The More The Merrier

The challenge here is to make a card with "A deck can have any number of cards named [CARDNAME]." It can be any card type or color is okay, although legendaries might be unfeasible. Contest ends Wednesday.
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Comments

  • edited April 2016
    This spawned one of my favorites as of yet.
    http://mtgcardsmith.com/view/fragmented-hallucination
    Edit: heavily reworked and reentered.
  • I hate using cards which I did not make exclusively for the contest (also don't know if it counts), but here you go:
    Æther Coincidentals
  • Here is mine... Just in the nick of time!!!
    http://mtgcardsmith.com/view/torture-rats
    It's from a challenge to select two cards at random from Gatherer and mash them up... In this case, Plague Rats and Torture.
  • edited April 2016
    Haha, you may have put that in the wrong place @Corwinnn.

    I totally said nothing!
  • The forge screams in protest,
    yet I hammer on
    to conform the iron
    to a mind long gone...
    http://mtgcardsmith.com/view/eldritch-monolith
  • Thought I'd take on the challenge of legendaries being unfeasible:

    http://mtgcardsmith.com/view/the-nth-experiment
  • @Faiths_Guide... If we don't tell him, maybe @Beeswax won't notice! (it really is in the right spot though!)
  • I'll start judging today around noon.
  • edited April 2016
    Remade version of The Nth Experiment (if it's not too late!!)

    http://mtgcardsmith.com/view/the-nth-experiment-1
  • Illegal submission:
    Fraudulent Trap

    (sorry, it just had to happen)
  • Am I too late to enter? If not, I'd like to enter Stormshock.
  • I probably missed it but I'll enter anyways:

    http://mtgcardsmith.com/view/army-of-ghosts-2
  • I definitely missed the deadline but here one is:
    http://mtgcardsmith.com/view/spell-of-blessed-eternity
  • I have a lot of stuff to do right now (it's tech week, I spent fourteen hours in a theater today), so it'll get judged when it gets judged. If you're in by the time I post (tomorrow morning, if I'm feeling lucky?). Keep the awesome entries coming, and feel free to remake anything you like!
  • edited April 2016
  • @M15CardMaker
    http://mtgcardsmith.com/view/deaths-gamble-1
    Death's Gamble is a really interesting concept, and it seems fairly balanced, but it's a little bit of a catch-22. If you've stacked your decks with enough Death's Gambles to make the card draw reliable, there's very little room for a win condition, and if you have enough topdeck manipulation to get fewer copies to the top reliably, you could just be using that to dig for your win condition, instead. If you're devoting 50% of your deck to a certain card, it should be able to win the game for you.

    @Faiths_Guide
    http://mtgcardsmith.com/view/swirling-memories
    Swirling Memories has some of the same issues as Death's Gamble: it's not going to win you the game, and with the amount of effort you're putting in, it needs to. You have to dump a truly staggering amount of resources into it before it starts outpacing even basic cards like Divination, and even once Swirling Memories starts drawing you cards, each one refills your hand, making subsequent ones less useful.

    http://mtgcardsmith.com/view/mystical-bloom
    Mystical Bloom is interesting, but ultimately I think a little too weak. I just don't see a reason to play them over the Ravnica signets, which are marginally more expensive, but produce a net profit of mana from the turn you play them. It also has the issue with Death's Gamble and Swirling Memories: your deck has to be so packed full of card draw/ramp that there's not much room for something to draw/ramp into.

    http://mtgcardsmith.com/view/glyphstone-shore
    Glyphstone Shore is my favorite of your four entries. It's a ramp card, but unlike Mystical Bloom, it doesn't take up spots in your deck that should be occupied by things to ramp to. It might go better in an artifact-based deck which can use the colorless mana you get for the first few turns freely, but anything with some mana rocks can do fine with it. I might have it enter untapped, though: the restriction of colorless mana is already pretty harsh.

    http://mtgcardsmith.com/view/fraudulent-trap
    I would run Fraudulent Trap as a freebie Flame Wave in a mill deck. It basically only has that abuse case: Relentless Rats decks are pretty rare, and red has better access to both spot removal (Roast) and boardwipes (Blasphemous Act).

    @Flatfish
    http://mtgcardsmith.com/view/aether-coincidentals
    First of all, Aether Coincidentals is super cute. I like the design, and it would make a fun and powerful deck (Training Grounds pls). The only problem that I see is that if you shuffle a bunch of copies in, even if you replace them, they won't get any of the +2/+0s that come before them (which is fine) and they won't have haste (which is more problematic). It turns it from a swarmy army of hopped-up fliers to more of an alpha-strike juggernaut thing, where you trick out one Coincidental and pump it up with all the others. It might work a little better in red (because it could have haste then, and the +2/+0 is pretty red already), although it's fine in blue.

    @Gelectrode
    http://mtgcardsmith.com/view/thraben-rabble
    I love the flavor of Thraben Rabble, and the flavor text is great, but I think the card is just way too weak. Metallic Sliver is half the cost, and it has all of the magic and wonder that comes along with the Sliver type. A deck could have as many of these as it wanted, but I just don't see what it would do with them.

    @Creeper333_
    http://mtgcardsmith.com/view/faceted-jewel
    I like the idea of Faceted Jewel, but I can't think of a situation in which you'd need more than one of it. If I have one creature that can block a bunch and is indestructible, I have no use for other ones that I happen to draw.
  • @Tomigon
    http://mtgcardsmith.com/view/taunt-of-the-clown-2
    I can say that I love this card's flavor, but it does have its problems. I would absolutely run it, but I would run it primarily as a slightly better version of Brainstorm: three cards and shuffle two in is just too good to pass up. I just can't see a scenario in which you'd need that much countermagic unless you're running some sort of wacky stall deck with Forced Fruition.

    @ArienStorm
    http://mtgcardsmith.com/view/spell-of-blessed-eternity
    Spell of Blessed Eternity is a lot, and it's a little bit complicated. It's a great stall card, but as with other cards like this, if you're devoting a third of your deck to this card, it should win you the game, and this can't do it on its own. The power level of the last ability is also a little worrying: 5 of the first 7 Spells you cast will destroy a nonland permanent, which is pretty terrifying. It's also worth noting that the 'multiple of three' and 'prime number' effects are red and black/green, respectively. That said, I like the idea of changing effects based on how many copies are in your graveyard: a very original composition.

    @Freezeblast
    http://mtgcardsmith.com/view/army-of-ghosts-2
    I'm a big fan of bleed mechanics, so well played with this one. It does go infinite once you have eight of them, and that's not too hard with Thrumming Stone, Stain the Mind, or Cranial Extraction. Maybe if you could exile N ghosts on the battlefield to get N ghosts from your graveyard?

    @galaspark
    http://mtgcardsmith.com/view/westvale-worshipper
    Again, love the bleed mechanic (although the way it's worded, you end up with 0 net life). It might be a bit too fast, though: once a Worshipper hits the table, your opponents have three turns to kill you or some of them. A very solid concept, though, and great flavor.

    @cadstar369
    http://mtgcardsmith.com/view/stormshock
    On its own, it's basically a little bit stronger than Needle Drop. There's not a lot to say here: it's a solid, utilitarian card. The only problem that I see is that I'm not sure why I would need that many copies of a quotidian burn spell outside of a Storm deck.

    @MarhyX
    http://mtgcardsmith.com/view/deep-woods-guardian
    As written, this triggers off of Forests (or other basic lands and what-have-you), making it a 1/4 mana elf for 2G. This isn't necessarily a problem, and it's very elegant design, but it's not going to win the game on its own. Could be a lot of fun in an Avenger of Zendikar deck, since your mana elves will start eating attackers alive.

    @LazarusMTG
    http://mtgcardsmith.com/view/fungal-infestation
    Fungal Infestation is an interesting card, and I like infest (although why don't you just use -1/-1 counters?). It quickly devolves into 'nobody can play creatures': It's Blowfly Infestation cranked up to 11, which isn't necessarily the healthiest. If you just have a token generator like Bitterblossom out, you can get another copy every turn and just toss the rest of the counters away on an invalid (dead) target if you have nothing to lose.

    @Corwinnn
    http://mtgcardsmith.com/view/torture-rats
    First of all, I love the art (Skaven are the bomb). It's a spammy card that costs four mana, which means you'd need something like Locket of Yesterdays, Thrumming Stone, or Bloodbond March to get most of them out. That said, I love the reverse-Outlast effect, and I think it works well in flavor. It's a little slower than Relentless Rats decks, but it makes up for that by having the capacity to end board stalls very effectively.

    @Aech
    http://mtgcardsmith.com/view/eldritch-monolith
    "Lose the game" mechanics are always finicky. I absolutely love unearth, although I might call it Excavate (since Unearth is already a thing from Shards). I think it's not necessarily OP, although I'd probably go for Thrumming Stone or Traumatize into Empty the Vaults rather than hard-cast all of them. I'd have to play a few games with it to get a sense of its actual power level, to be honest. Also, I love that flavor text in the above post more than words can convey.

    @Lujikul
    http://mtgcardsmith.com/view/fragmented-hallucination
    I like the flavor of Fragmented Hallucination, but I still think it's just too slow. Hexproof is nice, sure, but in this kind of deck you're worried about boardwipes, not targeted removal. I just don't see a reason to run this over Relentless Rats, which are many times faster and do basically the same thing. It's fantastic flavor, and the crunch is faithful to it, but 'slow creeping horror' isn't a type that makes a super effective Magic card.

    @Animist
    http://mtgcardsmith.com/view/the-nth-experiment
    I said that legendaries would be hard, but you took that challenge and just ran with it. I love the oh-so-squishy Simic flavor, and the iterative process is incredibly cool in flavor. The only thing I would worry about is that you'll only have the one threat at a time, and it doesn't have trample. It's not super vulnerable to removal (since you can just recast it stronger), but even basic stall cards like Fog Bank stop it in its tracks. There's some tech that works pretty well with that: Rancor is a good example since you can reuse it, and equipment like Whispersilk Cloak is a slightly more expensive option. It's also worth noting that this goes infinite with Bloodbond March and something like Blood Artist. Moving past that, you went above and beyond with this challenge, and created a thing of squishy, squishy beauty. You, sir or madam, are the winner! Yaaaay!
  • @Beeswax

    Thanks for the cool challenge and the feedback! Hadn't thought about Bloodbond March - thanks for that.

    Would be cool to get your thoughts on which version is costed appropriately, 2cmc or 3cmc. I'm kinda torn between them. Thanks.
  • edited April 2016
    Thanks for the challenge and comments!
    I edited my card to put "If that spell is countered, " clause two hours ago, but I think that was too late. Hahaha.

    Congrats Animist! :D

    Oh, the link to Animist's card goes to old version of his card.
  • Thanks for the great feedback and fun (quick!) challenge!
  • and Congrats to @Animist for winning!!
This discussion has been closed.