Gears of Redulvia World Creation Discussion.
This is for my set, Gears of Redulvia: http://forums.mtgcardsmith.com/discussion/comment/40668#Comment_40668
A number of people, in particular @Legendxp, were wanting to help build up the world of Redulvia. I had left the world creation relatively vague in my original disscusion, so this here is an opportunity for us to flesh out the world on the creative side. This is a brief breakdown of how I see Redulvia so far.
Redulvia is a post WWI, dystopian Steampunk world designed with a lot of soot and rust in mind. In the lore, the world used to be the home of a large collection of small kingdoms who all fought in a war the likes of which had never been seen before, which historians creatively call The Great War. What truely set The Great War apart from all previous wars was the fact that many kingdoms brought mechanical engineering to the for front of the battle, with devastating mechanized infantry, auto tanks, robotic cavalry and large flying machines. When the smoke cleared (literally), only a few massive empires remained. This empires were beat able to harnes the power of industry, and soon began to use it to enhance their every day lives. The age that followed is known as the Brass-Gold Age, a peaceful time which saw the intensification of industrialization. This age saw thousands of factories built, and the latter ages saw them completely automated, as complex machines replaced human workers. Cities exploded in population, and many urban arias soon became polluted from the constant soot and smoke. Huge mines for all sorts of minerals were created, and comemerce prospered. Some people became extreamly wealthy, but the majority of the population remained poor, living in the overcrowded, polluted cities. However, it was still an improved level of living from the years of the past.
However, all good things must come to an end, and now the factories are starting to slowly, but steadily, run out of useful rescorses. With the need for new raw materials, the empires of the world are starting to look at each other again, and some have even begun recruitment programs, and more and more terrifying weapons are being produced. With war looming, the fate of Redulvia is looking very uncertain.
This is coupled with the fact that strange things have begun to happen. Within the inventing community, many artificers say that they have been having dreams about an omniciant, all-powerful machine, and many have woken up with the goal of building this contraption, and at any cost. Also, as the mines are dug deeper, strange creatures are beginning to show up, the likes of which have never been seen before. And as the gears of war begin turning once more, many feel the empires may not be as indestructible as they may think, and others feel a larger force may be at work.
So, that is a general story. If you want to add your part to it, discuss something about it, or just comment, be my guest. If you are inspired and want to make cards for this set, just check out the link at the top. I would be glad to see your feedback anyway it comes.
A number of people, in particular @Legendxp, were wanting to help build up the world of Redulvia. I had left the world creation relatively vague in my original disscusion, so this here is an opportunity for us to flesh out the world on the creative side. This is a brief breakdown of how I see Redulvia so far.
Redulvia is a post WWI, dystopian Steampunk world designed with a lot of soot and rust in mind. In the lore, the world used to be the home of a large collection of small kingdoms who all fought in a war the likes of which had never been seen before, which historians creatively call The Great War. What truely set The Great War apart from all previous wars was the fact that many kingdoms brought mechanical engineering to the for front of the battle, with devastating mechanized infantry, auto tanks, robotic cavalry and large flying machines. When the smoke cleared (literally), only a few massive empires remained. This empires were beat able to harnes the power of industry, and soon began to use it to enhance their every day lives. The age that followed is known as the Brass-Gold Age, a peaceful time which saw the intensification of industrialization. This age saw thousands of factories built, and the latter ages saw them completely automated, as complex machines replaced human workers. Cities exploded in population, and many urban arias soon became polluted from the constant soot and smoke. Huge mines for all sorts of minerals were created, and comemerce prospered. Some people became extreamly wealthy, but the majority of the population remained poor, living in the overcrowded, polluted cities. However, it was still an improved level of living from the years of the past.
However, all good things must come to an end, and now the factories are starting to slowly, but steadily, run out of useful rescorses. With the need for new raw materials, the empires of the world are starting to look at each other again, and some have even begun recruitment programs, and more and more terrifying weapons are being produced. With war looming, the fate of Redulvia is looking very uncertain.
This is coupled with the fact that strange things have begun to happen. Within the inventing community, many artificers say that they have been having dreams about an omniciant, all-powerful machine, and many have woken up with the goal of building this contraption, and at any cost. Also, as the mines are dug deeper, strange creatures are beginning to show up, the likes of which have never been seen before. And as the gears of war begin turning once more, many feel the empires may not be as indestructible as they may think, and others feel a larger force may be at work.
So, that is a general story. If you want to add your part to it, discuss something about it, or just comment, be my guest. If you are inspired and want to make cards for this set, just check out the link at the top. I would be glad to see your feedback anyway it comes.
This discussion has been closed.
Comments
Also, would these strange creatures coming from the mines be horrors as a creature type?
What are some of the names of the great empires?
Also, here is a link to a steampunk art gallery that I'm collecting.
https://www.pinterest.com/cynical0hyena/steampunk/
Creatures of the Depths: Black Horrors
Empire 1: Colorless Constructs
Empire 2: Red/Blue Thopters
Empire 3: White Soldiers / Equipment
Empire 4: Green Golems / Huge Creature Aggro?
Triscovia-Esper colors- Dirigibles and airships
Nyarth-Grixis colors- Necrotechnology and Scrapping-Zombie Constructs
Deragrin-Jund colors- Golems and large constructs
Cornarious-Naya colors- Possibly an empire of elfs- more devoted to artifacts that work together, no type in particular.
Angrish- Bant colors- Gearbots, could have fun with smaller, versatile artifacts- Could be the place for mechanical soldiers and equipment.
Gandrier-Mardu colors- Juggernaughts and war machines
Fieces- Jeskai colors- This would be a good thopter empire- Very tricky, flashy artifacts. Likes gears
Marresh-Sultai colors- very focused on chemical warfare-might want a unique tribe for this one, possibly insects.
Symantre- Temur colors- this could be a robot empire- possibly home to Vedulkan.
Graash-Abzan colors- They love gears, so gear focused machines-clockwork.
Other tribes and colors: but I don't want too many of these.
Black for horrors and shadow things
White could have spirits, who are coming back for some reason.
Blue could also have some kind of seafolk, maybe even Merfolk, but I'm hesitating for that.
Green-Beasts-endangered creatures
Red- Elementals who are causing problems for industry.
And there are also a lot of colorless constructs.
Also, tri-color empires might be difficult to do as a first set and there's a lot of bleedover between empires. For example, Nyarth (B/U/R) focuses on necro technology, while Marresh (B/U/G), only one color off, focuses on chemical warfare. If we want to make a black card, which direction should it take? (Necro or Chemical?)
I suggest that you keep it to only two colors. It will make things significantly easier to plan around. Although this is only a suggestion.
My favorite empires are; Triscovia, Angrish, Gandrier and Fieces (Although Fieces, looks/sounds like feces so you might want to change the name on that one)
Triscovia, Fyrissia (new name for Fieces), Gandrieria (new name for Gandrier), Angrishia (new name for Angrish), and Mareshia (new name for Marresh/Nyarth). I don't think there need to be empire specific cards or themes, but we use the empires more for flavor text, names and maybe a couple of lands. And then maybe a couple of cycles could be three color, but keep the rest of the set two color.
Triscovia: Esper Airships (I think we should include submarines and trains too)
Fyrissia: Jeskai Thopters and Gears
Gandrieria: Mardu Juggernauts and War Machines
Angrishia: Bant Gearbots, Soldiers, and Equipment
Mareshia: Sultai Necrology and Chemical Warfare
PS: @gterww123 could you PM me the links of where you're finding your images. I recently got magic set editor and I wanted to try seeing how this set would look in it.
Edit: Nvm, I like esper airships too much, screw the color breaking.
Weld
Barrage
Invent
I think we should also have Wither, for the Mareshia chemical warfare guys. Can you think of any other mechanics we might need?
-Any more Planeswalkers?
-Any old Planeswalkers?
-Can I create some of my own names?
-How many years after the mending?
-Political Structure.
-Any extra info, mysteries or hints you want me to add.