Costing these cards?
I've been on an Undertale kick recently, so I've been making cards. I'm not sure how to cost these three cards, but I feel pretty confident on their abilities. Could you give me some help?
About to make some more custom cards, but I want to make sure I cost them right. These are the three cards, and their abilities:
The True Knife
Legendary Artifact - Equipment
Cost: ? (much higher than equip)
If equipped creature's power is 1 or less, it gains Indestructible.
Otherwise, equipped creature gains +1/+0 for every +1/+1 counter on it.
Equip 1
Flavor: A blade sharp enough to cut worlds, or save them.
The Heart's Locket
Legendary Artifact - Equipment
Cost: ? (should be same as The True Knife)
If equipped creature's toughness is 1 or less, it gains Shroud.
Otherwise, equipped creature gains +0/+1 for every +1/+1 counter on it.
Equip 1
Flavor: A pendant to guard the darkest heart, or the purest.
Yeah, it's intentional that without counters and P/T over 1, it does nothing. It's just a pendant/knife.
The Fallen Child
Legendary Creature - Human (Child? I know, un-set, but it kinda fits)
Cost: (? Not sure even of colors...)
If you own The Fallen Child and it has been on the battlefield under your control this game, you may play it from any other zone for its mana cost.
Counters remain when The Fallen Child changes zones.
If a creature damaged by The Fallen Child dies this turn, put a +1/+1 counter on it.
P/T: 1/1
Meant to be fairly weak at first, but to grow absolutely devastating and be impossible to get rid of. When equipped with the above, happy fun times for all.
About to make some more custom cards, but I want to make sure I cost them right. These are the three cards, and their abilities:
The True Knife
Legendary Artifact - Equipment
Cost: ? (much higher than equip)
If equipped creature's power is 1 or less, it gains Indestructible.
Otherwise, equipped creature gains +1/+0 for every +1/+1 counter on it.
Equip 1
Flavor: A blade sharp enough to cut worlds, or save them.
The Heart's Locket
Legendary Artifact - Equipment
Cost: ? (should be same as The True Knife)
If equipped creature's toughness is 1 or less, it gains Shroud.
Otherwise, equipped creature gains +0/+1 for every +1/+1 counter on it.
Equip 1
Flavor: A pendant to guard the darkest heart, or the purest.
Yeah, it's intentional that without counters and P/T over 1, it does nothing. It's just a pendant/knife.
The Fallen Child
Legendary Creature - Human (Child? I know, un-set, but it kinda fits)
Cost: (? Not sure even of colors...)
If you own The Fallen Child and it has been on the battlefield under your control this game, you may play it from any other zone for its mana cost.
Counters remain when The Fallen Child changes zones.
If a creature damaged by The Fallen Child dies this turn, put a +1/+1 counter on it.
P/T: 1/1
Meant to be fairly weak at first, but to grow absolutely devastating and be impossible to get rid of. When equipped with the above, happy fun times for all.
This discussion has been closed.
Comments
Not sure what to color the first ability. Fallen Child colors as Bx. I see you also added skullbriars counter ability. He costed BG. Given the abusibility in commander of getting around the commander tax, He should probably cost cmc 4 or 5, two to three more than skullbriars since that is essentially what he is.
And about his effect: Just to prevent rules nightmares, you should change both abilities to work only in public zones. Don't actually put "public zones" on your card. Public zones are as follows: Battlefield, exile, command zone, graveyard. Otherwise, you could cast him from your library or hand. All in all, use the templating of Skullbriar as an example.
derp - You already can cast him from your hand a la normal cmc per the rules of magic. However, keeping track of counters in zones with hidden information (library/hand) would create rules nightmares.
More importantly, I'm not truly seeing the draw to these here. I could have a creature with multiple +1/+1's and this equipment (effectively doubling my attack) or I can just run a variety of cards that do that for cheaper and less set up. (Doubling season comes to mind.)
I'm not saying that your cards are bad here. Quite the contrary. I think they are good. I'm just asking for justification to move these up in rarity and for the "Legendary." Both together, I want to see a doozy of a spell. Something one would pop in a pack or see in a spoiler and think "HOLY S#:+!" Kinda like I did with The Chain Veil. (Not to say "make a Chain Veil", just give it more oomph if you want to justify the increase in rarity AND the Legendary supertype.)