Gears of Redulvia World Creation Discussion.

This is for my set, Gears of Redulvia: http://forums.mtgcardsmith.com/discussion/comment/40668#Comment_40668

A number of people, in particular @Legendxp, were wanting to help build up the world of Redulvia. I had left the world creation relatively vague in my original disscusion, so this here is an opportunity for us to flesh out the world on the creative side. This is a brief breakdown of how I see Redulvia so far.

Redulvia is a post WWI, dystopian Steampunk world designed with a lot of soot and rust in mind. In the lore, the world used to be the home of a large collection of small kingdoms who all fought in a war the likes of which had never been seen before, which historians creatively call The Great War. What truely set The Great War apart from all previous wars was the fact that many kingdoms brought mechanical engineering to the for front of the battle, with devastating mechanized infantry, auto tanks, robotic cavalry and large flying machines. When the smoke cleared (literally), only a few massive empires remained. This empires were beat able to harnes the power of industry, and soon began to use it to enhance their every day lives. The age that followed is known as the Brass-Gold Age, a peaceful time which saw the intensification of industrialization. This age saw thousands of factories built, and the latter ages saw them completely automated, as complex machines replaced human workers. Cities exploded in population, and many urban arias soon became polluted from the constant soot and smoke. Huge mines for all sorts of minerals were created, and comemerce prospered. Some people became extreamly wealthy, but the majority of the population remained poor, living in the overcrowded, polluted cities. However, it was still an improved level of living from the years of the past.

However, all good things must come to an end, and now the factories are starting to slowly, but steadily, run out of useful rescorses. With the need for new raw materials, the empires of the world are starting to look at each other again, and some have even begun recruitment programs, and more and more terrifying weapons are being produced. With war looming, the fate of Redulvia is looking very uncertain.

This is coupled with the fact that strange things have begun to happen. Within the inventing community, many artificers say that they have been having dreams about an omniciant, all-powerful machine, and many have woken up with the goal of building this contraption, and at any cost. Also, as the mines are dug deeper, strange creatures are beginning to show up, the likes of which have never been seen before. And as the gears of war begin turning once more, many feel the empires may not be as indestructible as they may think, and others feel a larger force may be at work.

So, that is a general story. If you want to add your part to it, discuss something about it, or just comment, be my guest. If you are inspired and want to make cards for this set, just check out the link at the top. I would be glad to see your feedback anyway it comes.
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Comments

  • So what races are present in this world? Humans only, or are there elves, vedalkens, etc?

    Also, would these strange creatures coming from the mines be horrors as a creature type?

    What are some of the names of the great empires?

    Also, here is a link to a steampunk art gallery that I'm collecting.
    https://www.pinterest.com/cynical0hyena/steampunk/

  • edited August 2016
    I think empires should have a general theme. For example, one empire could have 2/2 brass constructs as a theme, another 3/3 silver golems, and a third could be 1/1 flying thopters. I noticed you had some soldiers in your set. Maybe make an empire that uses equipment instead of artifact creatures? Here's my thoughts on deck types that could be used in this set.

    Creatures of the Depths: Black Horrors

    Empire 1: Colorless Constructs

    Empire 2: Red/Blue Thopters

    Empire 3: White Soldiers / Equipment

    Empire 4: Green Golems / Huge Creature Aggro?

  • edited August 2016
    @Legendxp , These are all very important things to take in mind. I'll think about it today, and get back to you. The things that are coming from the mines are horrors and shadows, and there mostly humans on the world. I'm trying to decided between the empires being the edges or/and the shards, with the three colors representing their flags. However, I don't think the horrors of the depths should have to much of an emphasis, as we still don't quite know what they are.
  • Here, what do you think of this? It could all change, but this is just a rough draft.

    Triscovia-Esper colors- Dirigibles and airships

    Nyarth-Grixis colors- Necrotechnology and Scrapping-Zombie Constructs

    Deragrin-Jund colors- Golems and large constructs

    Cornarious-Naya colors- Possibly an empire of elfs- more devoted to artifacts that work together, no type in particular.

    Angrish- Bant colors- Gearbots, could have fun with smaller, versatile artifacts- Could be the place for mechanical soldiers and equipment.

    Gandrier-Mardu colors- Juggernaughts and war machines

    Fieces- Jeskai colors- This would be a good thopter empire- Very tricky, flashy artifacts. Likes gears

    Marresh-Sultai colors- very focused on chemical warfare-might want a unique tribe for this one, possibly insects.

    Symantre- Temur colors- this could be a robot empire- possibly home to Vedulkan.

    Graash-Abzan colors- They love gears, so gear focused machines-clockwork.


    Other tribes and colors: but I don't want too many of these.


    Black for horrors and shadow things

    White could have spirits, who are coming back for some reason.

    Blue could also have some kind of seafolk, maybe even Merfolk, but I'm hesitating for that.

    Green-Beasts-endangered creatures

    Red- Elementals who are causing problems for industry.

    And there are also a lot of colorless constructs.






  • edited August 2016
    I recommend cutting down the number of empires to 4 or 5. Otherwise, you'll run into trouble fitting them all into one set. When wizards was printing a new ravnica block, they only introduced 3-4 guilds per set. You could always save other empires for a future set.

    Also, tri-color empires might be difficult to do as a first set and there's a lot of bleedover between empires. For example, Nyarth (B/U/R) focuses on necro technology, while Marresh (B/U/G), only one color off, focuses on chemical warfare. If we want to make a black card, which direction should it take? (Necro or Chemical?)

    I suggest that you keep it to only two colors. It will make things significantly easier to plan around. Although this is only a suggestion.

    My favorite empires are; Triscovia, Angrish, Gandrier and Fieces (Although Fieces, looks/sounds like feces so you might want to change the name on that one)
  • @Legendxp, these are good points. I am thinking that I still want three color empires, but cutting them down is definently going to need to happen. I'll see which ones I like best, and then get back to you.
  • edited August 2016
    Ok, I think I have come to a solution. The empires that I want present in this set are:
    Triscovia, Fyrissia (new name for Fieces), Gandrieria (new name for Gandrier), Angrishia (new name for Angrish), and Mareshia (new name for Marresh/Nyarth). I don't think there need to be empire specific cards or themes, but we use the empires more for flavor text, names and maybe a couple of lands. And then maybe a couple of cycles could be three color, but keep the rest of the set two color.
  • Good call on that one @Legendxp (Fieces)!!!
  • Yeah, that was a classic "in the moment name creation" mistake.
  • edited August 2016
    So we have:

    Triscovia: Esper Airships (I think we should include submarines and trains too)

    Fyrissia: Jeskai Thopters and Gears

    Gandrieria: Mardu Juggernauts and War Machines

    Angrishia: Bant Gearbots, Soldiers, and Equipment

    Mareshia: Sultai Necrology and Chemical Warfare

    PS: @gterww123 could you PM me the links of where you're finding your images. I recently got magic set editor and I wanted to try seeing how this set would look in it.
  • In what category would native creatures or "horrors of the deep" fall? Or are they just part of that whole splashable stuff?
  • @Legendxp, that sounds about right. I don't think I'm missing anything. Also, I'll try to get you the art. It's usually random stuff I find, but I'll see what I can do. Just send me a list of all the art you need.
  • @Lujikul, yeah, they are kind of splashible. This set doesn't have too many one empire only cards, maybe about half or so, and the other native creatures could be splashed in accordingly to add some flavor.
  • edited August 2016
    On second thought, maybe the airships should be jeskai colors. Barrage deals damage and that's mostly a red mechanic. It wouldn't fit too well in blue or black. We could have thopters be esper colors instead?

    Edit: Nvm, I like esper airships too much, screw the color breaking.
  • Ok then. Esper Airships it is. Remember, artifacts don't have to follow the color pie as closely.
  • Are all area's desolated by the war or only some? for me that is a pretty big deal considering the small areas would spread and start to crumble the empires.
  • @Latinas, that's a good question. Parts of the devastation were cleaned up in the golden age that happened after the war, but there is probably still a lot. It is probably in the areas near the borders to the empires, as they are the furthest from the capitals and centers of populace and industry, and therefore "forgotten".
  • Alright for this set the mechanics we have are:

    Weld

    Barrage

    Invent

    I think we should also have Wither, for the Mareshia chemical warfare guys. Can you think of any other mechanics we might need?
  • Some variation on metalcraft could be interesting.
  • Scrapper-As you cast ______, you may remove any number counters from artifacts you control. Each counter removed pays for {1}.
  • Advanced-As long as you control more artifacts than your opponent, artifacts you control have protection from artifacts.
  • I was bored and stumbled on this. Msg me if you need more help.
  • @TrippleBoggey3, yeah thanks for the help. We need more help in the card creation part, on our sister thread: http://forums.mtgcardsmith.com/discussion/comment/40668#Comment_40668, and if you want to show us something cool, that would be the place to do it.
  • @Lujikul, yeah, that might be cool. Make a card for us on http://forums.mtgcardsmith.com/discussion/comment/40668#Comment_40668, and I'll think about it.
  • @Legendxp, it definently fits, but I don't think we need Empire specific mechanics. Cards that deal with -1/-1 counters would be cool, though.
  • We need more instant/sorcery/enchantment cards. Maybe I should make a challenge based on this. The Reverse Steampunk Challenge! Don't make artifacts!
  • I'm too lazy to make cards... I'll help writing a story if you want me to. I love writing back stories. However, if I am to write a story, I need to know the factions and the intended Planeswalkers and time period.
  • @Legendxp, that is definently a good point, and a great solution. I myself am a little weaker in the "Non-Artifact creature" field, but I'll see what I can do. Getting some outside Sorces would help a lot.
  • @TrippleBoggey3, that sounds great. The factions of Redulvia are the Empires of Triscovia, Fyrissia, Gandrieria, Mareshia and Angrishia. Plainswalkers in the set so far are Mark (Marquis) Pullman and Diamus McCrallister. If you want me to, I'll message you some of the specific lore behind each one once I get home this afternoon.
  • Sure! This is the info I need:
    -Any more Planeswalkers?
    -Any old Planeswalkers?
    -Can I create some of my own names?
    -How many years after the mending?
    -Political Structure.
    -Any extra info, mysteries or hints you want me to add.
This discussion has been closed.