I feel like the wording should be: when Avenger of the Monastery enters the battlefield, exile target creature an opponent controls. If it escaped, exile all creatures target opponent controls instead.
I think it would also feel more white if you made so that the creatures exiled were exiled until Avenger of the Monastery left the battlefield. Other than that, cool card!
@zizick123 , I find Primcast Scholar to be fun. Especially with Sram's Expertise - two-card combo that requires setup.
@KEdRuss , the power of Hilde is fine as-is. A 5 mana 2/4 that comes with a 3/3 is only barely better than a Broodmate Dragon, a card that wouldn't be playable in standard nowadays, and not too good compared to cards like Nicol-Bolas, The Ravager. If anything, I'd give one of its two bodies +1 attack. However, TenebrisNemo's comments about the confusing flavor are very valid.
@KEdRuss , I'd consider that a tad bit broken for standard. A 5 mana 3/3 that kills something on ETB is no joke, and making it flying is also good value. However, making the escape cost a repeatable board clear? That's overkill in every way.
@TenebrisNemo , I'd consider White Lies to be a large color pie break. While White does get card draw taxing effects, they don't prevent all cards drawn in a given turn. They generally allow the first card to be drawn each turn, but then tax from then on. Blue prevents all cards from being drawn. They also generally tax things using permanents - they don't use instants to tax things on most cards.
@Potato13 - Yeah, after some consideration, I've changed the rules so that the exiles of Monastery Avenger (new name) is contingent on it staying on the field. I keep forgetting hard exiles usually need a condition so that they're not OP.
@ChoyBoi , Summon Mox seems decent. I am mildly concerned at the potential of a storm-style deck utilizing it, Psychic Puppetry and other Arcane cards. It's probably fine, though, but would require playtesting to fully realize the potential.
@ChoyBoi , I agree with @Potato13 , this card should be ok, but it's really hard to bec able to day right now without seeing how powerful it could be, like such as in a deck that is using grapeshot. Either way, it's cool and creative.
@zizick123 - I think the wording is a bit muddled and needs better clarity:
Whenever a creature an opponent controls dies after being dealt damage by this creature, you may put a +1/+1 counter on Dreadglance Basalisk.
Otherwise that's a pretty intimidating beastie you got there.
So I've posted some of these on another thread, but I am playing around with an original mechanic Esperfade, trying to create creature cards with Final Fantasy esper flavor, using a mechanic that parallels how espers in most of the games in the series operate (summoned, do their thing, bugger out). Not sure if this balanced enough to be useful in play without being OP, but lemme know what you all think.
Two of the examples below:
( EDIT: Posted adjustments to rules, thanks to @Potato13's feedback! Don't forget to check out others in this series of cards I've made in the set here --> [link] )
@zizick123 , the wording is a bit off. It would be "Whenever a creature dealt damage by Dreadglance Basalisk this turn dies, put a +1/+1 counter on Dreadglance Basilisk." The wording is functionally identical to the card Predator Ooze. There are three main changes with this new text: 1. It specifies until end of turn, preventing headaches with indestructible. 2. It removes the "may" part of the ability, which makes it much less of a headache for digital MTG platforms. 3. It specifies that Dreadglance Basilisk, and not the dead creature, gets the +1/+1 counter. It's a niche case of misunderstanding, but an important thing.
@KEdRuss , I would remove the Vigilance from Shiva and replace it with flying; improves the power level of the card and fixes the color pie break. As for Carbuncle, it seems... underpowered? Compared to cards like Shalai, this is only a 1/2, doesn't give you hexproof, doesn't have a man sink and doesn't have flying. I'd suggest making it a 3/3 or something.
Also, while I like Esperfade, there is a possible, better design to do with the mechanic:
Esperfade {COST} (You may cast this spell as if it had flash for its Epserfade cost. If you do, it returns to its owner's hand at the beginning of their controller's next end phase.)
@Level20GnollBard I favorited Miser's Baubles, I really like it. As you said, a direct counter for Jeweled Lotus, and a good counter for any cost circumvention card, such as *cough cough* Aetherworks Marvel *cough cough* *clears throat*
There's some hidden flavor text on the oracle page, but you can see it here: "I murder the murderers, but does that make any me better than them?"
@RandomFandom The idea of Scourge Butcher is really cool. However, I think for 5 mana and a 5/5 lifelink, the effect is too powerful. Perhaps up the mana cost or lower the p/t?
@ChoyBoi Holy ****! That is one heck of a scary creature! I love the flavor, but that is a terrifying ability. He doesn’t need too much white mana, so you could run him in pretty much any deck that runs white. And even without buffs, he’ll deal a total of 6 damage per attack. Even by giving him +1/+1, that’ll go up to 9. And then 12. Plus, he could potentially kill a creature on his first hit and then go for you on his second. I think he needs to be red and white, and cost 6 mana. Other than that, awesome and original card. I don’t think double strike has ever been used like that.
And here’s my attempt at making a fuse card without using MSE, Time // Again.
@RandomFandom Alright, here's a little bit of feedback and wording.
The next card you cast this turn can be cast as though it had flash.
For Time (based off of Quicken, rather than permanent effects that you seem to have used for examples), and
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
For Again, I believe. Now a few little feedback points:
- You've forgotten to put Fuse anywhere. Possibly that's been done since finding space in something that isn't necessarily designed for it, but it's still very important. Any future feedback will work based on a version that's actually got the Fuse keyword.
- I'm a bit concerned about the mana costs. Together, these'll cost you a hefty eight mana, and all you'll get is an instant speed doubled sorcery. Nice, but if you can afford to play anything after investing so much in Izzet then you should have better ways to win. The effect represented by Again has been seen by itself (albeit in slightly different forms) at a general cost of RR. To account for differences and being part of a fuse card, it's probably safe to price Again at {1}{R}{R}. The precise effect of Time has never appeared, but a (very vague) mental equivalent might be Quicken. To account for rarity, function differences, being part of a fuse card, and all that stuff, a safe mana cost for it might be {1}{U}, or possibly {U}{U}.
In terms of the general concept, though, it seems nice. It's a really solid match of good fuse naming with fitting mechanical effects for each half.
Next, these. They're intended to be one of the loose flavor-linked partner duos seen in Commander Legends, so any evaluation on that design front might want to take that into account. Give one or both a favorite and / or some sort of useful comment before posting up to two cards of your own.
@MemoryHead Awesome cards! I can't see anything wrong with because they feel so synergetic together and a fun use for a populate or token deck. Nice job!
@Level20GnollBard , Miser's Bauble is pretty broken in vintage. Vintage is a format defined by free spells (All of the Forces, Moxen, stuff like Hollow One and Hogaak, Mindbreak, Mental Misstep, Dreadhorde Arcanist, Gush), artifact / permanent synergy (Any deck playing Mishra's Workshop, Paradoxical Outcome), and Disruption (T3feri, Force of Will and Negation, Mental Misstep, Daze, Standstill, Lodestone Golem / Trinisphere / Sphere of Resistance). This throws all of the fundamentals of that format out of the window; the discarding can't be countered or disrupted, it's an artifact, and it only affects your opponents. Every deck would run it 4-of until it gets restricted.
@RandomFandom , the card you posted is strange and actually decently cool, but could never see print for being simply too oppressive for limited. It isn't too strong for modern or even pioneer though.
@ChoyBoi , Musashi is fine as a 5 mana 2/5, however I do think it should be mono-red. Doubling damage is solely red.
@KrakenSalad, I think this card is a bit awkward. The preventing combat damage while it has defender is a cool concept, but when it's supposed to attack with its second ability, I think it makes that sorta meaningless, and with a fairly weak toughness for attacking, its risky when they can block with a decently statted creature and beat it. Also, I think the drawing three cards whenever it deals combat damage is a bit strong, because even if it blocks or is blocked, you still get the repeatable harmonize. Overall, its an interesting idea, and definitely different from a lot of other green white legends, but it just feels weird to me.
Here's a set of partners I created recently, made for commander. Let me know what you think!
@KrakenSalad - My first feedback is to change the condition of the card draw on the second ability so that it deals combat damage to a player. And maybe adjust the wording:
Until the end of turn, Tugsakha, Worldly Ancient loses defender, and it gains vigilance and trample. If it dealt combat damage to a player during the next combat phase, draw 3 cards.
@KEdRuss Wordings, with notes in square brackets. Luminarch Beacon's basically just one big square bracket:
At the beginning of your precombat main phase, [as far as I'm aware, there just isn't a way to word this sort of unquantifiable per-X-tapped wording unless X is one. Sorry. It'll probably need some sort of rework as a result. At bare minimum, I can tell you that the current wording really needs to change, since it suggests that you might be able to choose absolutely loads and then not actually have to tap creatures if you don't have them]
[Also, Plains (from the third bullet point) needs a capital letter]
And Terrestrial Diviner:
Flying
Landfall - Whenever a land enters the battlefield under your control, if an opponent controls at least two more lands than you, you may reveal the top three cards of your library. You may put a basic land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in any order.
And now a few notes. I'll make a point about the Beacon first, thinking about it as it's intended to be rather than the current flawed form:
- Presumably this is intended to be a form of card advantage in white. Unfortunately, the mode choices you've got on it are a bit skewed, and perhaps a little too obsessive. If you want a land, you get a land. If you don't, you draw a card. Also, scry is here for some incredibly niche reasons. The thing is, drawing a card is just straight up better than scrying a card outside of rare Terminus-related occurrences. Returning to the point of obsession, it might be better to give this a mode or two relating to something that isn't card advantage. Something that seems a little more Luminarch related, maybe?
- On a similar note, I do wonder whether the intended price (tapping two creatures) is really a fair one for the degree of card choice this presents at this cost. Even with the "beginning of precombat main phase" limiter, it might still be a bit too good. I don't know, I might not be paying enough attention.
And now a little bit on Terrestrial Diviner:
- One thing that instantly struck me was that it's a "small" creature in a cardtype that doesn't really get "small" creatures and hasn't got a reason for this to be one (from a flavor perspective, which matters at least a bit). The only Angel with very small stats is Segovian Angel, and that's because Segovia's a plane flavored around everything being tiny. Possibly you should change this by either modifying the art and creature type, or making it bigger on the stats front (and, as a result, the cost front).
- The card exists at a design point of "this is bad, or this is terrifyingly good". Either you're getting no ramp from it (because an opponent needs to be two or more ahead and you need to be hitting at least some lands to trigger the landfall) and it's just a 0/2 flying pleb, or you've got an opponent on the big land-ramp and it lets you get a heck of a lot of value as you hit a land off of it, trigger it, hit another land, triggers it, so on and so on until you miss a basic or end up two below the player with the most lands. The basics demand means that you probably need one or more of few colors, a cheap mana base, a clever plan, or a death wish, but it's some nasty potential as a card that either highrolls or does nothing, and I'm not sure that that's a good design direction.
Next, these. Well, this, since it's two sides of a transforming card. The fast batching term was created by TenebrisNemo. There are a few random "I'm aware of this" notes in a comment on Sonicboom Sprinter. Give one or both a favorite and / or a constructive comment before posting up to two cards of your own.
@MemoryHead I really like this card. I think its a really cool way if using this mechanic. The only thing I would suggest is to bump up the power or toughness of Silverhood Jogger by 1.
Here's my card, which uses collective by Beeswax, and encore from commander legends. I'm thinking about giving it partner, but I'm not sure:
@ChoyBoiIt was literally a 2/2 for the entirety of the design process and I weakened it at the last moment. Well, that'll teach me. Anyhow, thanks. I'll change that. And since I'm here, I may as well contribute this:
Collective (This creature has all activated abilities of all creatures you control.)
Creature cards in your graveyard have all activated abilities of Efra, Tree Singer.
Comments
I feel like the wording should be: when Avenger of the Monastery enters the battlefield, exile target creature an opponent controls. If it escaped, exile all creatures target opponent controls instead.
I think it would also feel more white if you made so that the creatures exiled were exiled until Avenger of the Monastery left the battlefield. Other than that, cool card!
https://mtgcardsmith.com/view/prismcast-scholar-1
@zizick123 it would be better if you mentioned the person you are responding to
@KEdRuss , the power of Hilde is fine as-is. A 5 mana 2/4 that comes with a 3/3 is only barely better than a Broodmate Dragon, a card that wouldn't be playable in standard nowadays, and not too good compared to cards like Nicol-Bolas, The Ravager. If anything, I'd give one of its two bodies +1 attack. However, TenebrisNemo's comments about the confusing flavor are very valid.
@KEdRuss , I'd consider that a tad bit broken for standard. A 5 mana 3/3 that kills something on ETB is no joke, and making it flying is also good value. However, making the escape cost a repeatable board clear? That's overkill in every way.
@TenebrisNemo , I'd consider White Lies to be a large color pie break. While White does get card draw taxing effects, they don't prevent all cards drawn in a given turn. They generally allow the first card to be drawn each turn, but then tax from then on. Blue prevents all cards from being drawn. They also generally tax things using permanents - they don't use instants to tax things on most cards.
Primcast Scholar is really cool! A great idea. The only small thing would be to capitalize Wizard.
Here's my card:
https://mtgcardsmith.com/view/dreadglance-basalisk
Otherwise that's a pretty intimidating beastie you got there.
So I've posted some of these on another thread, but I am playing around with an original mechanic Esperfade, trying to create creature cards with Final Fantasy esper flavor, using a mechanic that parallels how espers in most of the games in the series operate (summoned, do their thing, bugger out). Not sure if this balanced enough to be useful in play without being OP, but lemme know what you all think.
Two of the examples below:
( EDIT: Posted adjustments to rules, thanks to @Potato13's feedback! Don't forget to check out others in this series of cards I've made in the set here --> [link] )
1. It specifies until end of turn, preventing headaches with indestructible.
2. It removes the "may" part of the ability, which makes it much less of a headache for digital MTG platforms.
3. It specifies that Dreadglance Basilisk, and not the dead creature, gets the +1/+1 counter. It's a niche case of misunderstanding, but an important thing.
@KEdRuss , I would remove the Vigilance from Shiva and replace it with flying; improves the power level of the card and fixes the color pie break. As for Carbuncle, it seems... underpowered? Compared to cards like Shalai, this is only a 1/2, doesn't give you hexproof, doesn't have a man sink and doesn't have flying. I'd suggest making it a 3/3 or something.
Also, while I like Esperfade, there is a possible, better design to do with the mechanic:
Esperfade {COST} (You may cast this spell as if it had flash for its Epserfade cost. If you do, it returns to its owner's hand at the beginning of their controller's next end phase.)
The second card needs flavor text
The first card is actually a pretty solid concept.
Both cards would be very strong in commander, as you can return them to your hand.
(In all seriousness, this is probably a bad silver-borderd card in the same way Gotcha! was a bad silver-bordered mechanic)
1) The text of the card should be in rhyme, for flavor's sake, since this is a silver bordered card.
2) In addition to losing life and the opponent gaining life, this effect should also force you to sacrifice Mox in a Box. Just what I'd do.
I made this as a direct response to Jeweled Lotus.
There's some hidden flavor text on the oracle page, but you can see it here:
"I murder the murderers, but does that make any me better than them?"
The idea of Scourge Butcher is really cool. However, I think for 5 mana and a 5/5 lifelink, the effect is too powerful. Perhaps up the mana cost or lower the p/t?
Here is my card:
And here’s my attempt at making a fuse card without using MSE, Time // Again.
I sort of want to keep him in white, since the art doesn't reflect red white, and that would look sort of off.
- You've forgotten to put Fuse anywhere. Possibly that's been done since finding space in something that isn't necessarily designed for it, but it's still very important. Any future feedback will work based on a version that's actually got the Fuse keyword.
- I'm a bit concerned about the mana costs. Together, these'll cost you a hefty eight mana, and all you'll get is an instant speed doubled sorcery. Nice, but if you can afford to play anything after investing so much in Izzet then you should have better ways to win. The effect represented by Again has been seen by itself (albeit in slightly different forms) at a general cost of RR. To account for differences and being part of a fuse card, it's probably safe to price Again at {1}{R}{R}. The precise effect of Time has never appeared, but a (very vague) mental equivalent might be Quicken. To account for rarity, function differences, being part of a fuse card, and all that stuff, a safe mana cost for it might be {1}{U}, or possibly {U}{U}.
In terms of the general concept, though, it seems nice. It's a really solid match of good fuse naming with fitting mechanical effects for each half.
Next, these. They're intended to be one of the loose flavor-linked partner duos seen in Commander Legends, so any evaluation on that design front might want to take that into account. Give one or both a favorite and / or some sort of useful comment before posting up to two cards of your own.
@Level20GnollBard , Miser's Bauble is pretty broken in vintage. Vintage is a format defined by free spells (All of the Forces, Moxen, stuff like Hollow One and Hogaak, Mindbreak, Mental Misstep, Dreadhorde Arcanist, Gush), artifact / permanent synergy (Any deck playing Mishra's Workshop, Paradoxical Outcome), and Disruption (T3feri, Force of Will and Negation, Mental Misstep, Daze, Standstill, Lodestone Golem / Trinisphere / Sphere of Resistance). This throws all of the fundamentals of that format out of the window; the discarding can't be countered or disrupted, it's an artifact, and it only affects your opponents. Every deck would run it 4-of until it gets restricted.
@RandomFandom , the card you posted is strange and actually decently cool, but could never see print for being simply too oppressive for limited. It isn't too strong for modern or even pioneer though.
@ChoyBoi , Musashi is fine as a 5 mana 2/5, however I do think it should be mono-red. Doubling damage is solely red.
Here's a set of partners I created recently, made for commander. Let me know what you think!
https://mtgcardsmith.com/view/dar-arbiter-of-guilt
https://mtgcardsmith.com/view/kela-arbiter-of-innocence
Two more:
[Also, Plains (from the third bullet point) needs a capital letter]
Landfall - Whenever a land enters the battlefield under your control, if an opponent controls at least two more lands than you, you may reveal the top three cards of your library. You may put a basic land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in any order.
- Presumably this is intended to be a form of card advantage in white. Unfortunately, the mode choices you've got on it are a bit skewed, and perhaps a little too obsessive. If you want a land, you get a land. If you don't, you draw a card. Also, scry is here for some incredibly niche reasons. The thing is, drawing a card is just straight up better than scrying a card outside of rare Terminus-related occurrences. Returning to the point of obsession, it might be better to give this a mode or two relating to something that isn't card advantage. Something that seems a little more Luminarch related, maybe?
- On a similar note, I do wonder whether the intended price (tapping two creatures) is really a fair one for the degree of card choice this presents at this cost. Even with the "beginning of precombat main phase" limiter, it might still be a bit too good. I don't know, I might not be paying enough attention.
And now a little bit on Terrestrial Diviner:
- One thing that instantly struck me was that it's a "small" creature in a cardtype that doesn't really get "small" creatures and hasn't got a reason for this to be one (from a flavor perspective, which matters at least a bit). The only Angel with very small stats is Segovian Angel, and that's because Segovia's a plane flavored around everything being tiny. Possibly you should change this by either modifying the art and creature type, or making it bigger on the stats front (and, as a result, the cost front).
- The card exists at a design point of "this is bad, or this is terrifyingly good". Either you're getting no ramp from it (because an opponent needs to be two or more ahead and you need to be hitting at least some lands to trigger the landfall) and it's just a 0/2 flying pleb, or you've got an opponent on the big land-ramp and it lets you get a heck of a lot of value as you hit a land off of it, trigger it, hit another land, triggers it, so on and so on until you miss a basic or end up two below the player with the most lands. The basics demand means that you probably need one or more of few colors, a cheap mana base, a clever plan, or a death wish, but it's some nasty potential as a card that either highrolls or does nothing, and I'm not sure that that's a good design direction.
Next, these. Well, this, since it's two sides of a transforming card. The fast batching term was created by TenebrisNemo. There are a few random "I'm aware of this" notes in a comment on Sonicboom Sprinter. Give one or both a favorite and / or a constructive comment before posting up to two cards of your own.
I really like this card. I think its a really cool way if using this mechanic. The only thing I would suggest is to bump up the power or toughness of Silverhood Jogger by 1.
Here's my card, which uses collective by Beeswax, and encore from commander legends. I'm thinking about giving it partner, but I'm not sure:
Creature cards in your graveyard have all activated abilities of Efra, Tree Singer.
Encore {6}{B}{G}