Non-MTG Mechanics
In this challenge, you are to make a card with an ability or keyword name from a different game.
Any game is permitted, from Yu-Gi-Oh! to Snakes & Ladders.
If the rules text on the ability doesn't fit on the card, make sure to let me know what it does.
Try to make the card look as realistic as possible.
I can't designate what the prizes will be now since none of my contests (Except Riggers) have gotten many entries.
But don't worry, there will be prizes.
Contest ends on July 1!
Example: http://mtgcardsmith.com/view/archangel-of-revenge
Saving Throw is from Dungeons & Dragons.
Any game is permitted, from Yu-Gi-Oh! to Snakes & Ladders.
If the rules text on the ability doesn't fit on the card, make sure to let me know what it does.
Try to make the card look as realistic as possible.
I can't designate what the prizes will be now since none of my contests (Except Riggers) have gotten many entries.
But don't worry, there will be prizes.
Contest ends on July 1!
Example: http://mtgcardsmith.com/view/archangel-of-revenge
Saving Throw is from Dungeons & Dragons.
This discussion has been closed.
Comments
I will use a mechanic from HeroScape and turn it into an MTG mechanic.
Got the idea all worked out, haven't made the card yet.
How many of you have played HeroScape? It was a big deal for a while.
(On a big sale right now: http://www.amazon.com/Magic-Gathering-Arena-Planeswalkers-Game/dp/B00SDJGCRA/ref=sr_1_1?ie=UTF8&qid=1464903371&sr=8-1&keywords=heroscape+magic+the+gathering doesn't quite live up to the original but not bad
(See http://heroscape.wikia.com/wiki/Izumi_Samurai)
I answered that question for you on another thread already...
http://forums.mtgcardsmith.com/discussion/comment/32366/#Comment_32366
http://mtgcardsmith.com/view/wild-evolutionary-2
Evoulution mechanics:
- The evolution cost is double whatever you paid to cast the creature
- The converted mana cost for the creature you search for is 1 or more than the amount of colored mana asked for in the evolution cost.
- Any enchantments and/or artifacts attached to the creature are moved onto the searched creature.
- The amount of level counters needed to activate the ability are equal to the amount of colored mana asked for in the evolution cost.
Whew... Hope i did well
http://mtgcardsmith.com/view/concede-4
Capture Mechanics:
- Instead of the creature returning you it's owners hand, it returns to your's
- At any time during your turn, you may cast that card for X, where X is it's converted mana cost.
- It enters the battlefield with a +1/+1 counter on it.
XD
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http://mtgcardsmith.com/view/veteran-huntsman?list=user
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http://mtgcardsmith.com/view/scarlet-crusader-1
http://mtgcardsmith.com/view/bluegill-warrior-4
Pokemon:
http://mtgcardsmith.com/view/magikarp-39?list=user
http://mtgcardsmith.com/view/gyarados-19?list=user
http://mtgcardsmith.com/view/the-marionette-3?list=user
To keeps the Marionette from killing you in FNAF 2 (Five Night's at Freddy's 2), you have to keep winding up a Music Box. This card emulates that fairly well.
I also made a Bidoof:
http://mtgcardsmith.com/view/moody-bidoof?list=user
This card's Moody mechanic works (Somewhat) like it does in the Pokémon video games.
Now how the Heck am I supposed to make a Stellaris card...
and then found this:
http://mtgcardsmith.com/view/morgana-the-fallen-angel-5
and a few others too lol - seems I am not the only one thinking this way!
Also realized Root may just be Detain... ?
http://mtgcardsmith.com/view/kozmo-farmgirl based on this Yu-Gi-Oh card: http://yugioh.wikia.com/wiki/Kozmo_Farmgirl
And this: http://mtgcardsmith.com/view/kozmo-dark-destroyer based on this Yu-Gi-Oh card: http://yugioh.wikia.com/wiki/Kozmo_Dark_Destroyer
This contest is now closed.