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Comments

  • @joemamajoe I like the first one. It has a really fun mechanic I would love to use or see used. I favorited! As for the second, you put "If you do..." Where its a triggered ability that you don't decide whether it happens or not so I feel like it would be worded "When you do...". Also it looks more like an elf than human with the pointy ears and all. But overall awesome card! Great work as usual!
  • edited October 2020


    The idea with Mr. Hayturner i got from that scene "Scary Stories to Tell in the Dark" because I felt like puking hay from your insides as you gruesomely turn into a scarecrow would be truly petrifying for anyone enduring it or even watching. 
    As for Ekivid I feel like the hand for each swamp you control might be a bit too strong. Any ideas that would balance it more would be greatly appreciated!
    https://mtgcardsmith.com/view/hayturner-scarecrow-stitcher
    https://mtgcardsmith.com/view/ekivid-corrupted-hand
  • Hayturner should probably be a 1/2. Deathtouch specifies that damage must be dealt for it to activate (or rather, it makes any damage lethal)
    For Ekivid, make them hand counters instead. Would be way easier to keep track of.
  • @FourEyesIsAFish Thanks for the advice! I edited them as you suggested. I appreciate it!
  • edited October 2020
    @KrakenSalad, I commented on both. Post links next time plz.

    +++++++++++++++++++++++++++++++++++++++++++++++++++

    My cards:

    https://mtgcardsmith.com/view/mask-crafter

    and,

    https://mtgcardsmith.com/view/foggy-absurdity
  • @FourEyesIsAFish, commented another idea for both on Kraken's cards.
  • @joemamajoe
    Mask crafter is a really cool card. I love the idea, but I might up the power and toughness. Foggy absurdity is a cool idea, but it seems more like a 3 mana thing.
    __
    Lava Fall Demon
  • @ChoyBoi, I disagree with upping power/toughness on Mask Crafter. It can be used to bring back opponent's cards and have them get dealt damage every upkeep and your own cards and bring back monsters like emrakul. I was thinking maybe even 2/3.
  • @joemamajoe
    My thinking is that you need to wait a turn to activate at most times, and this would be a removal magnet. It might not last until you can activate.
  • edited October 2020
    @Choyboi I just gotta say, I really like Lava Fall Demon, it's something I'd use in my deck if it was a real card.
    _
    Here's are two cards I made:
    Autumnal Witness
    Kairos the Cold

  • @Obidiah Firts cars is awesome and I don't see any problems with it. I only wish it was a real card. As for fhe second one I believe the correct wording for the first ability would be "Kairos enters the battlefield with two counters of your choice of hexproof, deathtouch, and lifelink." I might be wrong though. Next thing is the word "untap" in the last ability is outside the border and would look much nicer it were inside the border instead. But overall both cards are very unique and seem like a lot of fun to use. Nice job!
  • @Obidiah
    I'm not sure how Autumnal Witness is a rare. First, from a placing sense, there should be a comma and a space in-between the cost and tap, and instead of a comma there should be a colon, and converted on both abilities is too close too the edge. You can activate it and your opponents might not have a card of the right mana cost, but I like the synergy of the abilities. I think this should be uncommon. Kairos is cool, but again, hexproof, a bracket, and untap are too close to the edge, the period on the end of creature inside the brackets should be on Frostbite, Frostbite shouldn't be capitalized, and the colors should be in WUB. From a mechanic perspective, I think frostbite should be "Whenever CARDNAME deals combat damage to a creature, that creature doesn't untap during its controllers next untap step/untap during its controllers untap step. I think the first ability is cool, like grimdancer, and I love how this relates to nightmare tribal.

    Here's my card:
    Weaver of Illusion
  • @ChoyBoi I hate to be a bother, but you've skipped over KrakenSalad. Probably you just didn't refresh the page or something, and you got ninja'd as a result.
  • yup I got ninja'd
  • @KrakenSalad
    The first card is a really cool concept. I love the idea of making more insect tokens whenever you make insect tokens, however, I think it belongs at 6 or 7 mana if it has a death trigger and makes three insects with evasion per other insect token.
    Quest for the Pulse of Time is also a great concept, however, if you have something like Reckless Scholar, you can have an extra turn every other turn. I think it should either cost more mana, have more counters on it, or only be a one time effect.
  • @ChoyBoi it's quite weak. It's either a 1 mana 1/2, which is a bad common, or a 6 mana 1/2 that buffs your illusions slightly. I can't really imagine ever playing this in limited, let alone constructed. 

    My card:

    Witch of the Ghost Pack
  • Reviewing most cards from October 24-26:


    @ChoyBoi , Murk Waker is not what I'd call good design, primarily because landwalk isn't good design. There are copious articles as to why landwalk hasn't appeared on any recent cards, I'd recommend finding one and reading up.

    Dawnblade Champion actually seems cool but I would give it lifelink instead of vigilance, as vigilance doesn't synergise well with "If a creature entered the battlefield under your control this turn..." effects.

    Dreambinder Mage is cool, but should definitely have something more going for it on the blue half as you never want to cast it without the dream cost.


    @KrakenSalad , Aminezei is strange. I don't exactly know what it's trying to accomplish, as there is pretty much no Ninjutsu synergy in black and green. If it was an attempt at a spider commander, it doesn't provide any viable synergy. Spider tokens also aren't 1/1; they are always 1/2. Every time.

    The Organ Pioneer is even stranger; like a wall of text. I don't want to say that it's bad, but it's bad in both the power level way and the way of having a few too many words in the text. And.. vehicles aren't black. Black and Green are the two colors without vehicles.

    Vulran equally seems muddled and outside of the color pie; Aristocrats and adding mana in blue, in addition to caring about exile? It also seems like a nightmare to keep track of the mana.

    Mr Hayturner shouldn't be 1/1. A brick wall like itself deserves to be 0/2; it should require a bit of synergy to get the exceptionally powerful statline of a 2 mana 1/1 with indestructible and deathtouch. 


    @Corwinnn, Leandra is neat. Not too powerful, not too weak. If anything I think she might be a bit too weak, compared to the likes of Young Pyromancer and Tolrand. 


    @joemamajoe , Metal-Bound Victor seems... powerful but not too good. I actually really like the mechanic and what archetypes it could support in limited. Good card!

    Val Karal seems fine aswell, and is a decently fun commander. Doesn't break anything, but it's just right. I will complain, however, about the unnecessary use of vigilance.

    Mask Crafter is equally interesting and something I enjoy. But I do agree with ChoyBoi; 5 toughness would make this slightly more balanced.

    Foggy Absurdity is also a nice card, not much to give feedback on.



    Apologies for missing so many reviews; 
  • edited October 2020
    Thanks for the reviews @KrakenSalad and @ChoyBoi.
    I was actually hoping someone would comment on the "frostbite" ability so that I could word it better, so thanks @ChoyBoi.
    And I'm glad you like "Autumnal Witness" @KrakenSalad, it's actually one of the favorite cards I made.

    And the thing is with the "frostbite" ability, I was going to make it so that different creatures had different effects on creatures whenever they have cold counters on them. Such as for another card, (That I may or may not make) that has, "Creatures with cold counters on them get -1/-0 for each cold counter on them."

    But for mechanic sake, @ChoyBoi, I definitely think your idea would be best for it so if you have any other ideas of how I can do the cold counters thing, I'd like to hear them.
  • Sorry, what does PM mean?
  • Private Message.
  • @Obidiah Private message. You can access it via the little "envelope symbol" next to the notifications sign. Some people call them DMs (for "direct message").
  • Alright, thanks.
  • edited October 2020
    @jicklemania2 - If you lower both the P/T of Witch of Ghost Pack to something in the ballpark of 2/3, I think it would be fine with a reduced CMC {b}{g}{u}. Making it cheaper would make it easier to get value from your graveyard earlier. Keep the ability cost the same, IMO.

    Here's a new one:

    Hilde Bestial Custodian
  • edited October 2020
    @KEDRuss - This card feels a bit undercosted at the moment, since it enters the battlefield with the token, and their combined P/T is 5/7 for only 5 mana. That's way too cheap, so I'd suggest either decreasing the power and/or toughness of the Angel OR rather increase the CMC a bit.

    I also think that the flavor is weird. Why would the beasts need a guardian angel whose power is weaker than theirs? And why do the beasts become angels in her presence? I find it quite confusing, but the last ability is what I like the most about this card. Building around it, I would have personally leaned for a theme where the angel is the holy messenger of the beasts, and is able to summon them to defend the wilds.

    In any case, if you want to keep the card's effects the way they are now, I'd like to mention that the 2nd ability from the bottom is not typed in proper MTG language. Here's how I think it should be put:

    When Hilde, Bestial Custodian enters the battlefield, create a 3/3 green Beast creature token.

    Each Beast you control has flying and is an Angel in addition to its other types.

    The ability should be separated into two parts, like shown above, and the first letter of each creature type is always capitalized. Also, whenever creating a token, the effect must state which type of token it is. You had forgotten to put the "creature" clause in the token creation effects.

    I hope this helps!


    Here's my card. Post a constructive comment on it and/or you may favorite it before posting up to two cards of your own:

    White Lies
  • That is EEEEEEEEVIIIIIIIIL! I like it!
  • edited October 2020
    @TenebrisNemo - That was helpful! Thanks. White Lies is pretty devious, too. Fav'd. :)

    Here's a different one (updated -- thanks @zizick123 for recommended card rule wording changes):

    Avenger of the Monastery
  • I feel like the wording should be: when Avenger of the Monastery enters the battlefield, exile target creature an opponent controls. If it escaped, exile all creatures target opponent controls instead. 

    I think it would also feel more white if you made so that the creatures exiled were exiled until Avenger of the Monastery left the battlefield. Other than that, cool card!
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