@TerryTags I think your wrath of reality card is a neat concept and I have also seen Nizzahon's video on Top 10 Wrath effect cards. overall seems like a balanced card, good job bud.
@KrakenSalad Again, great concept, but still a little bit overpowered. Within a turn, it could become a three mana removal and a 4/5. Even though you have to exert him, I would personally make him cost an extra 1 mana. Also, you might want to find out how to make the picture of your cards smaller. While I do take up a lot of space on this, your taking up even more. My Card: Sort of like a balanced Assemble the Legion, but if you have cards like Trespasser's Curse, than this is a really good card.
@fire12, personally I think it's a bit messy. Assemble the Legion can be powerful, but the issue is that it's slow. This is so inexpensive, and it's also just a bit messy. I'm not sure what parts you're sold on, so I can't say what I would do to fix it.
And my card has been led up to for some time; it is the commander to a custom deck I've been constructing over... *checks date*... about a month:
@CassZero Genju life chain seems to be a fairly strong card, not in a bad way. All the abilities, excepting maybe the second are seen on spells of around 2-3 cmc, so all things considered I think 5 mana at legendary is a fair price.
Critique: This is really just preference, but it should probably be Treefolk, as Ent is not a supported creature type, but if i'm really splitting hairs, it should probably make your lands into spirits, as all the other Genju land enchantments do, this is a kamigawa reference afterall, not Tolkien. Also I find the slashes and zeroes rather eye-splitting, but again, just aesthetic preference. Overall seems like a nice card, and very strong in the deck that would want it!
I've come up with a new mechanic, which is basically just the opposite of Heroic: Endure triggers whenever your opponents target the creature. Unsure of how to properly balance it. This card, i'm imagining is fairly strong since it encourages opponents to target it by making everything else harder to target, whereas the majority will not encourage such targeting buth rather discourage it.
I really liked this mechanic and inversion of Heroic. It is something that you can explore a lot.
The first card that came to mind was Trapjaw Tyrant. Usually it will be a two by one (not for controls.). On the other side, it is a great card for trading in the commander. Because it is not legendary, I lacked some benefit for the opponent. (Path of Exile, Angelic Ascension and others for example.)
The only criticism I will make is that the link to favorited it was missing.
@CassZero While I do like it, it does seem a little bit overpowered for 2 mana. First of all, it's a 2/2 with first strike, which might be a 2 mana common or uncommon. Secondly, it counters all mill decks, since you don't have to draw cards, and mill decks normally win when you draw a card and have no library. Third of all, you get to draw an extra card if an opponent casts two creature spells, which might be a 1 mana ability by itself. All in all, I would personally make it 3-4 mana. Here's a card combo of mine that probably should have been green: Enjoy.
@fire12 maybe change every one of those {u} symbols on both cards into dual {u/g} symbols? That way you're not breaking anyone's brains ... I mean breaking the color pie. haha! (I favorited them anyway, because they're good!)
What do you guys think about these "Slivers of Tarkir"? (I haven't finished all 5 clans, but here are the first two, for your perusal):
@TerryTags You would still be breaking the color pie if you did that. Many people make the mistake of thinking that hybrid mana justifies things in the other color's color pie, when in actuality, it does the opposite. Hybrid mana forces the effect you have to fall nicely in BOTH color's color pies.
@shadow123 Verdant Awakening is a little underpowered. When you cast it, even if you sacrifice two of the lands you tapped to pay it's mana cost, it's still a 5 mana distribute 5 +1/+1 counters among your lands, which would be quite a bit weaker then cards like Awakening of Vitu-Ghazi. Verant Guardian has almost the same problem. Here's my card: Thoughts?
@fire12 Thanks. I'll change it to six. Returning lands from your graveyard to the battlefield can be pretty good though. Should I change the erupt cost to only one land? I think with Verdant Guardian, you can easily get a 3/3 turn 2 with a fetchland, but you do lose a land. I'll think on this. Thanks again!
Verdant Awakening, the card above, is kinda broken. It's an instant 1-of in any green deck because of the presence of fetches, and the 5/5 for 2 that it provides is good for a Panglacial Wurm effect. Same for Verdant Guardian, but even more so.
@Potato13 I don’t really think a 5/5 with haste that you can only get starting turn three if you lose two lands, which is a lot is overpowered, especially when Awakening of Vitu Ghazi creates a 9/9 land creature with haste for five mana. Your feedback is definitely appreciated nevertheless. I’ll definitely rework these cards.
@Fire12 apologies for that. You could make it a single-X cost instead of a double-X cost, and it might see fringe play.
@shadow123 the differences between Awakening of Vhitu-Ghazi and your two cards is that the former can't be cast while shuffling your library (something which Modern decks do quite a lot due to Fetch Lands), and the ability to have what is essentially 5 extra cards in your opening hand thanks to Verdant Guardian and a 1-of copy of Verdant Awakening (keep in mind that one of these is a 1 mana 3/3 on turn 1 that can also be a 3/3 that ramps you, and the other is a 5/5 with flash). It has the same issue as companion, having technical free cards in your opening hand is busted, and I'd argue that the mechanic of Erupt is fundamentally broken because casting from your library while you shuffle it is so potent, in addition to the design space being really limited for it.
@Potato13 You’re definitely right, but sacrificing lands can put you pretty far back in the game. I really need to rethink these designs. Thanks a lot for the feedback, again!
@shadow123 A 4/2 for 3 mana uncommon is at most going to have haste, so haveing a 3 mana 4/2 with trample, haste, and another ability is way overpowered. Crown Champion is a lot more balanced. Favorited! @FinalMove My only problem is in the wording. It should go like this: "Whenever Captain of the Front attacks, create X 1/1 red Soldier creature tokens tapped and attacking, where X is Captain of the front's power. Also, you skipped @shadow123. Anyways, here's my cards: Goblin Druids! Comment on one or all, but what I am really looking for is them as a whole.
@CassZero Great card! Just a little bit overpowered, though. A 3/3 with Vigilance and Deathtouch for 3 mana by itself is a little bit overpowered, but it is mythic and legendary. Mabye make it 4 mana? Anyways, since it seems your posting a lot of folklore cards, here's one of mine: A Slavic mythology of a creature that controls animals and tickles you to death.
@fire12 Interesting that you think it's overpowered. It's last ability does nothing if you're the monarch, which all the card does is lets you play aggressively to become the monarch. It's low toughness also makes it vulnerable even though it has trample and haste. Thanks for the feedback!
Comments
I think your wrath of reality card is a neat concept and I have also seen Nizzahon's video on Top 10 Wrath effect cards. overall seems like a balanced card, good job bud.
I let my cousin help design this card what do you guys think of it?
Let me know what you guys think! Enjoy!
My Card:
Sort of like a balanced Assemble the Legion, but if you have cards like Trespasser's Curse, than this is a really good card.
And my card has been led up to for some time; it is the commander to a custom deck I've been constructing over... *checks date*... about a month:
Nice card. Well built. The second ability is strong, but the commander's CMC justifies it. Maybe six mana?
My card: One more test card
https://mtgcardsmith.com/view/genju-life-chain
Great cards!! I don't have one of my own to share, but I just wanted to pile on and give you props for both
Critique: This is really just preference, but it should probably be Treefolk, as Ent is not a supported creature type, but if i'm really splitting hairs, it should probably make your lands into spirits, as all the other Genju land enchantments do, this is a kamigawa reference afterall, not Tolkien. Also I find the slashes and zeroes rather eye-splitting, but again, just aesthetic preference. Overall seems like a nice card, and very strong in the deck that would want it!
I've come up with a new mechanic, which is basically just the opposite of Heroic: Endure triggers whenever your opponents target the creature. Unsure of how to properly balance it. This card, i'm imagining is fairly strong since it encourages opponents to target it by making everything else harder to target, whereas the majority will not encourage such targeting buth rather discourage it.
@Rayne-Lord
Because it is not legendary, I lacked some benefit for the opponent. (Path of Exile, Angelic Ascension and others for example.)
My card: Subverting the goblins. lmao
https://mtgcardsmith.com/view/bourgeois-goblin
Enjoy.
What do you guys think about these "Slivers of Tarkir"? (I haven't finished all 5 clans, but here are the first two, for your perusal):
Now, feedback- I commented on both cards.
My two cards:
Erupt is a mechanic designed by @bubbasnickey
Thoughts?
https://mtgcardsmith.com/view/craw-crasher
Thoughts?
@shadow123 the differences between Awakening of Vhitu-Ghazi and your two cards is that the former can't be cast while shuffling your library (something which Modern decks do quite a lot due to Fetch Lands), and the ability to have what is essentially 5 extra cards in your opening hand thanks to Verdant Guardian and a 1-of copy of Verdant Awakening (keep in mind that one of these is a 1 mana 3/3 on turn 1 that can also be a 3/3 that ramps you, and the other is a 5/5 with flash). It has the same issue as companion, having technical free cards in your opening hand is busted, and I'd argue that the mechanic of Erupt is fundamentally broken because casting from your library while you shuffle it is so potent, in addition to the design space being really limited for it.
Nice cards. Like both
@fire12
With the right deck, he can easily exile any creature for two mana and ignore the X cost. In my view it is quite fair in reality.
My card:
https://mtgcardsmith.com/view/saccy-perere-forest-mess
My cards:
Goblin Druids! Comment on one or all, but what I am really looking for is them as a whole.
https://mtgcardsmith.com/view/captain-of-the-front-1?list=user
My card:
Brazil Folklore
https://mtgcardsmith.com/user/CassZero/sets/54803
https://mtgcardsmith.com/view/klanka-deadly-beast
tickles you to death.