Trawl N (You may cast this spell without paying its mana cost by milling cards from your library until you mill N lands, at least one land of each of this card’s colors.)
Author’s notes:
Trawl appears in both black and green.
N is usually the card's CMC divided by two, rounded up.
@joemamajoe How is that game-breaking? Dredge is a recursion mechanic that needs you to self-mill, and Trawl is a cost circumvention mechanic that needs you to self-mill. I don’t see how that breaks the game. Please elaborate.
@RandomFandom It would be a type of deck, not exactly the mechanics. You fill the graveyard by triggering many graveyard interaction cards. It would really be a very strong mechanic. Like Prized Amalgam, Creeping Chill, Silversmote Ghoul and many other interactions. I think it should be more restricted, because in the initial hand you can mill the entire deck. The deck does not even need to have the requested land.
Turn 1, try to cast - I don't have the lands and mill my entire deck. I deal 12 damage by Creeping Chill and have 24 power on the battlefiled and don't lose by mill because I put Worldspine Wurm on my deck.
@CassZero Ooh, now I see. Scary. I can’t see a way for it to require having those lands in your deck, so that invalidates the whole mechanic. Oops. Thanks for bringing it to my attention.
@joemamajoe Are you trying to get a mechanic into the Mechanix challenges, or do you legitimately feel the need to post like 45 mechanics? The last 2-and-4/5 pages are entirely your stuff.
@RandomFandom, I am making a set on MSE with one card for every mechanic I've made, but I want to set to be 350 cards. Therefore, I need more mechanics.
______journeys N.(Exile it with N time counters on it. If it doesn't have suspend, it gains suspend.)
EX) _______________________________________ Journey of Ascension WU _______________________________________ Instant _______________________________________
Target creature journeys 3. The next time it enters the battlefield, put a +1/+1 counter on it. (Exile it with three time counters on it. If it doesn't have suspend, it gains suspend.)
Glory (When this creature enters the battlefield, if you don't have a champion, this creature becomes your champion.)
The card then has abilities pertaining to your champion. Glory is pretty much just there so that the abilities will do something. Glory is most often seen in red and white, sometimes green.
This isn't exactly a mechanic, more of a card subtype, so I don't know if that would belong here, or somewhere else. Weapon - An artifact subtype that allows the player to attack other players, or fight creatures as if they were a creature. Each weapon has a power and durability and is displayed similarly to a creature's power and toughness. Weapons enter the battlefield with a number of durability counters on it, equal to its durability, and when there are none left, sacrifice it. All Weapons have "{Tap} - Deal damage to target creature or opponent equal to this weapon's power, then remove a durability counter. If a creature is damaged this way, it deals damage to you equal to its power." Not all weapons will have this ability in the text box, as all weapons will have this ability.
I don't know if someone has done something similar, but: Predator - (You may choose which creatures block creatures with predator. If you do pick a creature(s) to block a creature with predator, all other creatures defending player controls can't block that creature. If you don't choose a creature, the defending player may block that creature normally)
Also: Empyrean - (Creatures outside of the game with Empyrean can be counted as such. They can be put into play with Gateway of Legends [Attached below]. You may have any number of Empyreans, but you can have only one of each in your sideboard acting as an Empyrean.)
Similar to Companions, but don't really need a deckbuilding requirement, you just need cards that are the same color as your empyreans. However, they are a bit harder to get into play, since they require a specific card to be put into play instead of being cast by using mana. Some cards may look at your empyreans outside of the game and gain boosts depending on certain aspects of your empyreans. I don't think that this is busted like companions, since it is a little inconsistent, but I could be absolutely wrong.
Termination (Whenever a creature dies, put a termination counter on this creature.)
EX) ___________________________________ Termination Elemental 4WB ___________________________________ Creature - Elemental ___________________________________ Termination (Whenever a creature dies, put a termination counter on this creature.)
When there are three or more termination counters on Termination Elemental, sacrifice it, then destroy all artifacts, creatures, and enchantments. _____________________________6/6___
Its highly likely someone has done this before, but: Aegis - (Whenever a creature with an aegis would take damage, prevent that damage, and remove an aegis. These are stackable but only last until end of turn.)
Shadowjutsu [Cost] - ([Cost], Send an unblocked attacker you control to the graveyard: Put this card from your graveyard onto the battlefield tapped and attacking.)
Comments
Author’s notes:
Trawl appears in both black and green.
N is usually the card's CMC divided by two, rounded up.
It would be a type of deck, not exactly the mechanics. You fill the graveyard by triggering many graveyard interaction cards. It would really be a very strong mechanic.
Like Prized Amalgam, Creeping Chill, Silversmote Ghoul and many other interactions.
I think it should be more restricted, because in the initial hand you can mill the entire deck.
The deck does not even need to have the requested land.
Turn 1, try to cast - I don't have the lands and mill my entire deck. I deal 12 damage by Creeping Chill and have 24 power on the battlefiled and don't lose by mill because I put Worldspine Wurm on my deck.
I hope I didn't understand the wrong mechanics.
EX)
_______________________________________
Journey of Ascension WU
_______________________________________
Instant
_______________________________________
Target creature journeys 3. The next
time it enters the battlefield, put a
+1/+1 counter on it. (Exile it with
three time counters on it. If it doesn't
have suspend, it gains suspend.)
_______________________________________
The card then has abilities pertaining to your champion. Glory is pretty much just there so that the abilities will do something.
Glory is most often seen in red and white, sometimes green.
Weapon - An artifact subtype that allows the player to attack other players, or fight creatures as if they were a creature. Each weapon has a power and durability and is displayed similarly to a creature's power and toughness. Weapons enter the battlefield with a number of durability counters on it, equal to its durability, and when there are none left, sacrifice it. All Weapons have "{Tap} - Deal damage to target creature or opponent equal to this weapon's power, then remove a durability counter. If a creature is damaged this way, it deals damage to you equal to its power." Not all weapons will have this ability in the text box, as all weapons will have this ability.
Here's an example:
https://mtgcardsmith.com/view/soul-reapers-scythe-1
Yes, I was inspired a little bit by hearthstone for how they would work, but I actually got the idea from the card Form of the Dinosaur. If you don't know what it does you can see it right here:
https://gatherer.wizards.com/pages/card/details.aspx?multiverseid=439760
A callback to Chaos Moon:
https://gatherer.wizards.com/pages/card/details.aspx?multiverseid=2615
Reckless - ... [if/as long as] you control a creature with power greater than its toughness, ...
Predator - (You may choose which creatures block creatures with predator. If you do pick a creature(s) to block a creature with predator, all other creatures defending player controls can't block that creature. If you don't choose a creature, the defending player may block that creature normally)
Also:
Empyrean - (Creatures outside of the game with Empyrean can be counted as such. They can be put into play with Gateway of Legends [Attached below]. You may have any number of Empyreans, but you can have only one of each in your sideboard acting as an Empyrean.)
Similar to Companions, but don't really need a deckbuilding requirement, you just need cards that are the same color as your empyreans. However, they are a bit harder to get into play, since they require a specific card to be put into play instead of being cast by using mana. Some cards may look at your empyreans outside of the game and gain boosts depending on certain aspects of your empyreans. I don't think that this is busted like companions, since it is a little inconsistent, but I could be absolutely wrong.
The list of empyreans and all empyrean-related cards are here:
https://mtgcardsmith.com/user/feralitator/sets/57343
Dodge [Cost] ([Cost]: Counter target spell or ability that targets this creature.)
Grasp (Whenever this creature becomes blocked by a creature, you may remove that creature and this creature from combat.)
Grasp EX)
________________________________________
Bind Crawler 2BG
________________________________________
Creature - Insect
________________________________________
Grasp (Whenever this creature becomes
blocked by a creature, you may remove
that creature and this creature from
combat.)
Whenever Bind Crawler grasps a creature,
put a -1/-1 counter on that creature.
__________________________________4/4___
https://mtgcardsmith.com/view/disappearing-traveler
The idea is that you can use the ability once, but you can never get the card back as if you have forgotten about its existence.
EX)
___________________________________
Termination Elemental 4WB
___________________________________
Creature - Elemental
___________________________________
Termination (Whenever a creature
dies, put a termination counter on
this creature.)
When there are three or more
termination counters on Termination
Elemental, sacrifice it, then destroy
all artifacts, creatures, and
enchantments.
_____________________________6/6___
Forgotten - As long as this card is card is face-up in exile, it has [Cost], Turn this card face-down: [Effect].
Aegis - (Whenever a creature with an aegis would take damage, prevent that damage, and remove an aegis. These are stackable but only last until end of turn.)
Example:
https://mtgcardsmith.com/view/gorthowl-unrelenting-1