Just go to my home page on cardsmith and I made a section of my best cards although most haven't been favorited. Use http://mtgcardsmith.com/view/dragonlord-vassal-3 as a link into my account. Btw, that card is one of my best.
I've come up with an extremely versatile healing spell, as well as an equally versatile burn spell to serve as a counterpart. (Note: Yes, I know Bestow Vital Energy's text runs out of the box so badly that the last part of its effect is completely unreadable. I tried to come up with a way to trim it down to fit in the box, but came up with nothing that would work. I'd really like some suggestions there.)
I've also made 5 out of the 6 cards in my Revelation series, which focus on sacrificing Clue tokens to power a tremendous effect. Specifically, the black, red, white, green, and blue cards are up on the site, with the omni-color card not too far behind.
Have you ever had a silly idea that you just had to share? I've had a few, and made a coupleof cards out of laughably mundane things. You'd think a duel with a mighty rival wizard would be a terrible time to fill your birdfeeders or take a sip of water, but, hey, crazier things have happened.
@Mcsweeting Naork should cost at least one U, since he has the ability to grant prowess, a common blue ability. Also, your wording for his ultimate is off, check Gideon from BFZ to see what I mean
I'm putting this here because it's odd and I'm sure there are 999999999 rules issues I'm missing with this, but it's interesting design space to explore:
Anyway, I think Lord Cecil of House Sun is powerful, but not overpowered. He is only good if play him while you have a lot of elves, but if you do, he can enter the battlefield with around 15 counters on him, especially if you have Lys Alana Huntmaster out. Then you can just sac him, and win the game, since you don't have to wait until your upkeep or any other requirements like that.
I think Call of the Fleet is a good card, since it is pretty situational. You could put somewhere around 10 or more tokens out with this. That could make your opponent pretty desperate and through something out that would destroy them.
I think Elvish Enticement is a very powerful card. Not much stuff I can say other than that. I guess having 5 health won't happen as much with an elf deck since they tend to be very aggressive but still. The permanent part is also very powerful. Maybe it loses that if your health goes back above 5?
Finally, I think Breach the Order is a mediocre card. It is a good card to play if your desperate or you need to kill someone in a hurry, but Call of the Fleet would almost always be a better choice.
To finish it off with a good note, oh my god, Skyrim armor!
I think it is cool, I really like the last sentence. It cool how you put 2 different ideas together to make it make sense and make it sound fancy. From the few cards I've seen so far, it seems like you put effort into making nice flavor text.
Comments
Thoughts on the Shades so far? Keep in mind that there will be a few rares and mythics later.
I've also made 5 out of the 6 cards in my Revelation series, which focus on sacrificing Clue tokens to power a tremendous effect. Specifically, the black, red, white, green, and blue cards are up on the site, with the omni-color card not too far behind.
Here's a card based on the concept of the Doppelgänger Spin in general (and the Mirror Image spell from Dungeons and Dragons more specifically)... a card to help keep it going... and here's a card that will bring the whole thing crashing down in an instant. And here's the Illusion token I'm centering my Illusion cards around.
Speaking of stuff adapted from Dungeons and Dragons, here's a card representing Flame Strike, one of my personal favorite spells from that game. I made the artwork myself, and ended up with a leftover piece that I made another card out of.
Have you ever had a silly idea that you just had to share? I've had a few, and made a couple of cards out of laughably mundane things. You'd think a duel with a mighty rival wizard would be a terrible time to fill your birdfeeders or take a sip of water, but, hey, crazier things have happened.
I've recently become obsessed with "Left Behind" by DAGames. Pure Hate's Glare, listed up at the top of this post, was inspired by the glowing eyes at the beginning of the official music video, which I used as its artwork. But I've made another card centered around a line from the song (and I have a couple more in the works).
That'll be all for now.
http://forums.mtgcardsmith.com/discussion/comment/33666/#Comment_33666
http://mtgcardsmith.com/view/archer-of-the-north-1?list=user
Adaptive Monstrosity -
http://mtgcardsmith.com/view/warp-3?list=user
Oh my god! Skyrim armor!
Anyway, I think Lord Cecil of House Sun is powerful, but not overpowered. He is only good if play him while you have a lot of elves, but if you do, he can enter the battlefield with around 15 counters on him, especially if you have Lys Alana Huntmaster out. Then you can just sac him, and win the game, since you don't have to wait until your upkeep or any other requirements like that.
I think Call of the Fleet is a good card, since it is pretty situational. You could put somewhere around 10 or more tokens out with this. That could make your opponent pretty desperate and through something out that would destroy them.
I think Elvish Enticement is a very powerful card. Not much stuff I can say other than that. I guess having 5 health won't happen as much with an elf deck since they tend to be very aggressive but still. The permanent part is also very powerful. Maybe it loses that if your health goes back above 5?
Finally, I think Breach the Order is a mediocre card. It is a good card to play if your desperate or you need to kill someone in a hurry, but Call of the Fleet would almost always be a better choice.
To finish it off with a good note, oh my god, Skyrim armor!
Thanks for the compliment!
http://mtgcardsmith.com/user/DankSoulsRager/sets/12539
A TWENTY SIDED DIE??
It's not like they're everywhere in mtg
What do you think of the flavor text?