Boss Rush! Designing "bosses" for magic, the gathering.
i have a ideia of creating a single player (and may be multyplayer) of magic called boss rush.
A boss is like a tiny leader creature, each one of then will have 3 diferent colors, but they doesnt need to get out of the command zone.
Each boss start with 20 life per opponent, and a deck sigleton, without lands
At each turn, players will roll a d6 dice, and each 2 number will have a result like this?
1/2 - do nothing
3/4 - use a special move of each boss
4/6 - play the top card of their deck
Also, bosses will have the boss creature type and a static skill to help out their creatures
Their will be 10 winners (5 shards and 5 wedges). each one will have a follow and 5 likes of choice.
Remember, their will be a deck too. So try to explaing with what sinergy it would have with actual mtg cards.
A boss is like a tiny leader creature, each one of then will have 3 diferent colors, but they doesnt need to get out of the command zone.
Each boss start with 20 life per opponent, and a deck sigleton, without lands
At each turn, players will roll a d6 dice, and each 2 number will have a result like this?
1/2 - do nothing
3/4 - use a special move of each boss
4/6 - play the top card of their deck
Also, bosses will have the boss creature type and a static skill to help out their creatures
Their will be 10 winners (5 shards and 5 wedges). each one will have a follow and 5 likes of choice.
Remember, their will be a deck too. So try to explaing with what sinergy it would have with actual mtg cards.
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Comments
I'd also recommend checking out the official challenge decks from the Theros block.