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  • Here's what I say, @LordTachanka123

    Tachanka's Hunger {1}{b}{g}

    Sorcery   [UC]

    All opponents creates a food token, then you lose 3 life. -(I think 5 is a bit too taxing...)

    Creatures you control get +3/-1 and gain trample and haste until end of turn. -(5 is too strong, I think.)

    Here's mine:


  • edited May 2020
    @The-DM The tune counters seem to be useless because it only makes it, and not your other creatures, kinda unblockable. Only kinda because it is also not really make it unblockable. And that's also not very green-white anyway. Probably should change the effect of the tune counters to buff your own creatures instead.

    Here's mine, a mentor of the keywords:


    https://mtgcardsmith.com/view/masterful-mentor-1
  • Ha, ha. Very funny.

    I'll make her buff others, so now she'll be green white.
  • NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
    @The-DM.
    Well, fine...
  • edited May 2020
    @Fallen_Lord_Vulganos Your card waaaay too powerful because it draws you an incredibly large sum of card very quickly in addition to granting abilities to other creatures. I suggest removing the draw a card part because it is way too efficient.

    My cards - Are these cards too powerful:

    Anm Experiment BossReturn from the Heavens

    Just for clarification- The enchantment tokens are not creatures anymore.
  • @shadow123 Probably just gonna change the activation cost to 2. That should be enough.

    And your cards looks to be fine anyway. 

    Alternate flavor for your wizard guy:
    "Look at me Morty, I'm wizard Riiick!"
    - Not Rick Sanchez, mad genius
  • @shadow123, maybe Amn should be worded as "...you may draw cards equal to its mana cost. If you do, discard that many cards." Not sure though.

    Since you've got room on Return From The Heavens (also the capitalization!), I would add the reminder text that they aren't creatures. This effect has never been done before in an official MTG card, and while I think it fits in White's mechanical color pie, I think having it be White/Black might be safer.

    Other than these nitpicks, really nice work! I favorited Return From The Heavens.

  • edited May 2020
    @Temurzoa Awesome job, as usual! I think the toughness could be reduced, but I don't feel strongly about that! I faved your card!

    My cards:
    Sacred EmissarySayna Bringer of Silence
  • edited May 2020
    @shadow123 ;

    Gave you a favorite on Sayna. Thats a straightforward beast. This kind of effect could be seen more in white. 

    Sacred Emissary is an interesting one, very unique and inventive! However, I'm not sure what to think of it in terms of power level/balance. In the proper setting, where there are lots of activated abilties on creatures it would be extremely powerful. Probably at its best in an EDH deck, unless it held a very special place within a limited enviroment.

    ____________________________________________________________________

    So heres my cards: Looking for commentary on this guys power level to cmc. I recognize the super howling mine, and pseudo-free counterspell are incredibly strong.

    https://mtgcardsmith.com/view/yezdan-domination-sage?list=user

    The other one is more of a tester card. I've been searching for a signature mechanic for my Arabian Nights inspired set. "Ordain"  is something that I envision being used on spells of all types and in all colors. Not sure if the reminder text is worded quite right. I see this as a mechanic that could be used individually, but also i'm seeing some areas for support cards with "Whenever you ordain a spell" , "Ordained creatures you control" "Ordained spells can't be countered" sort of thing.

    As this is a tester card, I'm more interested in commentary on the mechanic itself, wording/alternatives, but feel free to give feedback on the individual merits of this card. Thanks!!!


    https://mtgcardsmith.com/view/thaumaturge-initiate-1?list=user

  • @Rayne-Lord Thanks a lot for the feedback and the faves!!
  • edited May 2020
    @Rayne-Lord I think the super-Howling Mine and removal of limits on opponents' hand sizes, plus being legendary, are good balances to Yezdan's power level. All-in-all, I think it's pretty good. As for Thaumaturge Initiate, I like the idea of Ordain as well as the card itself, but I think that going up to 3 for the CMC of the free spell is a little too powerful for a creature that costs 2 mana. I would either up the creature's cost or rarity, or reduce the free spell's cost. Overall, though, it's a pretty cool design, and I gave it a favorite.


    https://mtgcardsmith.com/view/jarana-pride-matriarch
    https://mtgcardsmith.com/view/rekel-liege-of-the-pride

    Pride counters are a mechanic specific to the tribe, with the idea that some spells and creatures would give the player pride counters, while the abilities and effects of other spells and creatures would be influenced by the number of pride counters their controller has. Some cards, such as Jarana and Rekel here, would both produce and be influenced by pride counters.
  • @SkyWizard437 ; thanks for the feedback mate. Appreciate it!

  • edited May 2020
    @SkyWizard437 Interesting concept put your pride counter pile up way too fast, particularly with Rekel. if you attack with all created token you at least tripple the amount of pride counter you have every turn. you might want to either nerf the gain rate or make it an expendable resource for balance.

    My cards:
    https://mtgcardsmith.com/view/insane-cheesemaker
    https://mtgcardsmith.com/view/cloudtopus-1




  • edited May 2020
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  • edited May 2020
    @dekesai Thanks for the feedback. I had figured Rekel may a bit too powerful. Changed to allow only entry or attack by nontoken Cats - excluding Rekel - to grant pride counters. I like your idea of spending pride counters.
  • edited May 2020
    @CassZero I feel that this card has a number of issues, both in formatting and the fundamental mechanics. But I do love the flavor of the Bard and rhythm counters! My suggestion would be to scrap the "bard and Bard zone" mechanics. Just go with companion, it will be alot more streamlined and have alot of flavor with it too. There is nothing wrong with using an established mechanics.

    My suggestion for the rhythm counters would be based off of wild beastmaster https://scryfall.com/card/c16/176/wild-beastmaster - but to fit with your flavor of the bard, it might be interesting to changing to proc from whenever you cast a creature, to whenever you cast an enchantment (considering a bard is so enchanting). so "Whenever you cast an enchantment spell, put a Rhythm counter on Katiar, the Charming Elf." and "Whenever Katiar attacks, other green creatures you control get +X/+X  until end of turn where X is the number of Rhythm counters on it."

    _____________________________________________________________________________________

    As for my cards. Continuing with exploring the possibilities of the Ordain mechanic. Here is a riff on Royal Assassin. In regards to the wording of "was ordained", if it becomes ordained as a spell, would it remain ordained as a permanent, hence changing the wording to "is ordained" or is this fine as is?


    https://mtgcardsmith.com/view/consecrated-killers?list=user

    and, another Djinni for you guys. He feels really strong, not sure if too strong. Note the proliferation of the Number 3. He grants wishes, just not very pleasant ones.


    https://mtgcardsmith.com/view/vahimgar-laconic-pandit?list=user
  • edited May 2020
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  • edited May 2020
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  • edited May 2020
    @CassZero hey bro, I'm not sure if you've read the rules of this forum, but you're supposed to comment or favorite on the preceding cards, then you're allowed to post two of your own. its not a free for all space.

    While i appreciate that you like the idea of my set as a whole, what I wanted was direct feedback or a favorite on the cards I posted here. I don't really see that as fair trade since I gave you some pretty good analysis on yours. 

    Edit: I'm sorry If I upset you my man. It was not my intention to discourage you from posting. Would love to see more cards from you in the future.



  • edited May 2020
    @Rayne-Lord. Allow me to critique your cards. Ok, first is Consecrated Killers. Wow. I will say I really like the mechanic idea. Kind of like a mix of convoke and renown. If you're making a set with this mechanic, I will say this, keep at it. Ordain seems like a very solid trade off for a bonus and permanent effect. Next is Vahimgar, Wisdom's Epitaph. Hmm... this is a very interesting card. For starters, the stats are pretty good, BBB for a Flying menace lifelink 3/3, pretty good. Skip your draw step and getting cards off of small creatures seems pretty good in a mono black aggro deck. The only thing that I think may be a super steep downside is that it only allows a maximum of three cards in hand, but it may not actually be a problem. If I were to make any changes to it, and this is just me, I would probably make it read At the beginning of your upkeep, if you have more than 3 cards in hand, you lose life equal to the number of cards in your hand. But, like I said, it isn't necessary to change it because it is already a very good and solid mythic rare. 

    Overall, very awesome cards @Rayne-Lord

    Ok... so I fixed Oko, he's a little more fun (and less broko, lol) I made his shape-shifting ability be represented in his first and second ability. I only changed the cost, name, loyalty activation costs, and his first ability, but I kept the second and third because they aren't as bad now.

    Oko Sly Shapeshifter


  • @Liwg Nice job here! I would suggest adding artifact to something you can gain control of on the -6 ability, but I understand if there is a character limit preventing this. It does use existing mtg art on the full art oko, but I also understand if it was hard to find art as well! Nice job again!

     My card with a new mechanic:

    Shadowed Appearence
  • @Liwg Hey man, thanks so much for the feedback, I really appreciate the thoughtfulness. Yes, they are both part of a small set I'm working on, kinda like arabian nights 2.0, i call it "Djinni and Dunes"
  • @Rayne-Lord. Yeah. Sounds like an awesome set, might have to check it out. Also @shadow123, Oko's -6 does target artifacts.
  • @Liwg You’re right. I just didn’t read closely enough.
  • @shadow123 looks beautiful, sleek, clean, just an overall great design. it does seem a little expensive, however. 5 mana and discarding a card for a 2/5 lifelinker isn't the best deal. But I do really like the new mechanic, look forward to seeing what else you do with it.

    Now for my card, a new take on Naya in EDH

    https://mtgcardsmith.com/view/hana-rosaceae-princess
  • @Usaername Thanks! I had trouble balancing it because of its activated ability! Thanks for the feedback and the fave!
  • @Usaername, always appreciate Plant Nobles. I am a bit confused by the last ability. What does that have to do with Plants? Seems just like an excuse for the card to be Naya, which is fine if a bit heavy-handed.

  • @Temurzoa This is an all around great card! I love almost everything about it. One small fix for me would be making it a 1/4 just so that it doesn’t get too big for a 4 mana common. Nice job! I left a fave on your card.

    My card:
    Carwyn the Redeemer
    I think this might be too powerful (again), thoughts?
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