@SpellPiper2213 Mine Inspector - Feels a little outdated. Mountainwalk isn't used anymore and red doesn't produce mana unless it involves whatever is making it popping. If you're set on those abilities it should probably should also be a little weaker as it has good evasion and ramps already.
Eyes in the Sky - Feels like a real card if you reword the second ability as "_____ can block only creatures with flying." Otherwise it's redundant with flying and has a slightly confusing interaction with reach.
Trapper Construct - I think the wording is a tiny bit off. First line should say target, not choose. Second line should say "that creature" not "target". Other than that it feels like it should be uncommon. Maybe a 5/4 so it's not so dominate in combat when it removes your opponents biggest threat or maybe 1 mana more? I dunno. It feels like big uncommon finishes I like in limited so I like it. Personal favorite of the bunch
Wandering Night is a lot like bloodline keeper in a lot of ways. Feels like a real card. No complaints.
Goblin Ambush and Unassuming Inquisitor feel like they need to go back to the drawing board.
I like it! Seems like a cool, flavourful enchantment 'tribal' card. Even with Theros, the enchantment set, there aren't very many cards that work well with enchantments, and boggles is the only real modern enchantment deck, if you can call it that.
I am rather new on this forum and i would love if you could take a look at some of the cards ive made so far. Feedback and constructive criticism is much appreciated
Let's have your thoughts everyone (that is so inclined)! Perhaps, even though they can switch control, they should either be Legendary or cost and additional {1}?
I don't normally solicit public advice for balancing my cards but I figured it was worth a shot since the card was just featured:
It isn't exactly supposed to be a commander (though it can easily work as one). The main suggestion I have been tossing around to balance it is to have the mana empty at the end of each turn but still not between steps, that way the protection and power boost it grants are much more temporary and it doesn't snowball like Omnath or Kruphix.
I have two cards here for your viewing pleasure and criticism:
Card #1: http://mtgcardsmith.com/view/turgik-stormshaper I found a cool idea to create a Grixis creature that was "un-guilded" during the KTK era. Just a little idea of mine. Could be a potential Commander.
Card #2: http://mtgcardsmith.com/view/atarka-wanderer I dreamed this up as the kind of "Beastcaller Savant" of KTK. Also, note the color order: "Blue! Red! Green! Green is not a creative color!"
Comments
Mine Inspector - Feels a little outdated. Mountainwalk isn't used anymore and red doesn't produce mana unless it involves whatever is making it popping. If you're set on those abilities it should probably should also be a little weaker as it has good evasion and ramps already.
Eyes in the Sky - Feels like a real card if you reword the second ability as "_____ can block only creatures with flying." Otherwise it's redundant with flying and has a slightly confusing interaction with reach.
Trapper Construct - I think the wording is a tiny bit off. First line should say target, not choose. Second line should say "that creature" not "target". Other than that it feels like it should be uncommon. Maybe a 5/4 so it's not so dominate in combat when it removes your opponents biggest threat or maybe 1 mana more? I dunno. It feels like big uncommon finishes I like in limited so I like it. Personal favorite of the bunch
Wandering Night is a lot like bloodline keeper in a lot of ways. Feels like a real card. No complaints.
Goblin Ambush and Unassuming Inquisitor feel like they need to go back to the drawing board.
I like it! Seems like a cool, flavourful enchantment 'tribal' card. Even with Theros, the enchantment set, there aren't very many cards that work well with enchantments, and boggles is the only real modern enchantment deck, if you can call it that.
Thanks for the advice. What should I work on with Goblin Ambush and Unassuming Inquisitor?
I am rather new on this forum and i would love if you could take a look at some of the cards ive made so far.
Feedback and constructive criticism is much appreciated
http://mtgcardsmith.com/view/cenax-shifting-apprentice?list=user
http://mtgcardsmith.com/view/cenax-arcane-drifter-3?list=user
http://mtgcardsmith.com/view/ghave-emissary-of-growth-2?list=user
http://mtgcardsmith.com/view/niv-mizzet-ignited-5?list=user
http://mtgcardsmith.com/view/kroax-shepherds-end-1?list=user
http://mtgcardsmith.com/view/one-the-first-sentient-2?list=user
http://mtgcardsmith.com/view/ghelakan-world-shaper?list=set&set=14588
Thanks in advance,
CCMTK
Edit: Mad HTML skillz figured it out in 30 seconds after thinking about it.
It's {e} for everyone else in this situation because the click option for mana etc. in M15 frame text boxes are glitchy.
Let's have your thoughts everyone (that is so inclined)!
Perhaps, even though they can switch control, they should either be Legendary or cost and additional {1}?
It isn't exactly supposed to be a commander (though it can easily work as one). The main suggestion I have been tossing around to balance it is to have the mana empty at the end of each turn but still not between steps, that way the protection and power boost it grants are much more temporary and it doesn't snowball like Omnath or Kruphix.
Any other ideas?
One of my older cards:http://mtgcardsmith.com/view/serpentine-titan-1?list=user
http://mtgcardsmith.com/view/rezia-lunes-harbringer-2?list=user
Fixing my wording so there's that. Fade to Black needs the player to lose more health though imo.
An attempt at balancing Lightning Bolt, so it's less overpowered. What's the verdict?
http://mtgcardsmith.com/view/complete/full/2016/10/16/1476612195659219.png
http://mtgcardsmith.com/view/complete/full/2016/10/16/1476612824516837.png
http://mtgcardsmith.com/view/complete/full/2016/10/16/1476613709625993.png
http://mtgcardsmith.com/view/complete/full/2016/10/16/1476614265425386.png
http://mtgcardsmith.com/view/complete/full/2016/10/16/1476616170752593.png
Card #1: http://mtgcardsmith.com/view/turgik-stormshaper
I found a cool idea to create a Grixis creature that was "un-guilded" during the KTK era. Just a little idea of mine. Could be a potential Commander.
Card #2: http://mtgcardsmith.com/view/atarka-wanderer
I dreamed this up as the kind of "Beastcaller Savant" of KTK. Also, note the color order:
"Blue! Red! Green! Green is not a creative color!"