's not just for a Zombie token, its a Zombie Army token, which can be targeted by Amass. Turning a 10/10 Zombie Army token into a 5/5 as well as creating a new Zombie Army, which you can choose as the new target of any Amass abilities. If you have any Amass cards with values of higher than 1, you can distribute those +1/+1among any of the Zombie Army tokens you have.
I wanted the idea of having multiple armies, since its usually impossible to clone an army since as soon as you do, since its a token, it dies. Having multiple armies just seemed like a cool idea to me!
@Idoclass In that case it's a little OP and I absolutely love it! I completely missed that part because you dont really see any card effects that create more zombie armies. I know some cards that put counters on zombie army tokens dont specify just one. You could assume in this case they put counters on all this in a proliferate deck would be awesome. This in a proliferate infect deck would be broken... Again I absolutely love it!
Ok Time for the next round. First I'd like to thank everyone for their participation so far! It's been fun. Now for the spotlight cards. There are two of them! @The-DM and @Idoclass
For the next round!
As our adventurers bravely progress through the dungeon now converted to undead and leading the undead hoards they failed to slay they come across what might be their largest obstacle yet! That's right, an etire floor of the dungeon has been submersed in what appears to be glittering, glowing water? What is this mysterious substance, and what effects will it have on our adventurers as they continue forth on their great adventure?!"
The next theme is a water world theme. Think blue fish, birds, terrible under water creeping things, what lurks beneath the depths of this strange substance, and what even is it? Also feel free to play around with the fluid it's self does it have mysterious properties or is it just water?Why does it glow? What's your take on it! Be creative, and as always have fun!
The image is by Infesth6 on deviantart. Feel free to click the image to go to his page!
@The-DM Nice! I love the idea, but quick question, you didnt add until end of turn on the card was that on purpose? I mean the cost to cycle it is definitely worth it!
Spotlights for this round! I was just gonna do one but I loved these three cards so much I just had to point them out! @The-DM@SpellPiper2213 and @LordTachanka123
Seas presence reminds me of another I've seen, any idea why?
Comments
@LoL_NOOB The wording of your card is a little confusing. I think I know what you mean to say but as far as MTG ruling goes your creature wouldn't do very much, and if his second ability was used he would be destroyed because he would transform with 0 loyalty counters, a planes walker enters the battlefield with a number of loyalty counters on it. If it enters as a creature and flips or transforms according to official rules they will transform or flip with 0 loyalty counters and will be destroyed before any loyalty counters can be placed on them. That's why all of your flip planes walkers have "Whenever (condition is met) exile this card and return it to the battlefield transformed under it's owners control. (See pic below) And as for the first effect, a creature can not be declared a target of an attack. You would either want to use Fight, or deals damage to, or if you want to be specific, is blocked by. I think better wording would be something like:
"Whenever Scremal, Zombified Human deals damage to another creature, that creature becomes a 1/1 black zombie creature."
The ability gets +2/+2 is actually too specific. If he got +3/+3 then nothing would happen. That might be intentional. Also if he gets a +1/+1 counter, then the next turn another counter that wouldn't count either, or at the very least a judge would have to rule on it. Better wording there would be.
"If Scremal, Zombified Human has power and toughness 5 or greater, then you may sacrifice a permanent you own, if you do then exile Scremal, Zombified Human and return it to the battlefield transformed under it's owners control."
As for Scremal, Cured human, his first effect negates it's self. Because the creatures loose death-touch so they don't get -1/-1. It's not exact but you could re-word it as "Put a -1/-1 counter on any creature with deathtouch, then creatures with -1/-1 counters on them loose deathtouch."
His last ability is fine, you could change it to x is equal to the number of black and white creatures in exile. That would actually make him pretty OP in commander games lol.
<a href="Card Page"><img src="Card Image" width="35%">
You can also use this to link directly to your cards if you want people to fave them and stuff. If you're interested you can find a full tutorial here >>http://forums.mtgcardsmith.com/discussion/2584/brief-guide-to-uploading-linked-pictures-images-in-comments-w-visual-aid#latestBTW Nice card!!
I do think three black for the final ability is a little high, maybe one or two generic and one or two black respectively. But thats just a minor nitpic lol. Absolutely love the card though!
Yeah, I thought it would be balanced, considering all the other cards. here's what it's (vaguely) based off of:
https://scryfall.com/card/m19/99/graveyard-marshal
https://scryfall.com/card/m19/90/death-baron
EDIT: Got it to work! Didn't realise I had to hit the edit HTML icon to get it to respond as HTML and not just text!
I wanted the idea of having multiple armies, since its usually impossible to clone an army since as soon as you do, since its a token, it dies. Having multiple armies just seemed like a cool idea to me!
@The-DM and @Idoclass
As our adventurers bravely progress through the dungeon now converted to undead and leading the undead hoards they failed to slay they come across what might be their largest obstacle yet! That's right, an etire floor of the dungeon has been submersed in what appears to be glittering, glowing water? What is this mysterious substance, and what effects will it have on our adventurers as they continue forth on their great adventure?!"
The next theme is a water world theme. Think blue fish, birds, terrible under water creeping things, what lurks beneath the depths of this strange substance, and what even is it? Also feel free to play around with the fluid it's self does it have mysterious properties or is it just water?Why does it glow? What's your take on it! Be creative, and as always have fun!
The image is by Infesth6 on deviantart. Feel free to click the image to go to his page!
https://mtgcardsmith.com/view/sharknado-12?list=set&set=53316
https://mtgcardsmith.com/view/cerulean-gar?list=user
New one coming soon!
https://mtgcardsmith.com/view/gennerox-serpent
Seas presence reminds me of another I've seen, any idea why?