Help needed on rulings for a very special meld card (creature + sorcery) T__T

Hi everyone :)

I'm trying to play a bit with different ways of melding things. Especially, I'm trying to achieve melding between a creature and a sorcery. It's really complicated XD Here's what I got so far:

"If you own CREATURENAME, when you sacrifice it to cast a spell you own named SORCERYNAME, exile them, then meld them into MELDCARDNAME."

The sorcery recquires to sacrifice creatures as an additionnal cost. If you sacrifice a specific creature, you get the melded card on top of that.

My main problem is: When I exile the sorcery card, do I still get its effects on the stack or do I accidentally counter it (which I don't want to do)?
My second main problem is: Do you think my ownership checks are enough? Do you think it's necessary on the sorcery?



If someone pass by, I'd love to hear your opinion on this =D

Comments

  • I think what you have so far is probably fine (very good in fact).

    However, I'm probably not qualified to form opinions on the subject... :P
  • I'm looking at the Rule of Law/Knowledge Pool lockdown combo and think that you should time it so the meld doesn't happen until after the sorcery resolves.
  • edited August 2016
    Ah yes, good thinking, I'm gonna keep the same structure and add "After it resolves" that should do the trick! Thanks @Faiths_Guide and @Lujikul :)
  • You can cast spells from exile, so it should be fine as long as the sorcery resolves first.
  • I'd have to see the exact wording, but it looks like a triggered ability that goes on the stack on top of the sorcery because it uses the word "when." That would exile the spell from the stack before it can resolve. To get the effect you want, try putting it on the sorcery: "If CREATURENAME you own was sacrificed to cast this spell, exile CREATURENAME, then exile CARDNAME and meld them into MELDCARDNAME instead of putting CARDNAME in your graveyard."
  • @MrRansom @Biblio2 That's currently what I've come up with for this effect:

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    I like your idea Biblio2, putting the meld ability on the sorcery could probably prevent a lot of the problems I encountered ^^
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