Dragon's Maze - The Vault - Do Not Post Here

Do Not Post in this Thread!!!

Introduction

So, this a started when I created a contest. I was one of my first contests, created in my only second week. However, it grew a lot of attention, up to 2.1 thousand views, and became my second largest contest.

Today, I have made this into a much larger project, with huge ambitions - An entire Magic the Gathering RPG! With the help of other cardsmiths alike, it has finally been made.

The Set Itself

Maybe you are wondering how the set works... And I will I've you a detailed explanation:

On the plane of Ravnica, in a local bar, a young man, the son of an Azorius Guildmaster, is stabbed to death after a bar fight. But before he dies, he says one last thing, to you - Deep inside the Dragon's Maze, there is a secret, one that will change the date of Ravnica. He dies, leaving you with immense wealth, but you are to investigate the maze once more. You may explore Ravnica at your will, but different lands are controlled by different guilds, and political corruption is high.

I have started the Dragon's Maze set.If you want to join, just send me a message, and I will give you the password.

The set is based around cities and dungeons, including the imfamous Dragon's Maze, long lost citadels, and large, booming cities. Every few weeks, I will provide a few maps. If you would participate, you would go onto the Dragon's Maze account, and make a set with the name format [Insert Map Name] - [Insert Room # or Name], and then make cards for it. Each person can make many rooms, from the most basic (Storm Crow Nest) to the very complex ones (Orzhov Court).

Rules

So, as you start, you play like a normal RPG, going from place to place, starting in the city of Northgate. You start with any number of gold as you please, but try and make it fair, especially if you plan on playing with friends. You can walk into shops and buy weapons, armor, and hire followers. You can attack the shopkeeper, and then everyone in the shop will attack you, which leads you to the combat. You can go into the "other" rooms and gain quests, like fighting certain dungeons.

While in the city, I haven't made any specific rules, so if you are to play with a friend, come up with your own rules. For example, what happens if you kill a person? Do you now have an outlaw status? Or does no one know cause no one else was in the room?

You can then always decide on a dungeon to enter, starting from room 1, and then you go into battle mode.

If you buy something, just keep them along.

Yourself: You are to make yourself a legendary creature with the rules of this by @Pewnd

To play battles, first go onto https://untap.in and follow the following rules:

1. Get yourself a deck in custom format. It should feature: A custom legendary creature for yourself, all your armor, all your weapons, all other hired npcs (creatures), and a load of instant or sorcery spells and auras. Later you will add more cards, but first read on.

2. Start the game with "yourself" on the battlefield, and any other players playing with you. He or she should have his or her equipments attacked to them. All NPC followers also start under their "owner's" control, along with any artifacts you have collected.

3. Put the enemy creatures (dungeon) onto the battlefield against you. You start your turn like any normal turn, except all your deck has are instants, sorceries, and auras.

4. At the beginning of your upkeep, add mana to your mana pool equal to your own Mana Pool mana times the turn number. For instance, if it is turn 3, you add 3 times the mana pool mana to your mana pool.

5. Just play normally except for your attack step.

6. During your attack step, you may attack the creatures in the dungeon with yourself, or a follower. Dungeons creatures count as players when targeted.

7. Once you end the turn, pass it to any players who haven't had a turn yet, and then pass it to the dungeon. The dungeon creatures will each attack a player or NPC at random. Whenever any creature is dealt damage, it does not "regenerate" it's toughness.

8. Repeat until one side wins.

9. If you win, you gain gold equal to the converted mana cost of the creatures you killed.

10. Then, you may teleport back to a city or town, or go to the next room, and repeat the process.

This Thread

This thread is just the vault where I post already finished mazes. If you want to make some maps, I have a thread for small mazes and one for large ones.

Conclusion

On the bottom, I will post maps to start off with. There will be 1 large city map (Northgate), 1 large dungeon (The Dragon's Maze), and every week, I will post 1 tiny map.

As a side note, I would like to thank the following people to their help and ideas: @Corwinnn and @Tomigon. Thank you guys!

Comments

  • Rule Update 1.1

    Leveling Up and Learning Spells:

    Whenever you gain gold, if the gold was gained through defeating a dungeon, you also gain that much XP.

    XP Chart:

    Level 1 - Starting Level
    Level 2 - 1 XP to Reach
    Level 3 - 5 XP to Reach
    Level 4 - 10 XP to Reach
    Level 5 - 50 XP to Reach
    Etc.

    Whenever you reach the XP level, you level up, so you permanently put a +1/+1 counter on your character. You also learn a spell, which means you may put an instant or sorcery card from outside the game into your deck.

    Dungeon Lands:

    Although most dungeons will not have creatures with activated abilities, at the beginning of each dungeon's turn, put a copy of the land onto the battlefield.

    Coming Up: Outside Battles Rules, and Cities coming up soon.
  • edited December 2016
    Players

    Thanks to our amazing @DragonFaceEater, he has present me this set of players.

    Dragon's Maze Players by DragonFaceEater

    I will upload the cards to Untap.in when I get the time.
  • Rule Update 1.2

    Attacking a Civilian:

    When inside a city, you may attack civilians. If so, you will be entered into a dungeon state, with the dungeon consisting of all nearby people (with the same alignment as the attacked civilian). By nearby, it is referred to a 2 house radius.

    Loot:

    While inside the city, loot may be found littered around. You may take them, unless otherwise specified. A mechanic will be issued for that later.

    Alignment:

    All players start out Lawful. If you commit a crime, your alignment changes to outlaw, and all civilians, soldiers, etc. will attack you.

    Quests:

    Civilians may give quests, which I will personally write out. The quests will be randomly issued to certain civilians, and by completing them, they can give you awards.

    Purchases:

    At shops, items may be purchased, whether be Spells or Equipment. The price for these items is equal to 10 times the item's converted mana cost.

    Equipment:

    Only unique equipments can be worn. In other words, you cannot wear 2 pair of boots at the same time. Although this is not mentioned in the card itself, you can tell by your eyes.

    Chests:

    When opening a chest, rolls 6 sided dice. The number you get is the number of items you may obtain from the chest, randomly chosen.

    Perception:

    When entering a dungeon, roll a 10 sided dice. If the number you get is less than any of the converted mana costs of any of the creatures or artifacts, you do not "see" them. This way, the creatures in the dungeon start off attacking, and you cannot block. And you cannot pick up the artifacts if you cannot "see" them.

    Coming Next: Multiplayer Rules.
  • You can't tell me what to do!
  • edited January 2017
    Adventure #1: The Beginning

    To be countinued... I will be leaving for a 2 week vacation.

    Tomorrow.
  • edited February 2017
    Rules Update 1.3

    Difficulty Levels - All dungeons have a specific difficulty level, but only as a reference to the player. The difficulty level is equal to the recommended level a player should have before entering it.

    Alternate - An alternate method to make rooms more interesting, would be to take equipment cards from real life and attach them to random dungeon monsters. If you kill it, you may obtain the equipment.

    Update on Equipment - Instead of the "eyeball" rule, you may carry as many pieces of equipment as you can.
  • Rules Update 1.4

    Ban List, for now, Thanks to @DragonFaceEater:

    Afterlife
    Akroma's Vengeance
    Anarchy
    Anguished Unmaking
    Apocalypse
    Assassinate
    Assassin's Blade
    Austere Command
    Avenging Arrow
    Blood Frenzy
    Blue Elemental Blast
    Breaking Point
    Burning Wish
    Cannibalize
    Catastrophe
    Celestial Purge
    Chastise
    Chill to the Bone
    Cleanse
    Coat with Venom
    Collective Effort
    Council's Judgement
    Crosis's Charm
    Curse of the Swine
    Damnation
    Dark Banishing
    Dark Betrayal
    Dark Temper
    Day of Judgement
    Dead Ringers
    Deadly Tempest
    Death Rattle
    Death Stroke
    Death Wish
    Deathmark
    Decimate
    Declaration in Stone
    Decree of Annihilation
    Decree of Pain
    Devastation
    Devour in Shadow
    Devouring Light
    Denominational Breach
    Doom Blade
    Dreadbore
    Duneblast
    End Hostilities
    Excoriate
    Exile
    Extinction
    Extinguish All Hope
    Eyeblight's Ending
    Fatal Blow
    Fated Retribution
    Fell the Mighty
    Final Judgement
    Flash Flood
    Fumigate
    Ghostly Visit
    Gild
    Go for the Throat
    Guan Yu's 1,000-Li March
    Hellfire
    Hero's Downfall
    Hex
    Hideous End
    Hour of Reckoning
    Hydroblast
    Immolating Glare
    Kill Shot
    Kitar's Wrath
    Life's Finale
    Living Death
    Maelstrom Pulse
    March of Souls
    Martial Coup
    Mass Calcify
    Mirror Match
    Mogg Infestation
    Mortify
    Murder
    Murderous Cut
    Nature's Ruin
    Obliterate
    Overwhelming Forces
    Parting Thoughts
    Path to Exile
    Perish
    Phyrexian Purge
    Phyrexian Rebirth
    Pitfall Trap
    Plague Wind
    Planar Cleansing
    Planar Outburst
    Premature Burial
    Purge
    Putrefy
    Pyroblast
    Radiant Purge
    Rain of Daggers
    Rebuke
    Reckless Spite
    Red Elemental Blast
    Reprisal
    Retaliate
    Retribution of the Meek
    Righteous Fury
    Rout
    Ruinous Path
    Seize the Soul
    Sheer Drop
    Skywhaler's Shot
    Slaughter
    Slaughter Pact
    Smite
    Solar Tide
    Soul Reap
    Soulscour
    Subterranean Tremors
    Sudden Disappearance
    Sunscour
    Supreme Verdict
    Surge of Righteousness
    Swords to Plowshares
    Terminate
    Treva's Charm
    Tsabo's Decree
    Ultimate Price
    Unlicensed Disintegration
    Unmake
    Utter End
    Vendetta
    Victim of Night
    Vindicate
    Virtue's Ruin
    Winds of Wrath
    Worldfire
    Wrath of God
  • edited February 2017
    Rules Update 1.5

    Coming soon, with food, water, hunger, thirst, tiredness, interest, and weight.

    Also with updates on the difficulty level.
  • edited February 2017
    Beginning

    Written by @KJMartin.

    You walk into a tavern a fair distance away from Northgate, looking forward to putting your feet up after a hard day of travelling. As you enter the dank, candlelit room, the inkeeper offers you a stool near the bar.

    'Good day to you, sir,' the innkeeper says to you, looking up from the glass he is polishing to give you a fake smile. 'What brings you here today? You look weary. Please, please try some of our food - especially our specialty soup.'

    Not about to be tricked by his false charm, you instead order a flagon of merlot.

    As you finish the glass and slam it down on the table, the landlord leans forward to you, so close you can smell his reeking breath and see the tufts of hair sprouting upwards on his chin.

    'What brings a traveler like you around to these parts, then?' he asks. 'I'd be careful around here if I were you. There are rogues 'round these parts that would sell their own grandparents for a couple o' glasses of mead!'

    'Family business,' you reply, wondering why on earth you are giving away such secrets to an untrustworthy man you have only just met. 'My father thinks I'm worthless. He threatened to have me out onto the streets. I saved him the trouble and went onto them myself. I'd like to think I'm seeking my fortune, but there aren't many fortunes out there any more.'

    'Aye,' the innkeeper tells you. 'But' - and, at this, he leans even closer to you so his lips are almost touching your ear - 'I'll tell you how you can not only have all the wealth you'll ever need, but all the fame and power too.'

    'How?' You are instantly alert.

    The innkeeper casts his eyes over the rest of the tavern, as though seeing if it is safe to tell you. 'The walls have ears here. Come to the back room. I'll be there soon as I can.'

    Eventually, the innkeeper comes and leads you to a room at the back of the pub. Keeping a hand on your scabbard in case he has hostile motives, you sit down in front of a blazing hearth.

    'Now, don't tell anyone about what I'm going to tell you now,' he says to you, his voice scarcely a whisper.

    'What?' you reply, eager to get going again.

    'Do you know the Azorious senator, Yazrik Gawl?' You nod - who hasn't heard of him? 'Well, a couple of days ago, he began building a new tower for his guild. But, as they dug the foundations, one of his workers found he couldn't keep going as his shovel had struck stone. The other workers and him set about finding what it was and - what do you know - they found themselves looking into a secret entrance to the Dragon's Maze!'

    Your jaw hangs open. 'You mean the one from two ages ago? The one when Jace Beleren was still the guildpact?'

    'That's the one - the one with the mighty dragon inside, too. Well, Yazrik and his fellow senators hushed it up, see - paid the men who had found it fifteen gold crescents each to keep quiet about it. But, one of me friends, a man who works for Yazrik, overheard a conversation about it.'

    At that moment, a bell is sound from inside the tavern.

    'Curses! I've been found! I have to go!'

    'No!' you cry. 'Tell me how to get inside! I must go to slay the dragon now.'

    'What, do you have a death wish or something? No, go to Northgate. Buy equipment, swords, shields, mayhaps a private guard or two. Go to the maze. From there you can get to all kinds of places. Unravel the dragon's web and slay him!'

    You're just about to thank the man when the door bursts open and a man in black armour appears. He shoulders his crossbow and fires twice. Both arrows hit the innkeeper in his heart. The man is dead before his corpse hits the ground.

    Anger coursing through your veins, you seize your sword and attack the man in black armour. Though he puts up a valiant fight, he is not a good duelist; your sword pierces him through the chest within seconds. As he falls backwards, however, you rush over to your friend the innkeeper. He is gone, and you didn't even have a chance to say thank you.

    Not wanting to stay in the tavern any longer, you stride out, leaving the two corpses for the lawmages to find. You realise just how precious the secrets inside the maze must be - people are willing to kill to try and stop them from being discovered. You vow to avenge your friend and defeat the dragon.

    You have nothing but ten gold. You make your way to Northgate and, from there, rent a room costing 1 gold per day, which is [Insert undetermined number] minutes of the game. Now you have the entire Northgate to explore, and many dungeons to fight in.
  • edited February 2017
  • edited February 2017
    @KJMartin

    Thank you for the idea! I used the exact thing, word for word! No offense, do you mind removing yours to conserve thread space.

    Coming tonight: Lost Caves of the Golgari!

    Edit: Coming sometime in the future.
  • But what about...

    As you come around the corner of a tree-lined roadway, you see a quaint little building, with a sign above the door. It reads "The Bloody Boar", and you breathe a sigh of relief. A rugged day of traveling on foot has finally paid off, for you know the name of this tavern very well. "The Bloody Boar" is regarded as one of the more sophisticated taverns you'll find this far out from Northgate, which is to say, they serve food as well as ale.

    Knowing that Northgate is just a half day's march to the south, this is a much welcomed respite from the drudgery of travelling alone, and the thought of putting your feet up for just a little while becomes your sole purpose with every step closer you come to the door.

    The sturdy wooden door opens into the place and as you step inside, the smell of burning wood billows forth from the firelit tavern. Candles and an enormous fireplace burn brightly. The barkeep stands before you, a broom in one hand and a broken chair in the other.

    "I'll be right wit'cha. Have a seat at the bar."
  • @Corwinnn
    The one thing I don't like so much with that is how it makes the tavern seem, well, a nice place.
  • Perhaps you didn't notice the broken chair!
    XD
This discussion has been closed.