Multiplayer Mechanic Contest #1 - Switcharoo
Background
I'm a big fan of multiplayer games, and particularly the politcal dynamics that can arise. I have a few mechanics that I've designed for multiplayer, and I want to run a short series of contests to get everyone's takes on my mechanics. The first one is Switcharoo, a zany ninjutsu-like combat mechanic for multiplayer.
Qualifying Cards
- must be balanced
- must be templated/worded correctly
- must directly use or clearly interact with the mechanic defined below
Mechanic - Switcharoo
" Switcharoo {cost} " is an activated ability that may appear on creatures. It means "{cost},{t}: Remove target attacking creature you don't control from combat and replace it with ~this~. You still control ~this~."
Essentially, you can temporarily swap your creature in for one of your opponent's attacking creatures.
Possible uses include:
- evasion (swap an opponent's unblocked creature to hit another opponent with your creature)
- removal (swap an opponent's blocked creature to kill a creature that is blocking it)
- damage prevention (swap an opponent's unblocked creature to deal less damage to yourself)
- hopefully other things I haven't thought of
Example: http://mtgcardsmith.com/view/moonlit-steel
Contest Rules
- Max 1 entry per cardsmith
- First 12 entries all receive feedback
- My judging criteria are creativity, mechanical elegance, and flavor. For this challenge, the emphasis will primarily be on mechanical elegance, and secondarily on creativity, and finally flavor.
- The prize for 1st place is a card designed in your honor and 3 favorites.
- The prize for 2nd place is 2 favorites.
- The prize for 3rd place is 1 favorite.
- Entries end Saturday, May 28th. Prizes awarded Sunday, May 29th.
I'm a big fan of multiplayer games, and particularly the politcal dynamics that can arise. I have a few mechanics that I've designed for multiplayer, and I want to run a short series of contests to get everyone's takes on my mechanics. The first one is Switcharoo, a zany ninjutsu-like combat mechanic for multiplayer.
Qualifying Cards
- must be balanced
- must be templated/worded correctly
- must directly use or clearly interact with the mechanic defined below
Mechanic - Switcharoo
" Switcharoo {cost} " is an activated ability that may appear on creatures. It means "{cost},{t}: Remove target attacking creature you don't control from combat and replace it with ~this~. You still control ~this~."
Essentially, you can temporarily swap your creature in for one of your opponent's attacking creatures.
Possible uses include:
- evasion (swap an opponent's unblocked creature to hit another opponent with your creature)
- removal (swap an opponent's blocked creature to kill a creature that is blocking it)
- damage prevention (swap an opponent's unblocked creature to deal less damage to yourself)
- hopefully other things I haven't thought of
Example: http://mtgcardsmith.com/view/moonlit-steel
Contest Rules
- Max 1 entry per cardsmith
- First 12 entries all receive feedback
- My judging criteria are creativity, mechanical elegance, and flavor. For this challenge, the emphasis will primarily be on mechanical elegance, and secondarily on creativity, and finally flavor.
- The prize for 1st place is a card designed in your honor and 3 favorites.
- The prize for 2nd place is 2 favorites.
- The prize for 3rd place is 1 favorite.
- Entries end Saturday, May 28th. Prizes awarded Sunday, May 29th.
This discussion has been closed.
Comments
I dunno about this...
http://mtgcardsmith.com/view/arhanian-pilferer
I tried to reword the card so certain restrictions didn't inhibit the card. Thanks to @Faiths_Guide for mentioning something about it. I still think there's a timing issue with how I worded it though. I don't know...
A little help guys?
http://mtgcardsmith.com/view/hired-assassin-7
This comment isn't blocked? I can't comment on some other threads.
Edited :
Never mind this comment. I don't know what happened.
1 - The MtG rules don't allow for a creature to attack in the turn that is not its controller's (The only card to do this is silver-bordered.) I think the ability needs to have creatures switch their controllers.
2 - In current wording, it removes a creature from combat before it is replaced. That means both creature do nothing in that combat.
3 - You say "temporarily swap", but the ability doesn't say when the effect ends.
I have two alternate ideas:
"Target attacking creature becomes a copy of this creature until end of combat. This creature becomes a copy of that creature until end of combat. This creature is treated as though it was that creature."
or
"You gain control of target attacking creature you don't control until end of combat. Its controller gains control of this creature until end of combat tapped and attacking."
But I'm not sure if these are right. Sorry if I was wrong.
And for point 2, "and" is different from "then". The remove and replace is one action
She is actually a little more one sided than I thought.
Still takes a bolt to the face and dies though...
Can I entice anyone else into making a Switcharoo card?
What will Multiplayer Mechanic Contest #2 be? I'm hoping it will be Belief as seen on Trust.
First the comments, then the winner.
@starwars05 - Great art. I like the use of both Switcharoo and Ninjustsu. Although the abilities are mechanically different, they both synergize well with the other abilities on the card, so it was a nice inclusion. There were a couple of templating issues, and I think the first line (shroud & first strike) could have been removed to shift the emphasis toward the sneaky abilities. In other words, 5/1 first strike shroud is already a great creature in its own merit (not to mention for three mana), so it kind of detracts from the importance of the sneaky abilities.
This also would have allowed you to put the triggered "At" ability on its own line, as I think you probably intended the mechanic to always be active, and not triggered each time the creature hit. Or maybe that was the intention, it's hard to tell.
Minor point - The name says assassin but the creature type doesn't... awkward!
@TheFriendlyGeek - Also awesome art! I like that you experimented with making the switcharoo ability in a traditionally "non-sneaky" color, white, and if the trigger would have alluded to that somehow, it would have been that much better. Also, I think this is the first creature spell I have ever seen that targets, but hey, it's technically correct under the rules I believe. The discount mechanic is a little bit unfocused, like the card is trying to do several unrelated things at once, but at the same time, I could understand that there is synergy with multiplayer scenarios in general. Powerwise, 3/x doublestrike seems pretty strong, but at the cost of 3 mana each turn, it's reasonable. On the otherhand, without an opponent attacking another opponent, it's mostly a chumpblocker, so I think the card is a bit situational/swingy as a result.
So, with all that said, the winner is - starwars05. I'll assign favorites on my own, but to claim the main prize, please message me with some suggestion of what kind of card I should design in your honor.