Set Themes

I want to work on a set. I'm not quite sure what to work on as a set, though. Here are the options I had in mind. 


Option 1. Science

A group of Scientists do some bad experiments and the story unfolds from there. New R/U and B/R archetypes. 

Option 2. Hell-Type Plane

A spewing magma plane with lots of dangerous entities. (Demons, Devils, Dragons) A strong emphasis on pinging.

Option 3.  A New Ravnica

Ten new guilds. Much of the city destroyed. The new guildmasters have to desperately rebuild.....

Option 4. A Piece of My Mind

A new multiverse imagined by a planeswalker....who's nightmares are causing it to collapse..




Go to the survey and give your answers! Feel free to comment below! 
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Comments

  • Ok!  I voted!
  • Thanks! Good choice! (I was originally going to settle on that but then I felt too eager)
  • I voted as well
  • One week for responses!
  • Science is winning, definitely.....
  • What does everyone love about science....?
  • @TheDukeOfPork

    Probably because ~80% of the good things in life come from the correct application of the scientific method, and ~70% of the modern world's problems come from fools misusing it.

    Both sides of the coin are fascinating in their own regard, and a set that can focus on both at the same time can be monumental.
  • It says you voted twice @HeroKP (Also good point)
  • There's also a lot of branches in science. Chemistry, Physics, Earth Science, Biology... you get the idea.
  • I have to say, these all sound really intriguing! I cast my vote.
  • I mean, you could mix two of these ideas together, such as mixing 1 & 3, or 2 & 4.
  • @TheDukeOfPork

    Must have reloaded the page accidentally. Sorry.
  • Science is probably best option. The design space is....limitless.
  • If you do science though, you'll probably have to differentiate it from Strixhaven though.
  • Strixhaven wasn't super a "science" themed set. The closest we got was somewhat Witherbloom and Somewhat Quandrix, but both schools tended to veer toward Biology and Environmental Sciences, and each in a very specific flavorful way. There's plenty of ways to capture science in a set and MTG hasn't touched super strongly on many of them yet.
  • strixhaven wasn't "science" themed so much as it was "wizard school" themed
  • Witherbloom-Biology
    Quandrix-Mathematics
    Lorehold-Archaeology, psychology, etc
    Just saying biology is kind of a big part of science. And Izzet also takes up some space as physics and chemistry. A couple of sets have made scientific guilds, so you have to be careful with making it original.
  • I mean, Izzet portrayed a smaller amount of physics, so I think that's kind of the focus. Biology won't be huge, but Zoology will take part. I feel no need to introduce archaelogy. Horology will play a giant role in when the experiments start going wrong. Astronomy may be interesting. Psychology is another unexplored concept. Ecology could be a thing.....but I doubt it. 
  • I'm also thinking of having a legendary creature for each branch of science I introduce...but maybe I'm too eager.
  • @TheDukeOfPork I think Ecology can fold into Geology.
  • @FORFUN @TheDukeOfPork @SpellPiper2213 @feralitator @CS101 @WarriorCatInAhat @LordTachanka123 @Arceus8523

    I think what we need to do is plan out the development of this beforehand and rigorously - to make sure this project doesn't just die when the initial hype runs out.

    What I suggest must come first BEFORE WE DO ANYTHING else is 

    BRAINSTORM FOR ART.

    These kinds of illustrations are few and far between, so we need to get a database going. 
  • @TheDukeOfPork

    May I have your permission to set up a discord server for this project? The forums are great for getting in touch with the community, but now that we have the beginnings of a team, discord might be more efficient.
  • Everyone, here's a link to a communal drive folder where we can fold the art in for the time being: https://drive.google.com/drive/folders/1XeN8MkiUoDBcE8qe300j1ju2gt5tOpYe?usp=sharing

  • @TheDukeOfPork, I think a legendary creature, or possibly multiple for each branch would be a good idea, especially with the popularity in the Commander format.
  • Hero does gotta point.
  • Sorry to be jumping all over the place here, but I think that the mechanical theme of this set should focus around 

    ENGINES.


    If we go for a small size set of around 140 cards (which would have been advisable anyway because of the freeform nature of this project and, again, the lack of art), we can capitalise on this by shifting the focus of the experience to setting up specific synergies and combos rather than anything else.

    This would also allow us to bring some charismatic scientists to the forefront, incentivizing the imaginary player to make the effort and build around them, resulting in the sorts of wacky decks that would be fun with the mad science theme.
  • Also, @Arceus8523, you use MSE a lot, do you know if multiple people can work on the same set using it?

    If this is not the case, perhaps we're better off using mtg.design to assemble things. The problem with that particular service, however, is rigid art framing, though this can be circumvented in a pinch.
  • You technically can work on the same set by passing the set file around, but you can't edit an MSE set google docs-style 
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