@Radhileia - That card might get removed, but if you made it say clothing pieces are shirt, pants, socks and shoes... it would have a better chance of staying alive! (nice use of the keyword, and your card actually gave me some ideas!!)
I got 'Carnivorous'. The mechanic is 'Carnivorous X (Whenever a creature dealt damage by this card this turn dies, you may exile that card. If you do, put X +1/+1 counters on this creature'. Not great, but it was either a mechanic called 'Carnivorous' or 'Gurgling'.
I got Champion and Hunger. Champion is already a mechanic, so I guess hunger. Edit: Hunger (At the beginning of each of your end steps, if this creature did not deal combat damage this turn and did not enter the battlefield this turn, put a -1/-1 counter on it.) Flavor is that if the creature did not eat enough, it loses some of its strength. Primary Colors: Black, Red, Green Vampires and to a lesser extent werewolves (Also in green I guess just beasts and stuff) Secondary Colors: White, Blue In white it could just be starving people, in blue large sea creatures. (krakens, leviathans, etc.) Functionality wise, it would be a downside that would allow creatures to be undercosted. Card: http://mtgcardsmith.com/view/bloodlust-rager-2 Other Card: http://mtgcardsmith.com/view/ravenous-stalker?list=user
Nuclear Creatures - When [ name ] dies, exile it and [ global effect ] . Artifacts - When [ name ] is put into a graveyad from the battlefield, exile it and [ global effect ] .
Aside from artifacts, nuclear would probably appear on Horrors the most. Dying causes permanents with Nuclear to self-destruct," thus why they exile themselves after they are destroyed.
So, I have judged. yay. Remember, 3rd place gets 1 fav, 2nd gets 2, and 1st gets 3. (I determine what I favorite.)
Before I pick who gets the favs, I'd like to go through the two Honorable Mentions.
The first honorable mention is goes to @SubstituteHero with the card "Patron of Many Voices" and the mechanic Gibberish. Although, to me, the mechanic Gibberish [Cost] ([Cost], [tap]: The next time [permanent] would become the target of a spell or ability, shuffle your hand into your library then draw that many cards) wasn't that creative, I loved what Patron specifically did to that mechanic by punsihing anyone that played a similar deck by using the hand shuffle as the way to enforce it. Although the life seems a bit steep to use too frequenlty, early-game, revelaing a land would be fun, if not a little broken, which is why the card is only honorable.
The second goes to @Animist with the card Clanmate Warrior and the mechanic Namesake. I think it was a creative idea to have a mechanic be to have creatures of the same name get a boost. Although the card didn't have much, the mechanic made the card good, along with the fact that it had good flavor and color and would be a fun thing to use in any of the limited fromats. The only issue is that its pretty powerful, as it makes 2 Clanmates 3/1's for a combination of 2 mana, which is really good.
Now for the placings!
3rd goes to @Faiths_Guide with the card Malicious Braggart. I liked the flavor that the effect Boast had, and its flavor (ha lol I punched u in the face i am best i hit u now too) and the effect the boast had when it untapped the creature, making it a blockable creature while killing off a cretature. The haste also helps the playability, while being most usefull when an opponent all out swung at you and making you have to time when you play it. It's a really fun effect and a great card.
2nd goes to @Arceus8523 with the card Windsweep. I really liked the stage effect (i've tried to experiment with a effect called stage before that failed, so I really like it done right. The card is also so flavorfull, connecting wind to a Mighty LEap and a gust of wind blowing a thing away and i really like that, and the White enchantment making the wind stronger makes a lot of sense. I really love the flavorful side of cards, so this card is an instawin for me.
I love that magnetization forces artifacts to it, and its main power makes stealing equipments, which are almost all metal-based makes it so fun and flavor, and although it doesn't do much, as equipment isn't that big, the artifacts effect stil makes the card so usableish and fun and THE FLAVOR IS *heart emoji* I AM FANGIRLING OVER THIS MAGIC CARD.
anyways, favorites shall be distributed in a couple of minutes, and I'd like to thank everyone who participated. You're all the best, and I wish you all a good day!
Comments
This example is red/green but it could probably work for any color.
(nice use of the keyword, and your card actually gave me some ideas!!)
https://mtgcardsmith.com/view/complete/full/2016/8/6/1470509512854500.png
Logic shouldn't be hard but... Chunky!?
Here's a card with it:
http://mtgcardsmith.com/view/crusher-of-worlds
Champion is already a mechanic, so I guess hunger.
Edit: Hunger (At the beginning of each of your end steps, if this creature did not deal combat damage this turn and did not enter the battlefield this turn, put a -1/-1 counter on it.)
Flavor is that if the creature did not eat enough, it loses some of its strength.
Primary Colors: Black, Red, Green
Vampires and to a lesser extent werewolves (Also in green I guess just beasts and stuff)
Secondary Colors: White, Blue
In white it could just be starving people, in blue large sea creatures. (krakens, leviathans, etc.)
Functionality wise, it would be a downside that would allow creatures to be undercosted.
Card: http://mtgcardsmith.com/view/bloodlust-rager-2
Other Card: http://mtgcardsmith.com/view/ravenous-stalker?list=user
Trying again, I got Captivity, or just Captive. Will work on that later.
Maybe I'll try again later.
Fleshraker Scion
http://mtgcardsmith.com/view/fleshraker-scion
Nuclear
Creatures - When [ name ] dies, exile it and [ global effect ] .
Artifacts - When [ name ] is put into a graveyad from the battlefield, exile it and [ global effect ] .
Aside from artifacts, nuclear would probably appear on Horrors the most. Dying causes permanents with Nuclear to self-destruct," thus why they exile themselves after they are destroyed.
Please enter!
IM BEGGING U
Before I pick who gets the favs, I'd like to go through the two Honorable Mentions.
The first honorable mention is goes to @SubstituteHero with the card "Patron of Many Voices" and the mechanic Gibberish. Although, to me, the mechanic Gibberish [Cost] ([Cost], [tap]: The next time [permanent] would become the target of a spell or ability, shuffle your hand into your library then draw that many cards) wasn't that creative, I loved what Patron specifically did to that mechanic by punsihing anyone that played a similar deck by using the hand shuffle as the way to enforce it. Although the life seems a bit steep to use too frequenlty, early-game, revelaing a land would be fun, if not a little broken, which is why the card is only honorable.
The second goes to @Animist with the card Clanmate Warrior and the mechanic Namesake. I think it was a creative idea to have a mechanic be to have creatures of the same name get a boost. Although the card didn't have much, the mechanic made the card good, along with the fact that it had good flavor and color and would be a fun thing to use in any of the limited fromats. The only issue is that its pretty powerful, as it makes 2 Clanmates 3/1's for a combination of 2 mana, which is really good.
Now for the placings!
3rd goes to @Faiths_Guide with the card Malicious Braggart.
I liked the flavor that the effect Boast had, and its flavor (ha lol I punched u in the face i am best i hit u now too) and the effect the boast had when it untapped the creature, making it a blockable creature while killing off a cretature. The haste also helps the playability, while being most usefull when an opponent all out swung at you and making you have to time when you play it. It's a really fun effect and a great card.
2nd goes to @Arceus8523 with the card Windsweep.
I really liked the stage effect (i've tried to experiment with a effect called stage before that failed, so I really like it done right. The card is also so flavorfull, connecting wind to a Mighty LEap and a gust of wind blowing a thing away and i really like that, and the White enchantment making the wind stronger makes a lot of sense. I really love the flavorful side of cards, so this card is an instawin for me.
and finally, first goes to....
@Mysterious_Gangsta with the card Magnetization Subject!
ajsknfehwoibfiobi I LOVE THIS CARD
ITS SO FLAVORFUL
AA
I love that magnetization forces artifacts to it, and its main power makes stealing equipments, which are almost all metal-based makes it so fun and flavor, and although it doesn't do much, as equipment isn't that big, the artifacts effect stil makes the card so usableish and fun and THE FLAVOR IS *heart emoji* I AM FANGIRLING OVER THIS MAGIC CARD.
anyways, favorites shall be distributed in a couple of minutes, and I'd like to thank everyone who participated. You're all the best, and I wish you all a good day!