?! (Paradox Ruling)

I need a ruling on a custom card I made for JBYT_Unglued. What would happen if I played this?

http://mtgcardsmith.com/view/paradox-6
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Comments

  • You win because of the order you put the abilities in. The 'losing' effect triggers, it becomes a win, and doesn't become a loss because the 'win becomes a loss' was already checked for.
  • edited February 2016
    Near as I can tell, this card simply doesn't work at all. Or at least works as dudedaniel put it. If the previous effects read as replacement effects, it would likely create a loop with no end.

    Edit: Correction. If the first two effects read as replacement effects, it would cause you to win the game. Appropriate rule:

    614.5. A replacement effect doesn’t invoke itself repeatedly and gets only one opportunity for each event.
  • I'm an indie programmer, if that makes you trust me more.

    And no, I can't make a good Magic online.
  • edited February 2016
    Two replacement effects, the event is Win the game, Lose the game. You get to decide which replacement happens first, so you can use the first replacement and instead Win, Win, then you have to use the second one so it's Lose Lose. If you choose to start with the second replacement, It turns Win, Lose into Lose, Lose, and must be followed by the other replacement for Win, Win. It's your choice to win or lose with this spell.
  • edited February 2016
    @Biblio the card as it reads now doesn't cause a replacement effect. They key word(s) for replacement is(are) instead(as well as the lesser know can't or don't., such as in "players can't draw cards" or "permanents you control don't untap") Right now it's a triggered ability, which is unorthodox and a rules nightmare for a nonpermanent, much less an actively resolving spell.

    Edit: Also based on further review, the " lose" option is first and if the previous semantics of the ability being based on replacement effects stands, it would replace the lose with win with lose. You would lose>win>lose before you win>lose>win.
  • edited February 2016
    No, it's not triggered. Triggers are either step-triggers and begin with "At" this step, or conditional triggers so must start with "When" or "Whenever." It's missing the word "instead" which is the normal way to word such effects, but is definitely a replacement effect, beginning with "If." The event of Win and Lose is atomic, we just need to see how it's modified. If I play the card I am controller of these replacements and get to decide which is applied first. If the other is no longer valid for the newly worded event, it is not applied. In this case, both would have to be used so the ordering is determined by the player who controls the event. Remember, "When, Whenever, and At" for all triggers.
  • @Biblio1 is correct.
    That is all.
  • You lose the game.

    First, ignore the last line "You win the game". You proceed with the two last lines in printed order, and the first line will either win you or lose you the game, so in no case do you ever get to apply the second line (barring other effects like Angel's grace)

    Second, note that the two replacement effects are not available for you to choose from when replacing the first instance of "you lose the game".

    So when you would lose, instead you win, and instead you lose (then you stop applying the replacement effects because you can only apply each once.)
  • Wrong. The event is atomic. There's not some sort of stop-gap in the middle of the spell, like you do the first part then cast a counterspell before the second part happens. Spells don't work that way. Atomic = indivisible. The entire effect is considered and the entire spell must finish resolving including applying any replacement effects before anyone wins or loses. There's not some sort of interruption in between. You don't come to 1 line then stop everything and put in a replacement effect. The entire text is considered and replacements applied before any of it resolves. You don't try to resolve and replace only 1 line. Since these are on the card, they are self-replacement effects that must be applied before any external replacement effects can affect the event, which is "You lose the game. You win the game." Not two separate events, it's all one thing. It works exactly the same if those two lines are reversed so they say "You lose the game. You win the game."
  • ..."You win the game. You lose the game."
    Other than that, @Biblio1 is correct again.
  • @CrucibleOfHate Oh yes, thanks! Didn't notice I hadn't reversed the two at the end as intended.
  • Here's something to consider...

    According to several sources, if one person wins the game, everyone else loses...

    What the heck?! Does this mean everyone loses?!
  • edited February 2016
    @Tommia Actually, no. Regardless of everything else, if this causes you to win, everyone else will lose. If it causes you to lose, only you lose.

    And strictly speaking, they only lose in reality. Within the constrains of the game, they didn't lose. Otherwise Lich's mirror would stop your opponent from winning. Which makes no sense whatsoever.

    So, in the end, if you win, it's up to the people you're playing with to decide whether or not that means they all lost. The game is over, however.
  • @Biblio1 No, if a card says "Draw a card. Scry 2.", you don't get to do them in opposite order

    608.2c The controller of the spell or ability follows its instructions in the order written. However, replacement effects may modify these actions. In some cases, later text on the card may modify the meaning of earlier text (for example, “Destroy target creature. It can’t be regenerated” or “Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into its owner’s graveyard.”) Don’t just apply effects step by step without thinking in these cases—read the whole text and apply the rules of English to the text.

    Other relevant rules:

    800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who’s still in the game.
  • The paradox's secrets will

    never be known!!
    Never!!!
  • @fabiocbinbutter. Yes when actually -resolving- the event, you follow instructions in order. But you don't resolve line 1, then resolve line 2. It's an Event, and therefore atomic. You use the entire text, and apply any modifiers so it has a new text, then any more modifiers and has a new text. When all replacements have been applied, the effect is ready to resolve with whatever the latest new text is. 800.4 is not at all relevant. No one has won or lost the game in the middle of a spell that has not even resolved. The only way that can happen is if someone Concedes the Game, also known as Scoop. If you have a Platinum Angel [flying 4/4 You can't lose the game and your opponents can't win the game] both players at 4 life, and play Hurricane for 4. [XG, deal each player and each creature with flying X damage] The Hurricane text is the Event. You don't deal damage to each one separately and check for winning or losing. No replacement effects modify the text so it stands. The state-based check after the event shows both players at zero life and the Angel with damage equal to its toughness. So at the same time, both players lose the game, and the Angel is placed in the graveyard. The Angel won't let you lose while it's on the battlefield and its SBE is applied at the same moment as the You Lose SBE. In a duel your opponent loses first. In a multiplayer game, you also lost immediately afterward as a SBE so nothing can occur between the two losses (except Scoop).
  • For Tommia's spell, you have the text. Modify the whole text with either replacement of the caster's choice. Then modify the whole text with the other replacement. Use the latest version of the text as you resolve the spell. Following instructions in order, it will either be "You win the game. You win the game." or "You lose the game. You lose the game." I don't see why the concept is so difficult, but that's probably from spending over 20 years on Magic rules sites, 10 years as a professional MtG judge and 5 years as a professional game store owner/operator and tournament organizer.
  • You're still wrong... The hurricane example isn't relevant because those are SBE's (handled by rule 104.3b) and this is not (it is due to rule 104.3e, "An effect may state that a player loses the game.") It does not wait for the spell to finish resolving, it does not wait for state-based actions, it just happens in printed order during resolution of the spell, much like "Scry 2. Draw."
  • edited February 2016
    Also, replacement effects don't modify spell text, that's just ridiculous. They replace events.
  • edited February 2016
    All in all, it hardly matters how the spell works. And while I'm loathe to point out the glaring faults in the design of this card (mainly the needless "divide by zero" text) as a purveyor of the Unhinged/Unglued (have a mostly foiled Unhinged set and simultaneously working on collecting the holiday promos; also use them in a completely silver bordered EDH deck) this card design receives a very much needed 2 1/2 thumbs down.

    In order of how harshly I judge smithed cards:
    4. All else
    3. Artwork
    2. Templating
    1. Un- cards. (Un- cards are NOT senseless.)
  • RoFLMao @ 2 1/2 thumbs!
  • edited February 2016
    @fabiocbinbutter We've finally pinpointed the difficulty you're having in rules comprehension. Spell text absolutely IS an Event when it's resolving. Triggered abilities are also, when they're resolving. Combat damage when it's applied. State-Based Actions are performed as a single Event every time someone gets priority, so constantly throughout a game. If spell text weren't an Event, we would ignore ALL Replacement text for spells ALWAYS. This spell has two Self-Replacement effects which must be applied before any others. MTG Comp Rules Glossary "Event
    Anything that happens in a game. See rule 700.1." Rule 700.1 "Anything that happens in a game is an event." Self-Replacements: Rule 614.15. "Some replacement effects are not continuous effects. Rather, they are an effect of a resolving spell or ability that replace part or all of that spell or ability's own effect(s). Such effects are called self-replacement effects. When applying replacement effects to an event, self-replacement effects are applied before other replacement effects."
  • edited February 2016
    @Biblio1 Stop it with the condescending tone. And the narcissistic assumption that you're right and I'm "having difficulties."

    "Yes, a spell's text can cause someone to Lose the game.. but NOT IN THE MIDDLE OF RESOLUTION. It resolves fully, then the loss is applied as a State-Based Action"

    You just made that up and it's wrong. Show me the rule that says that a "lose the game effect" doesn't take effect until state based actions are checked. (It should be easy since the damage, poison, and draw losing conditions all state that explicitly) Or perhaps next you want to tell me that when a spell tells you to draw a card, you actually have to wait for state-based actions happen?
  • @biblio1 and @fabiocbinbutter To put the matter to rest, I asked the judges at: http://chat.magicjudges.org/mtgrules/

    This was the question (they wouldn't make a ruling on custom cards, so I had to modify the question)

    "better example i suppose. Its as close to what i want answered anyways. if s player controls cast through time (an enchantment that grants rebound to instant and sorcery spells you control) and proceeds to cast coalition victory, and has met the victory condition, when the spell resolves woukd you end thr game at the "you win the game" effect or would the spell continue to resokve (i.e. exiling to be Rebounded at your next upkeep)"

    This was the ruling:

    104.1. A game ends immediately when a player wins, when the game is a draw, or when the game is restarted.
  • This is why most win the game/lose the game effects are on permanents, not instants and sorceries.
  • @Biblio1 Also, just food for thought, state based ACTIONS are as follows:

    704.5. The state-based actions are as follows:

    704.5a If a player has 0 or less life, he or she loses the game.

    704.5b If a player attempted to draw a card from a library with no cards in it since the last time state-based actions were checked, he or she loses the game.

    704.5c If a player has ten or more poison counters, he or she loses the game. Ignore this rule in Two-Headed Giant games; see rule 704.5u instead.

    704.5d If a token is phased out, or is in a zone other than the battlefield, it ceases to exist.

    704.5e If a copy of a spell is in a zone other than the stack, it ceases to exist. If a copy of a card is in any zone other than the stack or the battlefield, it ceases to exist.

    704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.

    704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.

    704.5h If a creature has toughness greater than 0, and it’s been dealt damage by a source with deathtouch since the last time state-based actions were checked, that creature is destroyed. Regeneration can replace this event.

    704.5i If a planeswalker has loyalty 0, it’s put into its owner’s graveyard.

    704.5j If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “planeswalker uniqueness rule.”

    704.5k If a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “legend rule.”

    704.5m If two or more permanents have the supertype world, all except the one that has had the world supertype for the shortest amount of time are put into their owners’ graveyards. In the event of a tie for the shortest amount of time, all are put into their owners’ graveyards. This is called the “world rule.”

    704.5n If an Aura is attached to an illegal object or player, or is not attached to an object or player, that Aura is put into its owner’s graveyard.

    704.5p If an Equipment or Fortification is attached to an illegal permanent, it becomes unattached from that permanent. It remains on the battlefield.

    704.5q If a creature is attached to an object or player, it becomes unattached and remains on the battlefield. Similarly, if a permanent that’s neither an Aura, an Equipment, nor a Fortification is attached to an object or player, it becomes unattached and remains on the battlefield.

    704.5r If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.

    704.5s If a permanent with an ability that says it can’t have more than N counters of a certain kind on it has more than N counters of that kind on it, all but N of those counters are removed from it.

    704.5t In a Two-Headed Giant game, if a team has 0 or less life, that team loses the game. See rule 810, “Two-Headed Giant Variant.”

    704.5u In a Two-Headed Giant game, if a team has fifteen or more poison counters, that team loses the game. See rule 810, “Two-Headed Giant Variant.”

    704.5v In a Commander game, a player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. See rule 903, “Commander.”

    704.5w In an Archenemy game, if a non-ongoing scheme card is face up in the command zone, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that scheme card is turned face down and put on the bottom of its owner’s scheme deck. See rule 904, “Archenemy.”

    704.5x In a Planechase game, if a phenomenon card is face up in the command zone, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, the planar controller planeswalks. See rule 901, “Planechase.”

    As you can see, "if a player has won the game/lost the game" is not included. It happens immediately and ends the game. It does not wait until the next time a player would receive priority.
  • Ha! I win :P

    Ok so just for fun, let's say I had a 20/20 Marit Lage token, Mayael's Aria, Nefarious Lich, Forbidden Crypt, and no cards in my graveyard or library. This setup actually gets you a "lose the game,win the game" condition in one effect :)
  • In this case you would lose the game before the mayael win the game effect happened.
  • edited February 2016
    Assuming we have hit the upkeep and you haven't lost the game to any of the other conditions, you would "gain 10 life" which would be replaced by "draw 10/cards" further replaced by "return a card from your graveyard, if you can't you lose the game" (x10) and all that before you get to the "you win the game" on mayaels aria.
  • I pride myself on being a level 0.5 judge. I just don't have the time or the mentor to take the tests/judge events. Plus my LGS already has enough judges.
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