Redeem the Realms!
Well, Adventures in the Forgotten Realms has come out.
And it seems to have forgotten a lot of stuff.
Top of my head, not having cards that use the Adventure or Party mechanics.
Worse, they have a lot of flavor fails. Doom Blade is a simple spell and the supposed 9th level spell the pinnacle of human magic - is just as easy to cast. Worse, a real PWK doesn't care what type of creature is and can kill many small creatures.
I call on everyone disappointed poor execution, things lost of translation, untrue to their basic origins, a flavor facepalm, or artless artwork to fix things.
Edit - accounts back up and links enabled, so examples of a a couple of classic D&D spells, one new and one redone: -
>
And it seems to have forgotten a lot of stuff.
Top of my head, not having cards that use the Adventure or Party mechanics.
Worse, they have a lot of flavor fails. Doom Blade is a simple spell and the supposed 9th level spell the pinnacle of human magic - is just as easy to cast. Worse, a real PWK doesn't care what type of creature is and can kill many small creatures.
I call on everyone disappointed poor execution, things lost of translation, untrue to their basic origins, a flavor facepalm, or artless artwork to fix things.
Edit - accounts back up and links enabled, so examples of a a couple of classic D&D spells, one new and one redone: -
>
This discussion has been closed.
Comments
So I try to look at the FR over multiple editions, and I admit I'm not that familiar with their current state.
I had commented over on r/mtgVorthos and it seems a lot of people had disappointments. I thought some might like to show how the would fix it.
I now my PWK is awkwardly wordy, and I have seen a couple of others I made it to represent the 1st edition one.
I just took a look at the 5E, for example, and it seems to have no limit as to what the creature can be, but it does have a hit point limit . So, the AotFR MTG card does not represent that well.
I don't doubt the current rules give lots of class options, but those 4 have, under one name or another, been the core classes from not just the beginning of the game, but the main archetypes of Sword & Sorcery in general. Most classes are just a specialized or uniquely flavored version of the four.
https://mtgcardsmith.com/view/ilgor-the-mind-flayer?list=user
https://mtgcardsmith.com/view/ilgors-cruelty?list=user
https://mtgcardsmith.com/view/mind-flayer-52
I made a version of the beholder's eye rays for another contest (dealing with legendaries - hence the legendary typing) that I thought would fit them before I learned that Wizards typed beholders as mainly black. (Link is embedded in the image.)