Enter the Fray: A Community Set Competition! (Round 1: Flavored Mechanics) [Now Closed!]

Hello all, and welcome to Enter the Fray: A Community Set Competition, a competition where the winning cards you make will be put into a upcoming custom set entitled Sunya: Planar Battlefield! Join in contest against your fellow cardsmiths, and see who's cards end up reigning. Not only will you get the chance to make cards for a custom set, you'll also get the chance to influence the story. That's right! What happens on Sunya is completely up to you guys, and the cards and characters you create.

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Rules
The rules are simple.
1. Anyone can enter, no matter when or what round the Competition is on.
2. Each round competitors will be given a prompt of some sort, asking for certain types, costs and/or functions of cards.
3. Cards should be made as creatively as possible, as long as they fit the flavor of the set, and are balanced within the concept of an actual MTG set.
4. Entries must be clean, thought out, and well designed.
5. Entries must follow existing, official formatting, unless an explicit exception has been given. (An exception occurs on a case by case basis.)
6. Entries must function within current Comprehensive Rules. If your entry works in a space not defined by the rules, create a few rules for reference.
7. No spamming card entries. Most prompts will have an maximum number of entries, but for those that don't, this rule applies.
7.5.Spamming card entries is creating multiple posts with cards. If you make more cards after your initial post, use the gear on your original post to add them. Don't create an entirely new post. This will also greatly reduce the chance that an entry is lost or accidentally skipped over.
8. Entries will be judged on their flavor, their functionality, and their use as a whole. Since this is a set competition, a card that is amazing in a vacuum may lose if it's only good in a vacuum.
9. Winning cards will be chosen by me and/or a community poll, should the amount of cards rise up high enough, and prizes will be handed out to the top 3 cards, along with any Round Specials.
10. Breaking rules may result in disqualification. If you have a question concerning the competition, PM me. I'll be glad to help!

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To plant the seeds of creativity, and to make sure that all competitors are on the same page, here's the backstory to Sunya: Planar Battlefield. This will be updated as the competition continues, and the story evolves.
Story
Sunya is a null plane, void of all life. It is the plane of harshness and unforgiveness, from the cold stone to the violent mountains. Due to its hostile nature, planeswalkers avoided the plane at all costs, especially since it held no useful resources for them. That all changed when a visiting planeswalker found a Starovek: one of many strange artifacts that hold incredible amount of mana, and more knowledge than most find in their extended lifetime. This discovery did not bring peace. Planeswalkers flocked to Sunya, each eager to get their hands on one of the unique relics. It soon became apparent, however, that there were not an infinite amount of Staroveks. Soon after, those who came to the plane began to fight among each other, and those fights escalated into a war. Now conflict spreads across the plane, adding new dangers to the land, as well as new possibilities. Whoever gains control of the Staroveks will gain access to an almost near-pre-Mending amount of power. But what is the origin of the Staroveks? In a plane without life, who created them? And what will happen when the plane of their creation becomes the battlefield for a planar war?

TL;DR: It's The Planeswalker War 2.

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Whew. Now that that's out of the way, it's time to introduce the first prompt of the competition:
Create a card of any rarity showing the flavor of Sunya with a custom mechanic or theme, and a character.
This is a pretty open-ended prompt, and I'll go into a bit more detail.
1. You may create more than one card for this prompt, but each must show a unique aspect of your take on Sunya.
2. A custom theme or mechanic can range from a custom keyword to a psuedo ability to a implicit, Processor-like mechanic. As long as it's custom, it'll work. (Will Sunya have factions? Guilds? Is it combat based? Spell based? You decide!)
3. Your card doesn't need to be a character, but should reference a character in some aspect (most likely through flavor text). If you want, also add a bit of backstory to the character. It'll make your character more interesting, and increase chances of winning!
4. Mechanics should be well thought out, and have the ability to be expanded into a large set. A good benchmark for what a "expandable" mechanic should be can be found in ranks 1 through 4 of the Storm Scale. (Here's a version of the Storm Scale: http://magicseteditor.sourceforge.net/node/12689.)

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This is probably what you came for, so here's the prizes!
Prizes
1st Place: Your entry will be made a card in Sunya, and you can create an extra card for the set! You also get a major fate point, representing the ability to change the course of the Set's story, benefiting or slighting any character or side.
2nd Place: Your entry will be made a card in Sunya! You also get a minor fate point, representing the ability to influence the story of the set. (Does a character's plan go wrong, or does a sudden discovery send an adventurer on the right path?)
3rd Place: Your entry will be made a card in Sunya!

Round Specials:
Official Custom Mechanic: Since this round decides the mechanics of the set, 1st, 2nd, 3rd place and one Honorable Mention will all get their custom themes and/or mechanics placed in the set, for a total of 4 mechanics and/or themes.
Best of Three: Places 1-3 will be entered into a community poll which will open after Round 3. The winner of this poll will be able to join me as co-lead of Sunya: Planar Battlefield.

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Alright. Everyone ready? Now it's time to Enter the Fray, and submit your entries!
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Comments

  • edited November 2016
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  • edited November 2016
    @unicornsareevil13579
    So, I get that you're just creating cards, but I want to make this clear:
    Spamming entries will not increase your chance of winning.
    Not only that, but because you're just creating cards left and right, there's no theme nor flavor within your entries. In fact, I'm having a hard time seeing what you interpret Sunya as. Note that that is not an invitation to explain it; your cards should be doing all the explaining for you. I want to to go back, and rethink all your entries, really think through them. Rather than just post a list of cards and mechanics, choose one or two that you want to actually be represented in the set, and then focus on them. As it stands, your entries aren't satisfying the challenge, and there's a good chance your constant spamming will deter others from entering.
    To put it simply: Rethink what you're doing. Limit yourself so you can create good cards, not half-baked ones. This is a competition, so you have to let others participate.

    Also, you may want to check the original post. There have been some updates to it.
  • Those should be enough for a base story
  • edited November 2016
    I was thinking of doing a starvorek for each colour, including colourless. This is the red one, it may be a little OP but that's the point, right?

    http://mtgcardsmith.com/view/starovek-of-raw-power

    EDIT: The Starvorek subtype acts a little bit like legendary. If you already have a Starvorek in play, and you cast a new one you have to sacrifice one. Just so things don't get TOO crazy.
  • edited November 2016
    @touchstone I've removed the previous cards I commented. I wasn't trying to spam in order to win. There wasn't a entry max so I was creating some key cards such as the Starvorek and battle for Sunya as well as some new mechanics.

    As for my take on sunya, My idea was for creatures to create alliances with or have a casting cost which was against their nature e.g blue wolves, green vampires, red merfolk etc
    I think that my cards show this.
  • bumping this up!

    Also, @unicornsareevil12578, I have realized I was a little harsh. I apologize.
  • @touchdtone that's fine I though you were trying to make a ful set so I was make a lot of filler. My entries are above and my other cards are in my set Sunya
  • edited November 2016
    For my submissions, I made a common cycle using the custom mechanic "Intervention", each focused around alliances between characters. I think that enriches the narrative beyond an all-out war where everyone's looking after themselves.

    A ruling about Intervention: Once a player has chosen to take advantage of it, no other players can do so. It's a first-come, first-serve mechanic.

    Edit: Another ruling. Copies of a permanent with intervention are tokens. They "return to your hand" at the end of the turn, which means they are destroyed.

    image image image

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  • edited November 2016
    @ShadowKnight1224 I'm not trying to be rude but I see a small issue with Intervention. For example with the Unchained Demon. If you cast it on your opponents turn, your opponents fight over who gets to copy it (If theres more than one opponent) and then it's bounced back in your hand. Also the copy also has Intervention so you could bounce the copy and copy the copy. See where i'm going. So all you really achieve is wasting the mana cost. don't get me wrong I think theres an interesting mechanic here it just needs some tweaking.
  • edited November 2016
    @unicornsareevil13579 Those are good points! However, there's no "fighting" between opponents, priority is passed in order. When you cast a spell with intervention, priority passes to a player in particular (depending on the format/mode you're playing), and that player chooses whether to activate Intervention or respond your spell. If they decline, it passes to the next player and so on.

    The copies of the spell have Intervention, but they cannot trigger it, because Intervention is triggered when the spell is cast. Copies are created directly on the stack, they are not cast, so Intervention cannot be triggered.

    EDIT: Actually, I intended this mechanic to work with creatures that have flash, but it may actually not work the way I think it does. The way I thought it could work was that you could cast the Unchained Demon during the Declare Blockers step to flash-block a creature, and then it's immediately returned to your hand before damage is assigned. However, because the card returns to your hand after it resolves, it might not actually work that way with creatures. I think I'll tweak the mechanic so that it returns to your hand at the end of the turn.
  • Ok thanks for clearing that up but what about the creature getting insta-bounced?
  • edited November 2016
    Well, firstly, let me announce I've edited the mechanic so that the card returns to your hand at the end of the turn. That should allow you to use flash creatures to block or, if they have haste and a tap ability, to do that in your opponent's turn.

    Anyway, if the creature gets bounced before the end of the turn, Intervention will trigger at the end of the turn and will return the card to your hand from wherever it is. If it's already in your hand, it will do nothing. However, you could use something that counters/exiles triggered abilities (like Stifle, Voidslime, Time Stop or Summary Dismissal) to counter the Intervention ability that triggers at the end of the turn. That would keep the card where it is (for example, in the graveyard or exiled or on the battlefield).
  • Sounds like a pretty cool mechanic. Kind of like and opposite to dash
  • Thank you! I actually hadn't thought of the similarities with Dash, but now that you mention it, yes, it's like a symmetrical Dash that requires an opponent's permission.
  • edited November 2016
    I imagine that this situation on a plane would be something similar to a Hunger Games, so im going to continue under that premise:

    Slightly late to the party but always on their way, here comes the ORIGINAL, the Mastermind, VATIZAR (most evil sounding name I could think of.... Not sure it sounds quite "Eldrazi-ish" though.)
    http://mtgcardsmith.com/view/vatizar-chosen-origin
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    I have balanced this guy so that if you desire to use him correctly, you have to actually cast Eldrazi spells to use him as a planeswalker in your deck. Lore goes as:

    Long ago, the Eldrazi were civilised. They were a proper race, with morals, common sense, beliefs, culture and technology - but upon the discovery of the first planeswalker, (Not Vatizar), they worshipped the planeswalker, who, as far as they knew, could appear and dissapear with will - They did not know where he went, he went and he manipulated other primitive planes - like Zendikar and Innistrad - before they were even near advanced enough to discover language, or culture.
    But this planeswalker, whos name shall not be spoken, discovered a plane called Gargen, and on this plane he discovered the first glimpse of Humans. Ever wondered why Humans are on every plane? They must have originated from somewhere, right? Well... This contest, was not the first Plane War, there was another - long ago, never mentioned because it has been forgotten. All those who knew of it have perished or dissapeared, locked in legend. The first plane war was between the civilised Eldrazi race and the Human race, which was known as the Tinar in ancient times - And upon the worshipped planeswalker who ruled the eldrazi's discovery of the Tinar on their realm of Gargen - he could not convince them to worship him, or to revere him. In fact, they were horrified at the discovery of a new being, of another species of advanced life - so the Tinar rejected him. In his rage, the Eldrazi "Lord" conspired with his Eldrazi species to construct a giant Planar portal, so as to which transport their armies of Eldrazi armoured warriors to fight the Tinar on Gargen - But the Tinar were ready. In a war that lasted thousands and thousands of years over hundreds of different planes, Gargen and the Eldrazi's homeworld were all but destroyed - The humans were near annihilated (haha get it) and the Eldrazi become so infuriated with hate that they become twisted and mutated over the millenias, they finally became the shape that they were now, but only one thought, one directive, was left in the minds of the eldrazi: Destroy the humans.

    And so the Humans were also left near extinction, with no technology to refer to, they became primitive again - and so started the evolution of the new planes, where Humans are everywhere - The eldrazi were near eliminated... Until they were discovered again in the Zendikar, Worldwake and Rise of the Eldrazi Block sets.

    And this planeswalker, Vatizar, is one of the last Eldrazi with the ability to think more independently, who commands the eldrazi - but has remained hidden until now - Because the Plane of Sunya is actually the destroyed ancient planes of the Eldrazi Homeworld and Gargen...

    (This is basically just a storyline i came up with to back my planeswalker character, anyway - Here is a few cards to go along with him.)

    imageimageimage
    http://mtgcardsmith.com/view/shrine-to-ragnarok?list=user
    http://mtgcardsmith.com/view/forgotten-ritual-1?list=user
    http://mtgcardsmith.com/view/cataclysmic-duel?list=user
    This isn't card spam, is it?
  • WHOOOPS I wonder what the X/X is :d I'll fix that tommorow sry
  • @TastyCheez just wondering what does Cataclysmic Duel actually achieve since they have indestructible?
  • Yeah I made a post under Fixed about it. X is their loyalty counters
  • Meant as a sideboard card, and if it was a real set then there would be slot of Superfriends decks... Even more than now... Ugh.....
  • @unicornsareevil13579
    Indestructible planeswalkers can still be dealt damage, and having zero loyalty counters is a state based check, so they could still die. The indestructible is so that they can't be killed by creature kill spells.
  • edited November 2016
    @TastyCheez @Lojikul


    700.4. If a permanent is indestructible, rules and effects can't destroy it. (See rule 701.6, "Destroy.") Such permanents are not destroyed by lethal damage, and they ignore the lethal-damage state-based action (see rule 704.5g). Rules or effects may cause an indestructible permanent to be sacrificed, put into a graveyard, or exiled.

    701.6b. The only ways a permanent can be destroyed are as a result of an effect that uses the word "destroy" or as a result of the state-based actions that check for lethal damage (see rule 704.5g) or damage from a source with deathtouch (see rule 704.5h). If a permanent is put into its owner's graveyard for any other reason, it hasn't been "destroyed."

This discussion has been closed.