@Angry_Box very nice card for countering decks, and the fact that you can shuffle your graveyard into your library would be fantastic for a countering deck. I would recommend making another card like this one but making it a legendary creature so that you can use it in Commander.
Here's mine. I would like some helpful criticism for this card to better word the ability. Also just want to say that this art is awesome, really drove the inspiration to create this card.
@Angry_Box, if I'm correct, you can't say "counter spells", since that's not actually defined. I think it would need to be some thing like "Spells you cast that counter spells or abilities can't be countered".
@Obidiah The Face Collector is amazing. I really love that you can use (Him? Her?) as a commander, it has so many different ways to interact with it and it has a really nice way to deal with opponent’s threats while a) taking them and b) buffing itself. There are a couple wording problems, but it seems to me that you did that intentionally so you could fit in the flavor text. I personally think it would be better to have the wording be correct (*beginning* of the end step, a *number* of +1/+1 counters) and just leave the flavor text out or put it below the bottom of the card as secret flavor text. I also think the first ability should make him tap. Seriously though, print this one out or something. I really want to play it as a commander or see someone else play it.
So, compared to the last card, this one seems kind of mediocre, but here it is. The first ability is meant to tactfully get rid of some of the opponent’s creatures so you can swing in, or you can just use it as a slow flicker.
@RandomFandom, cool idea. Only thing I would change is make it "Exile each other creature..." to make it more like modern card design. Ofc modern card design has been pretty abysmal recently so your call!
@Temurzoa, I love it Grammar question, tho: If the rules text says: "Ignore the rules text of spells and permanents beyond the first sentence." does it need to specify which players do the ignoring? Should it be worded like "Players must ignore the ..." or "All players ignore the..." or something? Not sure if that makes sense or if it's too nitpicky
Here's mine (I just watched a documentary called "Intelligent Trees", which is the inspiration for this card):
@NotTheCardSmith_1 The card's mana is a little off. You should have the colorless mana before the green mana. Following that, at the start of your turn doesn't really mean anything. You would have to specify, like "At the beginning of your upkeep..." Even if you do, adding mana at the start of your turn doesn't do anything, for the mana gets removed from your mana pool before you can use it. If you want to be able to keep the mana throughout the turn, you might want to word it like this: "At the beginning of your upkeep, add two {g}{g}. Until end of turn, you do not lose this mana as steps and phases end." With the second ability, you also need to reword it a little bit. I wouldn't be able to give you the best wording, but what I came up with was "Target player reveals their hand. You may cast and card revealed this way without paying its mana cost."
Taking cards from an opponent's hand is a little bit more of a blue ability, but adding mana is more green. I would suggest making the card both blue and green, as to not break the color pie.
As for the power level of the card, it is a little bit powerful. Just with the first ability, it would make an okay uncommon. Although, it is a mythic legendary. If you made it two colors, I think it might be fine.
Alright, here I have a that may need a little renaming, but follows the spirit of Kaldheim!
I simply think the power level is a little underwhelming of the Glyph. I think having flash doesn't really allow for any really great advantage on a 0/3 defender, even if you didn't have to pay 2! Perhaps if when it entered the battlefield, if it was foretold, it prevented the damage dealt by up to one target creature, or something. Or maybe even (if it was foretold) whenever a creature deals combat damage to it this turn you gain that much life! That way you can surprise them after they attack! And it still costs 3cmc total, which is a respectable investment I think! That's just the essence of what I see that could be done off the top of my head to add more strategic value to having flash.
This guy was the first iteration of a cycle I just put together for an artifact set I'd like to work on. The rest of the cycle is also on my page. I wonder and would love to hear someone's thoughts, if they like the card or think it's strong enough, too strong, or would want to play it in an aggressive deck.
As an additional cost to cast this spell, sacrifice four lands. At the beginning of your upkeep, choose one you have not chosen already: • Sacrifice a land you control if you cannot lose the game. • Destroy all creatures you control. {bull} Give this three -1/-1 counters and last strike. It might seem free however it is tracked by the GF FBI.
I removed all instances of you losing the game because I think they were a little bit unnecessary. Also, the text should not cross, so you might need to remove the flavor text. Finally, 8/8 is very powerful, even with all this bad stuff. Drop the P/T a little and change the mana cost to, maybe, {2}{b}{b}.
I don't have a card, so somebody can criticize my criticism.
I like both ideas, especially the rogue, but I think that boi (girl?) is just way too strong haha. I see it's legendary, but I mean Guttersnipe wasn't just messing around lol. It's pushed, and I wanna think it's like just *not pushed* enough to work with the extra R in the cost and legend status, but nnnnnnnnnnnnnnehhhhh i dunno haha. I wanna say, well Rotting Regisaur exists, but I think the issue is the nature of a red spell deck is pretty well-positioned and Regisaur has downside. I wonder what you think of my Battering Tortoise a few posts up cause of the similar positioning of the cards!
As for the Oath.. I think this one seems perfectly fine, but maybe underwhelming not in terms of power but complexity and it's likelihood of being a dead card. However I do find the flavor cool and the power is definitely there. I don't know if the effect jumps out at me as being exemplary on-color, but it's definitely not out of the question.
@proggy I like the card, and honestly, I don't see any problems with it. one question, though: why is there an izzet watermark if the set is new phyrexia?
my card: I've edited this a ton of times and can't settle on a design, so I'd like some feedback
@WarriorCatInAhat it seems balanced to me. I like how the first part feels Gruul, the second part feels Golgari, and the third part feels Rakdos.
I'm looking for some feedback on this one of mine, please. I was just listening to an episode of The Command Zone regarding board wipes, and they commented about how Gruul doesn't have any good board wipes. I thought it would be cool to take the card "Artifact Mutation" and tweak it to have Overload. Tana the Bloodsower was an elf who got abandoned in the woods and was raised by Saprolings ... and apparently she's not happy about it! lol
WarriorCatInAhat ah, it's simply that I like the "finished" look of the card with a watermark. My ideas are mostly just that, and the set symbol is just a placeholder.. whatever I think looks cool at the time until I have something more intentional XD
Hey I like the Saga though, I think it's really powerful but also seems to be costed really well so someone would want to play it in the right deck and is a great exploration of the Jund colors.
@TerryTags, it's debatable but I would make Tana's Vengeance be 1RG instead of hybrid because while Red can destroy artifacts, it can't create Saprolings (I think). Also I think it should be able to target your own artifacts for Gruul's sake. I think the wording should be like this:
Destroy target artifact. It can't be regenerated. For each artifact destroyed this way, create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.
@Temurzoa I think that Obilia is super interesting, especially with the synergy between the first and second ability, and the first and third ability, a thing which I think all good planeswalkers have. I think it's pretty hard to balance a two-mana walker, but you seem to have it in that sweet spot where it's not too powerful, but it's not the original Tibalt. You've earned a favorite from me.
@Ydoplus_of_Forduuath, fantastic card for a super friends deck. The flavor text is also really good and I wonder if you've made a planeswalker for Idda yet, if not, you should and make it similar to this card.
@Obidiah: The art looks real nice, I like the flavor. That card is very mana-efficient! You can tutor up four mana's worth of creatures every turn, for four mana, at instant speed, which allows them to block and bypasses counterspells. In addition, it's potentially very big for its cost and is an uncommon. In limited, if there's even a handful of mercenaries in the set, this would be a hugely powerful card.
With all that in mind, I think it needs some adjustments. Here are some options to pick and choose from: 1. Increase the mana value to 4 2. Increase the rarity to Rare 3. Remove the passive ability entirely 4. Increase the activated ability's cost (mana, pay life or some kind of sacrifice effect) 5. Add some additional restrictions to when the ability can be activated (opponent has lost life this turn, only at sorcery speed, etc) 6. Have the Mercenary cards enter tapped or put the Mercenary cards into your hand rather than the battlefield.
All that being said, I like the card, and it looks like it would be a lot of fun to play. With a few adjustments, it could be a balanced card.
@Suleman I actually really like the card. only problem is that "sacrifice" in the second ability should be capitalized. I don't see any other problems with it.
@TheGamingBolasChannel within this thread, in order to get feedback on a card, you must offer some feedback on the card which was before yours. You can go to that card and "favorite" it, which makes your fellow cardsmiths happy, you can tell them specific things you like about it, or you can give constructive criticism about things that you don't understand or like. Then, the next person who posts a card will do the same for you. Okay? At the time of my comment, the card before yours was by @WarriorCatInAhat, so please provide feedback, and then the next person who posts a card will give you your feedback. Happy smithing!
@WarriorCatInAhat A yes, making Blue white control even more enjoyable to play against. (sarcasm obviously) Still a very entertaining card design.
@TheGamingBolasChannel This looks good to me! I'd probably drop it down to rare and change the wording in the second ability to say "all graveyards and exiles" you don't need "players'". I also think emblems go into the command zone, so the first ability doesn't work.
@shadow123 The emblem ability is to punish your opponent for trying to stack emblems to power up their board state via this creature. I almost made it a legendary, but i think its better being a non-legendary
@TheGamingBolasChannel I know what you mean by that, but the first ability doesn’t work since Emblems don’t go to the battlefield. You’d need to say “for each emblem in the command zone” for that ability to work.
I honestly don’t think this warrants a mythic rarity because it has no keyword abilities, which essentially makes it a possibly big creature that is easy to remove. The card is also super dependent on your opponent’s deck to be good unless you’re playing superfriends, which will normally be in commander where you have a small chance of actually being able to play this.
That’s may reasoning behind the feedback. I hope this helps!
Hi @shadow123, I love your card! Just a few minor notes: On the last ability, you spell her name Hijordis, but the rest of the card spells it Hjordis, without the extra i.
I believe the text would have to read "attach all equipment you control" unless your intention was to attach your opponents' equipment as well.
Otherwise, I think this is a wonderful design, especially with the new Boros artifact-matters theme.
Comments
Here's mine. I would like some helpful criticism for this card to better word the ability.
Also just want to say that this art is awesome, really drove the inspiration to create this card.
There are a couple wording problems, but it seems to me that you did that intentionally so you could fit in the flavor text. I personally think it would be better to have the wording be correct (*beginning* of the end step, a *number* of +1/+1 counters) and just leave the flavor text out or put it below the bottom of the card as secret flavor text.
I also think the first ability should make him tap.
Seriously though, print this one out or something. I really want to play it as a commander or see someone else play it.
So, compared to the last card, this one seems kind of mediocre, but here it is. The first ability is meant to tactfully get rid of some of the opponent’s creatures so you can swing in, or you can just use it as a slow flicker.
https://mtgcardsmith.com/view/speed-reader
Here's mine (I just watched a documentary called "Intelligent Trees", which is the inspiration for this card):
I see no problems with mycorrhhizal network. it could be really interesting for a tribal or token deck. great card!
my card:
Taking cards from an opponent's hand is a little bit more of a blue ability, but adding mana is more green. I would suggest making the card both blue and green, as to not break the color pie.
As for the power level of the card, it is a little bit powerful. Just with the first ability, it would make an okay uncommon. Although, it is a mythic legendary. If you made it two colors, I think it might be fine.
Alright, here I have a that may need a little renaming, but follows the spirit of Kaldheim!
https://mtgcardsmith.com/view/battering-tortoise-2?list=user
This guy was the first iteration of a cycle I just put together for an artifact set I'd like to work on. The rest of the cycle is also on my page. I wonder and would love to hear someone's thoughts, if they like the card or think it's strong enough, too strong, or would want to play it in an aggressive deck.
Pretty unique idea.
https://mtgcardsmith.com/view/unfreed-spirit?list=user Made for a mystery box challenge
As an additional cost to cast this spell, sacrifice four lands.
At the beginning of your upkeep, choose one you have not chosen already:
• Sacrifice a land you control if you cannot lose the game.
• Destroy all creatures you control.
{bull} Give this three -1/-1 counters and last strike.
It might seem free however it is tracked by the GF FBI.
I removed all instances of you losing the game because I think they were a little bit unnecessary. Also, the text should not cross, so you might need to remove the flavor text. Finally, 8/8 is very powerful, even with all this bad stuff. Drop the P/T a little and change the mana cost to, maybe, {2}{b}{b}.
I don't have a card, so somebody can criticize my criticism.
Rate this card in the context of Diseases of Halaim and then out of that
https://mtgcardsmith.com/view/changing-chamber
There's a few wording mistakes in both the abilities, and the text often goes off the card, making it hard to read. You should fix those.
my cards:
second card made for @ThePhantomJoker 's Oath of the Hornguard challenge/saga/story thing
As for the Oath.. I think this one seems perfectly fine, but maybe underwhelming not in terms of power but complexity and it's likelihood of being a dead card. However I do find the flavor cool and the power is definitely there. I don't know if the effect jumps out at me as being exemplary on-color, but it's definitely not out of the question.
https://mtgcardsmith.com/view/ingenious-conduction-1?list=set&set=59664
maybe here's a card just to do my job! i always like to hear thoughts.
I like the card, and honestly, I don't see any problems with it.
one question, though: why is there an izzet watermark if the set is new phyrexia?
my card:
I've edited this a ton of times and can't settle on a design, so I'd like some feedback
I'm looking for some feedback on this one of mine, please. I was just listening to an episode of The Command Zone regarding board wipes, and they commented about how Gruul doesn't have any good board wipes. I thought it would be cool to take the card "Artifact Mutation" and tweak it to have Overload. Tana the Bloodsower was an elf who got abandoned in the woods and was raised by Saprolings ... and apparently she's not happy about it! lol
Hey I like the Saga though, I think it's really powerful but also seems to be costed really well so someone would want to play it in the right deck and is a great exploration of the Jund colors.
ohhhh okay
thanks for the feedback
I think that Obilia is super interesting, especially with the synergy between the first and second ability, and the first and third ability, a thing which I think all good planeswalkers have. I think it's pretty hard to balance a two-mana walker, but you seem to have it in that sweet spot where it's not too powerful, but it's not the original Tibalt. You've earned a favorite from me.
Anyway, here's my contribution:
https://mtgcardsmith.com/view/explore-the-multiverse
Here is my card:
The art looks real nice, I like the flavor.
That card is very mana-efficient! You can tutor up four mana's worth of creatures every turn, for four mana, at instant speed, which allows them to block and bypasses counterspells. In addition, it's potentially very big for its cost and is an uncommon. In limited, if there's even a handful of mercenaries in the set, this would be a hugely powerful card.
With all that in mind, I think it needs some adjustments. Here are some options to pick and choose from:
1. Increase the mana value to 4
2. Increase the rarity to Rare
3. Remove the passive ability entirely
4. Increase the activated ability's cost (mana, pay life or some kind of sacrifice effect)
5. Add some additional restrictions to when the ability can be activated (opponent has lost life this turn, only at sorcery speed, etc)
6. Have the Mercenary cards enter tapped or put the Mercenary cards into your hand rather than the battlefield.
All that being said, I like the card, and it looks like it would be a lot of fun to play. With a few adjustments, it could be a balanced card.
Here's my card:
https://mtgcardsmith.com/view/impostors-from-beyond
I actually really like the card. only problem is that "sacrifice" in the second ability should be capitalized. I don't see any other problems with it.
my card:
he's grander than before
Also, the card is located on my alt account TGBC_Battle_For_Rigo in the Siege of the Dead Continent set.
Nice work.
My card:
I honestly don’t think this warrants a mythic rarity because it has no keyword abilities, which essentially makes it a possibly big creature that is easy to remove. The card is also super dependent on your opponent’s deck to be good unless you’re playing superfriends, which will normally be in commander where you have a small chance of actually being able to play this.
That’s may reasoning behind the feedback. I hope this helps!
On the last ability, you spell her name Hijordis, but the rest of the card spells it Hjordis, without the extra i.
I believe the text would have to read "attach all equipment you control" unless your intention was to attach your opponents' equipment as well.
Otherwise, I think this is a wonderful design, especially with the new Boros artifact-matters theme.
My card: