Edremon: STEAMPUNK BATTLEBOND HERE WE GO
Hello all, MTG_Sappy here, and its nice to meet you,
Art by Luis Melo
First of all, I want to say a thank you to @Arceus8523, who when I was about to give up on this set and make a Conspiracy set, told me to do this.
This is the planesculptors page. It has a list of all the current cards in the set and might be outdated from time to time.
http://www.planesculptors.net/set/edremon-welcome-to-battlepunk#cards
Following what @ningyounk did, I have made a Set skeleton and am doing a 249 card set. I started with making the archetypes and making a signpost uncommon for each one. Think of
For the BlueBlack reanimator Archetype in M21. It gives the meaning of the archetype, and cleanly explains what it is.
I will go and list what these archetypes are along with their signpost uncommon before moving on to lore, etc.
For the BlueWhite archetype, we have Toughness, with their own mechanic, Bulwark. Basically,
"If creatures your team controls have total toughness N or greater, EFFECT"
An example of this can be seen in the signpost itself
(Many of these do not have art as I am currently making cards themselves, art will be found at a later stage.)
For the RedGreen archetype, it is pure aggro. Someone told me that sets sometimes need generic archetypes so I can focus more on some of the other ones.
A very basic, generic card, in comparison to the RedBlack one, Slaughter Priest of Mogic, which was very Sacrifice Centric
SImilarly BlueBlack, is Tempo. Though it can have many meanings, here it means that it plays efficient threats and deals with the opponents board.
In itself, its a 2 mana 1/2 with Evasion, that can get you to other cheap threats or removal. Many other decks might want to splash colors to run this card, which is one of the reasons this archetype is generic and not very specific.
This one, however, is more specific. Leading us onto another Mechanic, Crew, or in this case team crew. Red White is vehicles (again). An example of team crew can be found in the cycle of Vehicle gods.
The Signpost uncommon is a cheap, efficient threat in
Team Pilot
On itself, it's a 2/2 with first strike and lifelink, though it can give your Teammates beastly monsters those keywords or help activate a Vehicle.
For simic, I decided to do Draw 2 tribal. Think of the Izzet in Eldraine.
A very simple theme, though an effective and narrow one.
RedBlack is also aggro, though its more of a Sacrifice themed aggro, rather than straight smash face aggro. For the signpost we have
Arena bot
Now we move onto another new mechanic
Symmetry
Symmetry [Cost] (If you cast this spell for its symmetry cost, another target player creates a token that's a copy of it as it enters the battlefield.)
An example is the signpost uncommon itself.
This is worded in a way to work with a returning mechanic
ASSIST
However, before I move unto the remaining Archetypes, White Black, Blue Red and Black Green, I must mention one more mechanic.
Overheat
Overheat N (Whenever you cast a spell, put an overheat counter this artifact. When the Nth is placed sacrifice it.)
And one more thing, a new artifact token (mechanic?)
POPULATE, scratch that POLLUTE
Polluting means making Smog tokens
which have, well you can read it above or I can just show you a Smog token.
I like this since it fits with the Steampunk theme, however that is neither here nor there.
ok, so for the last 3
WB is Nobel tribal (think of the Eldraine people)
UR is Artificer tribal/Artifacts
BG is tokens.
As a rundown for the other ones,
WG is symmetry/assist
GU is Draw two
BR is Artifact aggro/sacrifice
UB is Tempo
RG is Aggro
UW is Toughness
RW is Vehicles
Wooh, that was a lot to get through, I know what you're thinking; How can I help?
How can you help?
Well, there multiple ways, you can give me card ideas, with reasons, or extra lore ideas. I'll make a separate post later regarding the lore on this set.
Art by Luis Melo
First of all, I want to say a thank you to @Arceus8523, who when I was about to give up on this set and make a Conspiracy set, told me to do this.
This is the planesculptors page. It has a list of all the current cards in the set and might be outdated from time to time.
http://www.planesculptors.net/set/edremon-welcome-to-battlepunk#cards
Following what @ningyounk did, I have made a Set skeleton and am doing a 249 card set. I started with making the archetypes and making a signpost uncommon for each one. Think of
For the BlueBlack reanimator Archetype in M21. It gives the meaning of the archetype, and cleanly explains what it is.
I will go and list what these archetypes are along with their signpost uncommon before moving on to lore, etc.
For the BlueWhite archetype, we have Toughness, with their own mechanic, Bulwark. Basically,
"If creatures your team controls have total toughness N or greater, EFFECT"
An example of this can be seen in the signpost itself
(Many of these do not have art as I am currently making cards themselves, art will be found at a later stage.)
For the RedGreen archetype, it is pure aggro. Someone told me that sets sometimes need generic archetypes so I can focus more on some of the other ones.
A very basic, generic card, in comparison to the RedBlack one, Slaughter Priest of Mogic, which was very Sacrifice Centric
SImilarly BlueBlack, is Tempo. Though it can have many meanings, here it means that it plays efficient threats and deals with the opponents board.
In itself, its a 2 mana 1/2 with Evasion, that can get you to other cheap threats or removal. Many other decks might want to splash colors to run this card, which is one of the reasons this archetype is generic and not very specific.
This one, however, is more specific. Leading us onto another Mechanic, Crew, or in this case team crew. Red White is vehicles (again). An example of team crew can be found in the cycle of Vehicle gods.
The Signpost uncommon is a cheap, efficient threat in
Team Pilot
On itself, it's a 2/2 with first strike and lifelink, though it can give your Teammates beastly monsters those keywords or help activate a Vehicle.
For simic, I decided to do Draw 2 tribal. Think of the Izzet in Eldraine.
A very simple theme, though an effective and narrow one.
RedBlack is also aggro, though its more of a Sacrifice themed aggro, rather than straight smash face aggro. For the signpost we have
Arena bot
Now we move onto another new mechanic
Symmetry
Symmetry [Cost] (If you cast this spell for its symmetry cost, another target player creates a token that's a copy of it as it enters the battlefield.)
An example is the signpost uncommon itself.
This is worded in a way to work with a returning mechanic
ASSIST
However, before I move unto the remaining Archetypes, White Black, Blue Red and Black Green, I must mention one more mechanic.
Overheat
Overheat N (Whenever you cast a spell, put an overheat counter this artifact. When the Nth is placed sacrifice it.)
And one more thing, a new artifact token (mechanic?)
POPULATE, scratch that POLLUTE
Polluting means making Smog tokens
which have, well you can read it above or I can just show you a Smog token.
I like this since it fits with the Steampunk theme, however that is neither here nor there.
ok, so for the last 3
WB is Nobel tribal (think of the Eldraine people)
UR is Artificer tribal/Artifacts
BG is tokens.
As a rundown for the other ones,
WG is symmetry/assist
GU is Draw two
BR is Artifact aggro/sacrifice
UB is Tempo
RG is Aggro
UW is Toughness
RW is Vehicles
Wooh, that was a lot to get through, I know what you're thinking; How can I help?
How can you help?
Well, there multiple ways, you can give me card ideas, with reasons, or extra lore ideas. I'll make a separate post later regarding the lore on this set.
This discussion has been closed.
Comments
You might like steampunk?
Stadium Pyromancer {1}{r}{b}
Creature - Human Wizard
{2},{t}, Sacrifice a creature or artifact: Target creature takes X damage, where X is that permanents converted mana cost.
2/3
And another idea to add overwhelming control as a b/g/u cycle.
Somji, Stadium Archivist {2}{b}{g}{u}
Creature - Vishino Wizard
At the beginning of your upkeep, choose a creature you control and a creature you don't control. Both of those creatures lose all abilities and become 1/1 Frogs.
Frogs you control get +1/+1.
{5}, Sacrifice a Frog: Gain control of target creature an opponent controls. Put a +1/+1 counter on that creature.
2/5
Give me some feedback as I normally don't help with sets that much, so this might not be that great I do have some more ideas though, so if you are interested, message me back!
Those are some interesting designs. I especially like the pyromancer and might have to change my signpost uncommon to that.
As for the other one. Since this isn't a tricolor set I'm only going to have a few cards that are tricolor in rare and mythic rare. Sadly, I am definitely not going to have two sultai legends in a two color set. Do you understand what I'm saying?
@SNAPcreator7
Your card has also been changed to rare
Metallic Archon {4}
Artifact creature - Archon
You may pay {u/r}{u/r} while casting Metallic Archon. If you do, search your graveyard for an instant or sorcery and return it to your hand.
Flying
When Metallic Archon dies, create a 1/1 Servo.
3/4
Curious Stage Artist {2}{r}{b}
Creature - Human Rouge
Whenever you cast an Instant or Sorcery, Curious Stage Artist deals 1 damage to any target.
When an opponent would be dealt non combat damage, scry 1, then reveal the top card of your library. If it's a creature, draw a card.
3/4
Stage's Art {x}{r}{r}{b}{b}
Sorcery
Create 4 1/1 Puppet creature tokens. Then if you control 6 or more creatures, Stage's Art deals twice X damage to any target.
Grei, of No Regrets {3}{u}{b}
Legendary creature - Human Wizard
Zombie's you control get +1/+0 and have Flash.
{3},{t}: Create a 2/2 Zombie creature token. Then if you control 5 or more Zombies, draw a card.
2/4
I understand what you're saying, however, it does not affect limited play environment and therefore does not change draft.
@Shadaar
That's interesting and I like it however none of those mechanics are in the set
@SNAPcreator7
From the top down.
Metallic Archon
I'm not sure where this would fall in draft however it would be interesting to have a cycle of uncommon that say "as you cast this spell you may pay Hybrid Hybrid. If you do Effect" I'll have to think about that.
As for the next two, I don't believe they have a home. This is a battlebond-ee place and there are no puppets or stage artists. When making uncommons, I have to make sure they have a home and make sense. If you want to make cards it would be nice for you to explain its purpose in the draft environment for me to visualize why they are good.
For Grei, I am also going to have to say no to this. In the world, I'm not sure I can fit him in lore-wise. The Zombies having flash is also fairly useless since this set is not zombie focused and will have 0 zombies. It is sadly a card that people will not want to draft in draft.
If you want I can give a few examples.
Nicol Bolas in practically every set.
Muldrotha and Darigaaz in Dominaria
Tamiyo in Eldritch Moon
Sarkhan Unbroken in Dragons of Tarkir (Dragons being a starkly two-color set in contrast to Khans block)
All of these were in limited envirenmonts.
_____________________________
Captain of the Fallen {2}{w/b}
Creature - Human Artificer
Crewing costs reduce by 1.
Whenever a Vehicle attacks, you gain 1 life.
1/1
_____________________________
Captain of the Lost {2}{u/b}
Creature - Human Artificer
Crewing costs reduce by 1.
Whenever a Vehicle attacks, Scry 1.
1/1
_____________________________
Captain of the Spark {2}{u/r}
Creature - Human Artificer
Crewing costs reduce by 1.
Whenever a Vehicle attacks, target spell in your hand gains flash until your next turn.
1/1
Well, only WhiteBlack and RedWhite are vehicles
WhiteBlack being Midrange vehicles and RedWhite being Aggro Vehicles
Only 1 gold(2 color) uncommon for each color combo