Hey guys, I think some hacker (or mod maybe) has been editing my thread but I'd like to thank whoever's doing this cause it's really helpful. Oh, and @Corwinnn joined? Yes!!!
The land is off balanced and I know it, so any advice on that would be helpful and much appreciated. As for Shi Shao, I really like the idea of Hubris. If you lose to Shi Shao, when you come back he gets just a little more difficult to beat
As you turn into room ten, you are greeted by a wall of heat. The air is dry, it burns your throat to breath. You can't stay here for long, and you know it. But the room is large, you'll have to move fast if you want to search it all. You recognize this room as a construction of the Cult of Rakdos. They must have built a hidden shrine to fire and hedonism below the city of Ravnica, with one exit on either end of the room. The brutish beauty of this space in undeniable. The ceiling is covered with black and crimson crystalline stalactites. The lava below lends them a glowing quality like super-heated metal. A large balcony of scorched black stone overlooks the room from the South East side. Upon inspection, the entire floor and parts of the walls are covered in black soot. Charred bones litter the room from wall to wall. Every step you take will risk disturbing the bones and interrupting the silence of the chamber.
As you enter the cavern, you note the foul smell of rotting flesh. You hear faint shuffling. Footsteps perhaps? The echoing in the cave makes it impossible to tell where the sound originates. A fountain of water trickles from a crack in the walls, it runs down to the floor, making the rocks slippery. The sound of running water only serves to further confuse the direction of the shuffling you can hear. The wet floor glistens in the torch-light, throwing light and shadow across the room in flickering disarray. Scratched in the stone pillar near the entry are the words "Don't sleep". Half a skeleton, covered in dust and webs, lies in a heap against the pillar. Part of the ceiling in this cavern has recently collapsed, leaving a large pile of rubble in the far North West corner, and burying whatever was there. Welcome to Room 26!
Can I take #8? I have plenty of epic cards that would be great bosses. Some of the best cards are Obliterator of the Woods, Eldrazi Veilguard and Mahi, Goat Warlord.
Comments
Here's the land: http://mtgcardsmith.com/view/shrine-to-shi-shao
And we got a nice boss based off of one of my most favorite guys I've made:
http://mtgcardsmith.com/view/shi-shao-spectral-guardian
The land is off balanced and I know it, so any advice on that would be helpful and much appreciated.
As for Shi Shao, I really like the idea of Hubris. If you lose to Shi Shao, when you come back he gets just a little more difficult to beat
There's more on the way
As you turn into room ten, you are greeted by a wall of heat. The air is dry, it burns your throat to breath. You can't stay here for long, and you know it. But the room is large, you'll have to move fast if you want to search it all.
You recognize this room as a construction of the Cult of Rakdos. They must have built a hidden shrine to fire and hedonism below the city of Ravnica, with one exit on either end of the room.
The brutish beauty of this space in undeniable. The ceiling is covered with black and crimson crystalline stalactites. The lava below lends them a glowing quality like super-heated metal.
A large balcony of scorched black stone overlooks the room from the South East side.
Upon inspection, the entire floor and parts of the walls are covered in black soot.
Charred bones litter the room from wall to wall. Every step you take will risk disturbing the bones and interrupting the silence of the chamber.
Rehmer's Factory- gears are grinding, sparks are flying- all in perfect harmony! And the robots to not like visitors.
http://mtgcardsmith.com/user/PixelKirby/sets/12600
http://mtgcardsmith.com/user/Corwinnn/sets/12709
http://mtgcardsmith.com/account/sets/12257
As you enter the cavern, you note the foul smell of rotting flesh. You hear faint shuffling. Footsteps perhaps? The echoing in the cave makes it impossible to tell where the sound originates. A fountain of water trickles from a crack in the walls, it runs down to the floor, making the rocks slippery. The sound of running water only serves to further confuse the direction of the shuffling you can hear.
The wet floor glistens in the torch-light, throwing light and shadow across the room in flickering disarray.
Scratched in the stone pillar near the entry are the words "Don't sleep". Half a skeleton, covered in dust and webs, lies in a heap against the pillar.
Part of the ceiling in this cavern has recently collapsed, leaving a large pile of rubble in the far North West corner, and burying whatever was there.
Welcome to Room 26!
http://mtgcardsmith.com/user/Faiths_Guide/sets/12719
Who is the Bat Keeper a Minion to?