Legendary contest!
Yo! So mesa's been alooking 'round MTG Cardsmith (Ok, I'll stop talking like Jar Jar now.), and I saw that, though people really seem to like making legendary creatures, there are almost no contests for them (besides for Cardsmith contests, but those don't count)! So this is a challenge to see who can make the most creative legendary!
Rules:
-Must be a Legendary Creature/Legendary Artifact Creature/Legendary Enchantment Creature
-Must NOT be broken or way OP.
-2 Entries per cardsmith
For bonus points (A LOT of bonus points, actually) make a story for the legendary!
Prizes:
1st Place: Followed and 3 cards favorited (Winner card and 2 cards of the winner's choice)
2nd Place: 3 cards favorited (2nd Place card and 2 cards of the Cardsmith's choice)
3rd Place: 2 cards favorited (3rd Place card and 1 card of the Cardsmith's choice)
Enjoy, and Happy Smithing!
Rules:
-Must be a Legendary Creature/Legendary Artifact Creature/Legendary Enchantment Creature
-Must NOT be broken or way OP.
-2 Entries per cardsmith
For bonus points (A LOT of bonus points, actually) make a story for the legendary!
Prizes:
1st Place: Followed and 3 cards favorited (Winner card and 2 cards of the winner's choice)
2nd Place: 3 cards favorited (2nd Place card and 2 cards of the Cardsmith's choice)
3rd Place: 2 cards favorited (3rd Place card and 1 card of the Cardsmith's choice)
Enjoy, and Happy Smithing!
This discussion has been closed.
Comments
http://mtgcardsmith.com/view/arell-fulgurmancer?list=set&set=5540
Arell was 15 years old when Jyn (http://mtgcardsmith.com/view/jyn-young-elf-prodigy?list=set&set=5540) found her, trying to steal the kingdom's treasure for her boss Krenko (Yes, that Krenko). He took her with him to find the sliver Hivelord, looking for the Hedron of Conflict (http://mtgcardsmith.com/view/hedron-of-confilct?list=set&set=5540), the only way to save his friend's homeworld of Mirrodin. She came with him, later joining him in his other adventures.
You do not need to make the cards in the story (I just already had them made), but it will grant you bonus-bonus points.
http://mtgcardsmith.com/view/ardrusa-darkness-void
Ardrusa used to be the planeswalker Tur-El, A Paladin of the Plane Elrauh (my creation, will add to comment once created.) He went to Zendikar to help battle the Eldrazi, and found the Corrupted Hedron (will also be added later.) Curiousity got the better of him, and he touched it, allowing the powers of the Eldrazi to flow into him. He changed into an Eldrazi, becoming stronger than Ulamog, Kozilek, and Emrakul combined. Although an Eldrazi, he still has some control over his Eldrazi form at times.
Location: Dominaria, unspecified
Jangle was never quite like the other goblins in his Warren. Rather than violence, he turned his talents towards music. Normally this would not have been a problem, as the War Drums always were always in need of fresh talent, but the percussive instruments never really appealed to him. Something was missing in his life.
One day while out foraging he heard a melody quite unlike the tattoo he had been taught to beat into the War Drums. He followed its sound until he came upon a travrler, not quite unlike the tribe of humans that his Warren were constantly at war with. "How could such foul creatures create such beautiful sound?" He wondered. Suddenly a twig snapped underfoot, alerting the lone traveler to his presence. Abruptly the sweet music stopped and the man drew a dagger, it seemed almost from the instrument himself. Jangle tried to tell the stranger that it was alright, that he rather enjoyed the music but by the whistling of the dagger past his ear, he assumed the guttural message didn't get through.
His instincts kicked in and he launched into the human scraping and slashing with his claws, as he remembered to do in the early days before he became a drummer. Before long, Jangle was covered in deep crimson, as was the offending human. Somehow Jangle had come through the fight unscathed, save a bruise on his soul. Here he had killed the man that created such a beautiful rhythm. Jangle grabbed the stringed instrument from the bards body and began to strum. It did not sound anything like what the man had produced, a jarring abrasive sound. Still, such a sad melody befit the death of the man, and Jangle vowed to practice until he managed to reproduce the melody he had heard before.
Upon returning to the tribe with his instrument, the instrument of the humans, as his tribe called it, he was given the choice to destroy it or be forever exiled. Remembering his oath, he chose exile and to this day roams the land, seeking perfection of the song the bard used to play.
(Sorry if this seems rushed. Given the time and motivation, I will refine it at a later date.)
(Story in the comments)
http://mtgcardsmith.com/view/falbethos-fiery-maelstrom?list=set&set=2718
http://mtgcardsmith.com/view/garruk-primal-zenith
Garruk grew up in a city in a plane named Allabar, where knowledge was power and savagery was a sign of weakness. Basically a Jace plane. Despite Garruk's wishes to research the extinct wild, he worked as a scholar for a prestigious mage known as Iounara.
One day, Garruk discovered hiding in a pile of trash what appeared to be the last wild creature on Allabar, a beast which he promptly hid in his living quarters. After a month of unsuccesful attempts, Garruk finally forged a bond with his beast, becoming the first beastmaster in centuries. But when his beast escaped his house and rampaged through his master's study, Garruk was powerless to prevent Iounara from killing his beast.
At that moment, his spark ignited and he freed all of the animals in the city from their docile bonds. As Garruk departed his despised home plane, the city abruptly fell into chaos as unfettered animals laid waste to Allabar.
Nagily is an naga on the plane of Zeliks. Born in the Vegasa gorgon high leagues as a servant for Queen Medonsa as well as her brother Nagis. While Nagis kindly accepted the offer by his rulers, Nagily HATED it. She wanted to kill Nagis for doing such a thing but she had no choice thus also given the name "servant of stone" but she more or less did a horrible job on all missions asides from the justice activities where she got to expose peoples secrets that was her favorite. One day the dragons from the west continent (Their mortal enemies) invaded so she of course wasn't supposed to do anything she would watch as the queen turned half the army to stone while requiring Nagis to transfer Medonsa's power to him so he could freeze the rest. While the battle was being fought Nagily snuck out of the palace to talk to Dragonlord Foroz (The leader of the dragons) she told him EVERYTHING, Medonsa saw this and was scared half to death Nagily then told Medonsa that she lied to Nagily being enslaved by her so her last word before Medonsa died was "Keeping secrets is a lie to me."
story in the comments. (as well as the flip)
It's gonna be hard to decide which one is best! I will decide when this contest ends, depending on the number of entries. I will end it for sure by the end of Feb.
I will do that too, though XD
Georges Batroc served in the French Foreign Legion where he mastered the art of savate. He trained endlessly, becoming one of the greatest athletes in the world. His fighting style incorporated gravity defying feats, earning him the nickname "The Leaper." He was recruited by AIM to steal advanced scientific devices for them, which task pitted him against Captain America. Batroc was pleased to have the chance to fight the legendary hero, aspiring to become his greatest opponent, but lost repeatedly in successive combats.
Hank McCoy's father was exposed to radiation during a meltdown while working at a nuclear power plant. Hank was born with unusually large feet and hands and an extremely high I.Q. He was nicknamed The Beast due to his irregular proportions, but had a genius for the sciences and mechanics. He attended an academy for mutants and earned a degree in biophysics while fighting on a regular basis to save the world from various threats. A later experiment would give him a secondary mutation of blue fur and claws, making him look like a Beast literally.
Leader of the Sungear Militia, Evus began his life as a lawman in a small village in the south of Sharadish where the worst thing he had to worry about was the occasional bandit raid and wild beasts picking off livestock. After the Iralesh Collective invaded his home Evus was forced to flee gathering up what was left of his people in the mountains nearby. Swearing he would provide a better life for his village after failing to protect them from the invading constructs he started the Sungear Militia and began recruiting anyone who had a grudge with Iralesh and wasn't looking to destroy everything like the Wastestorm Raiders. His small mountain settlement quickly evolved in a war camp with raids on Iralesh occurring weekly. Evus was also the one who brought Nala Paldius (http://mtgcardsmith.com/view/nala-paldius?list=set&set=2383) the technomancy savant and saw her potential as an ally and weapon against Iralesh. However he would find that Nala would be difficult to control as she didn't have the patience for strategy and would rather leap into the fray and improvise a way to win.
Currently Evus is stocking up weapons and gear for a final attack against Iralesh to hold the city hostage and demand they demilitarize and release their annexed territories.
http://mtgcardsmith.com/view/ghran-son-of-deception?list=set&set=4947
Ghran is the Son of Phenax, the ancient God of Deception on the Plane of Theros. Ghran grew up hating his father, for he never knew if he was telling the truth or lying for his own gain. Ghran wanted, more than anything, to be completely different than his father, but he could not change what was in his blood. When he came of age, he acquired a job recruiting for the Akroan legion. But Ghran soon discovered that he had a certain love of money. So one job was not enough for him. He secretly started working for Xenagos, a Satyr recruiting an army for some sort of revolution. He began using the magic that was in his godly blood to wipe the minds of his Akroan recruits, then recruit them to Xenagos. This way, he got paid twice for only one recruit. However, after losing almost a whole century of soldiers, the Akroans deduced that Ghran must be working on the wrong side of the law. Soldiers approached Ghran to bring him to prison. But Ghran had been holding deception magic inside of him for his whole life, and now he let it loose. The entire Akroan city block erupted into chaos, everyone seeing something terrifying in what was truly a normal object. Ghran escaped, and soon, the entire chunk of the city was ruined and it's denizens killed. Ghran took refuge in an old abandoned Dryad's hut in the forest of Nessia, and remade it into his own private agency. Xenagos approached him and struck a deal with him to use his magic to recruit more to his cause. Ghran accepted, and even now with Xenagos slain, Ghran continues to use his deceptive magic to forcibly recruit people to various causes. And he remains extremely rich as well. What started as a Dryad hut is now a rambling mansion. What can he say? Deception is in his blood.
Thank you for reading this! I hope you enjoyed it and the card!
http://mtgcardsmith.com/view/astra-silent-observer
Plane: Delrea
Born as the head astronomer Inyan's daughter, she has always been curious about stars and universe, helping her father with observations at the Or Lygad observatory. One day, Inyan calculated that a terrible disaster is about to happen, so he spread the horrifying message all over Delrea. Other scholars and all habitants of the city near Or Lygad didn't believe him and sentenced both Inyan and Astra, who was convinced that her father is telling the truth, to death for spreading panic. Inyan sacrificed himself to cast a spell, which could save Astra, but she had been burnt at the stake. In the end, the foretold massive calamity destroyed most humans, animals and other creatures. The spell Inyan had cast wasn't powerful enough to cheat death, but Astra still gained immortality – her spirit now lives in the observatory, unable to tell what catastrophe is responsible for Delrea being the plane of ancient ruins and lost civilizations.
http://mtgcardsmith.com/view/nara-the-everlasting-tune?list=user
Nara is the guardian of Conamr, a plane where the world had TOO much energy surging within the world which caused awful things such as
:Murder sprees
:Riots
: Extreme Planer Heating
: Countless Suicide
: Unholy Angels
: And so much more
The five keepers of reality, Nara, Snigia, Fatiku ,Naida Yarden, and Esra made one choice to decide that fate of Conamr, They created the spell called Last Sound and put it to work what it did is made everything blank everything was just their shadows but shaped in light. the world was at peace and was at medium energy but then something terrible happened one night the Last Sound targeted Naida Yarden which then her spark ignited and left Conamr to rot. with one of the keepers of reality gone forever Last Sound targeted the rest Snigia Fatiku and Esra all of them dead. Though something strange happened it didn't target Nara even thought all of the colors of mana except white were not bounding the spell to Conamr, Nara flew away far from the Last Sound to what was the ruins of the tallest mountain in Conamr, Mt. Egra she saw much like everything else on Conamr it had turned to dust due to Last Sound Nara was shocked because an eldrazi titan was locked in the mountain, she found the titan Gexonax turned to light. Nara played a small tune of grief with her harp for that song was the last sound of Conamr.
Not much of a story to tell about him other than he was a witness to Dominaria's fall and was an admirer of Venser. Raziki was a master of his craft and spent his years perfecting time magic before delving into illusions and cryomancy as a hobby. When he was ready to depart the fallen plane, Raziki left behind a hidden archive that reveals his secrets to one that can unlock it. No one knows where he disappeared and he became a myth. Some say he created a fortress within the realm of time itself and is awaiting his time to return or to one that needs him most. Others say he was a fool and is imprisoned in a rift of time, never to return. Only the brave venture to unlock the myth, only those who deemed themselves worthy of finding Raziki are the ones who will know his secret.
Maysia was born in a poor family in the plane of Regatha. And as such, had to grow in conditions of extreme poverty and famine. Her parents had to work like, almost not figuratively, slaves for the order of Heliud in the streets of Regatha trying to make a bit of money to be able to at least feed their daughter's mouth, even if it meant for them to starve. While her parents were away, little did they know their daughter wandered the streets to help them make some benefit, was it to ask for a bit of money to wanderers or to help people in need for the same cause. But the world isn't pink and she was the one to know it the best. Because of her beauty even as a young child, many times the darkest of the souls forced her into illegal intercourse. But this did not stop her from still trying to help her two poor suffering parents. As years passed by, she had to work entertaining thirsty soldiers and guards. And even as strong as she had become, sometimes it still failed her. During all those years, she had been training to become a pyromancer, her dream since she saw the creation of Keral keep, in honor of the planeswalker Jaya Ballard. The fate turned for her the day she had been caught stealing a slice of bread, the Order of Heliud took her to the purifying fire, as what she had lived and done was considered a sin. But unluckily for them, she had survived. As she grinned at them with tears rolling down her eyes, she fired a salvo of burning flames at them, bowing down before her pure heart, she delivered them from their sins. As the monks from Keral Keep saw the immense pillar of flames, they ran down the mountains to rescue whoever was in danger. Only to find, their new Abbot that they now honored, Maysia.
Side note
This, is, uuh...bad in my opinion. I haven't read the purifying fire so there's prooobably tons of mistakes and probably typos, yeah, probably a lot. But yeah I'm bad at writing and imagining stories and english isn't my main language although I sort of fluently speak it. Hence why I have a relatively limited vocabulary. Anyways, had fun writing this more mature story Hope you like it
qBv <-- Swag ":v"
http://mtgcardsmith.com/view/nami-the-misleading-siren?list=user
Also, @Sylux, your creature's story is one of the best posted here yet. I love how you made it mature-like. I couldn't tell at all that English isn't your main language (But that might be because it ain't mine, either )!
The Blood Knights were easy enough. Though their lust for bloodshed is nigh instinctual, they are a surprisingly pragmatic order, if one could call them an order at all. The Silver Knights were won over easily as well with the promise of peace so close at hand. The Black Knights took a bit more work - the power to be had with the unification of the causes was hard to resist, but I had to convince them that they would be getting the best deal of all. All said and done, not an impossible deal when their idea of power is so narrow. All that was left then was to rally the White Knights - the hardest feat yet to be sure. But if was successful, with our causes united, I knew we could finally overthrow the oppressive wizards of the azure city after so many decades.
- Kazem's Memoirs