Dragon's Maze - The Vault - Do Not Post Here
Do Not Post in this Thread!!!
Introduction
So, this a started when I created a contest. I was one of my first contests, created in my only second week. However, it grew a lot of attention, up to 2.1 thousand views, and became my second largest contest.
Today, I have made this into a much larger project, with huge ambitions - An entire Magic the Gathering RPG! With the help of other cardsmiths alike, it has finally been made.
The Set Itself
Maybe you are wondering how the set works... And I will I've you a detailed explanation:
On the plane of Ravnica, in a local bar, a young man, the son of an Azorius Guildmaster, is stabbed to death after a bar fight. But before he dies, he says one last thing, to you - Deep inside the Dragon's Maze, there is a secret, one that will change the date of Ravnica. He dies, leaving you with immense wealth, but you are to investigate the maze once more. You may explore Ravnica at your will, but different lands are controlled by different guilds, and political corruption is high.
I have started the Dragon's Maze set.If you want to join, just send me a message, and I will give you the password.
The set is based around cities and dungeons, including the imfamous Dragon's Maze, long lost citadels, and large, booming cities. Every few weeks, I will provide a few maps. If you would participate, you would go onto the Dragon's Maze account, and make a set with the name format [Insert Map Name] - [Insert Room # or Name], and then make cards for it. Each person can make many rooms, from the most basic (Storm Crow Nest) to the very complex ones (Orzhov Court).
Rules
So, as you start, you play like a normal RPG, going from place to place, starting in the city of Northgate. You start with any number of gold as you please, but try and make it fair, especially if you plan on playing with friends. You can walk into shops and buy weapons, armor, and hire followers. You can attack the shopkeeper, and then everyone in the shop will attack you, which leads you to the combat. You can go into the "other" rooms and gain quests, like fighting certain dungeons.
While in the city, I haven't made any specific rules, so if you are to play with a friend, come up with your own rules. For example, what happens if you kill a person? Do you now have an outlaw status? Or does no one know cause no one else was in the room?
You can then always decide on a dungeon to enter, starting from room 1, and then you go into battle mode.
If you buy something, just keep them along.
Yourself: You are to make yourself a legendary creature with the rules of this by @Pewnd
To play battles, first go onto https://untap.in and follow the following rules:
1. Get yourself a deck in custom format. It should feature: A custom legendary creature for yourself, all your armor, all your weapons, all other hired npcs (creatures), and a load of instant or sorcery spells and auras. Later you will add more cards, but first read on.
2. Start the game with "yourself" on the battlefield, and any other players playing with you. He or she should have his or her equipments attacked to them. All NPC followers also start under their "owner's" control, along with any artifacts you have collected.
3. Put the enemy creatures (dungeon) onto the battlefield against you. You start your turn like any normal turn, except all your deck has are instants, sorceries, and auras.
4. At the beginning of your upkeep, add mana to your mana pool equal to your own Mana Pool mana times the turn number. For instance, if it is turn 3, you add 3 times the mana pool mana to your mana pool.
5. Just play normally except for your attack step.
6. During your attack step, you may attack the creatures in the dungeon with yourself, or a follower. Dungeons creatures count as players when targeted.
7. Once you end the turn, pass it to any players who haven't had a turn yet, and then pass it to the dungeon. The dungeon creatures will each attack a player or NPC at random. Whenever any creature is dealt damage, it does not "regenerate" it's toughness.
8. Repeat until one side wins.
9. If you win, you gain gold equal to the converted mana cost of the creatures you killed.
10. Then, you may teleport back to a city or town, or go to the next room, and repeat the process.
This Thread
This thread is just the vault where I post already finished mazes. If you want to make some maps, I have a thread for small mazes and one for large ones.
Conclusion
On the bottom, I will post maps to start off with. There will be 1 large city map (Northgate), 1 large dungeon (The Dragon's Maze), and every week, I will post 1 tiny map.
As a side note, I would like to thank the following people to their help and ideas: @Corwinnn and @Tomigon. Thank you guys!
Introduction
So, this a started when I created a contest. I was one of my first contests, created in my only second week. However, it grew a lot of attention, up to 2.1 thousand views, and became my second largest contest.
Today, I have made this into a much larger project, with huge ambitions - An entire Magic the Gathering RPG! With the help of other cardsmiths alike, it has finally been made.
The Set Itself
Maybe you are wondering how the set works... And I will I've you a detailed explanation:
On the plane of Ravnica, in a local bar, a young man, the son of an Azorius Guildmaster, is stabbed to death after a bar fight. But before he dies, he says one last thing, to you - Deep inside the Dragon's Maze, there is a secret, one that will change the date of Ravnica. He dies, leaving you with immense wealth, but you are to investigate the maze once more. You may explore Ravnica at your will, but different lands are controlled by different guilds, and political corruption is high.
I have started the Dragon's Maze set.If you want to join, just send me a message, and I will give you the password.
The set is based around cities and dungeons, including the imfamous Dragon's Maze, long lost citadels, and large, booming cities. Every few weeks, I will provide a few maps. If you would participate, you would go onto the Dragon's Maze account, and make a set with the name format [Insert Map Name] - [Insert Room # or Name], and then make cards for it. Each person can make many rooms, from the most basic (Storm Crow Nest) to the very complex ones (Orzhov Court).
Rules
So, as you start, you play like a normal RPG, going from place to place, starting in the city of Northgate. You start with any number of gold as you please, but try and make it fair, especially if you plan on playing with friends. You can walk into shops and buy weapons, armor, and hire followers. You can attack the shopkeeper, and then everyone in the shop will attack you, which leads you to the combat. You can go into the "other" rooms and gain quests, like fighting certain dungeons.
While in the city, I haven't made any specific rules, so if you are to play with a friend, come up with your own rules. For example, what happens if you kill a person? Do you now have an outlaw status? Or does no one know cause no one else was in the room?
You can then always decide on a dungeon to enter, starting from room 1, and then you go into battle mode.
If you buy something, just keep them along.
Yourself: You are to make yourself a legendary creature with the rules of this by @Pewnd
To play battles, first go onto https://untap.in and follow the following rules:
1. Get yourself a deck in custom format. It should feature: A custom legendary creature for yourself, all your armor, all your weapons, all other hired npcs (creatures), and a load of instant or sorcery spells and auras. Later you will add more cards, but first read on.
2. Start the game with "yourself" on the battlefield, and any other players playing with you. He or she should have his or her equipments attacked to them. All NPC followers also start under their "owner's" control, along with any artifacts you have collected.
3. Put the enemy creatures (dungeon) onto the battlefield against you. You start your turn like any normal turn, except all your deck has are instants, sorceries, and auras.
4. At the beginning of your upkeep, add mana to your mana pool equal to your own Mana Pool mana times the turn number. For instance, if it is turn 3, you add 3 times the mana pool mana to your mana pool.
5. Just play normally except for your attack step.
6. During your attack step, you may attack the creatures in the dungeon with yourself, or a follower. Dungeons creatures count as players when targeted.
7. Once you end the turn, pass it to any players who haven't had a turn yet, and then pass it to the dungeon. The dungeon creatures will each attack a player or NPC at random. Whenever any creature is dealt damage, it does not "regenerate" it's toughness.
8. Repeat until one side wins.
9. If you win, you gain gold equal to the converted mana cost of the creatures you killed.
10. Then, you may teleport back to a city or town, or go to the next room, and repeat the process.
This Thread
This thread is just the vault where I post already finished mazes. If you want to make some maps, I have a thread for small mazes and one for large ones.
Conclusion
On the bottom, I will post maps to start off with. There will be 1 large city map (Northgate), 1 large dungeon (The Dragon's Maze), and every week, I will post 1 tiny map.
As a side note, I would like to thank the following people to their help and ideas: @Corwinnn and @Tomigon. Thank you guys!
This discussion has been closed.
Comments
Room 1: http://mtgcardsmith.com/user/DragonsMaze/sets/14482
Room 2: http://mtgcardsmith.com/user/DragonsMaze/sets/14606
Room 3: http://mtgcardsmith.com/user/DragonsMaze/sets/14605
Room 4: http://mtgcardsmith.com/user/DragonsMaze/sets/14545
Room 5: http://mtgcardsmith.com/user/DragonsMaze/sets/14532
Room 6: http://mtgcardsmith.com/user/DragonsMaze/sets/14542
Room 7: http://mtgcardsmith.com/user/DragonsMaze/sets/14535
Room 8: http://mtgcardsmith.com/user/DragonsMaze/sets/14485
Leveling Up and Learning Spells:
Whenever you gain gold, if the gold was gained through defeating a dungeon, you also gain that much XP.
XP Chart:
Level 1 - Starting Level
Level 2 - 1 XP to Reach
Level 3 - 5 XP to Reach
Level 4 - 10 XP to Reach
Level 5 - 50 XP to Reach
Etc.
Whenever you reach the XP level, you level up, so you permanently put a +1/+1 counter on your character. You also learn a spell, which means you may put an instant or sorcery card from outside the game into your deck.
Dungeon Lands:
Although most dungeons will not have creatures with activated abilities, at the beginning of each dungeon's turn, put a copy of the land onto the battlefield.
Coming Up: Outside Battles Rules, and Cities coming up soon.
Thanks to our amazing @DragonFaceEater, he has present me this set of players.
Dragon's Maze Players by DragonFaceEater
I will upload the cards to Untap.in when I get the time.
Attacking a Civilian:
When inside a city, you may attack civilians. If so, you will be entered into a dungeon state, with the dungeon consisting of all nearby people (with the same alignment as the attacked civilian). By nearby, it is referred to a 2 house radius.
Loot:
While inside the city, loot may be found littered around. You may take them, unless otherwise specified. A mechanic will be issued for that later.
Alignment:
All players start out Lawful. If you commit a crime, your alignment changes to outlaw, and all civilians, soldiers, etc. will attack you.
Quests:
Civilians may give quests, which I will personally write out. The quests will be randomly issued to certain civilians, and by completing them, they can give you awards.
Purchases:
At shops, items may be purchased, whether be Spells or Equipment. The price for these items is equal to 10 times the item's converted mana cost.
Equipment:
Only unique equipments can be worn. In other words, you cannot wear 2 pair of boots at the same time. Although this is not mentioned in the card itself, you can tell by your eyes.
Chests:
When opening a chest, rolls 6 sided dice. The number you get is the number of items you may obtain from the chest, randomly chosen.
Perception:
When entering a dungeon, roll a 10 sided dice. If the number you get is less than any of the converted mana costs of any of the creatures or artifacts, you do not "see" them. This way, the creatures in the dungeon start off attacking, and you cannot block. And you cannot pick up the artifacts if you cannot "see" them.
Coming Next: Multiplayer Rules.
Room 1: http://mtgcardsmith.com/user/DragonsMaze/sets/14609
Room 2: http://mtgcardsmith.com/user/DragonsMaze/sets/16717
Room 3: http://mtgcardsmith.com/user/DragonsMaze/sets/16589 and http://mtgcardsmith.com/user/DragonsMaze/sets/16583
Room 4: http://mtgcardsmith.com/user/DragonsMaze/sets/16675
Room 5: http://mtgcardsmith.com/user/DragonsMaze/sets/16718
Room 8: http://mtgcardsmith.com/user/DragonsMaze/sets/16658
Room 15: http://mtgcardsmith.com/user/DragonsMaze/sets/16666
Room 16: http://mtgcardsmith.com/user/DragonsMaze/sets/14632
Hallway C: http://mtgcardsmith.com/user/DragonsMaze/sets/16706
Thanks to @Camick, @DragonFaceEater, and @KimJongMartin for helping!
Please do not post here!!!
To be countinued... I will be leaving for a 2 week vacation.
Tomorrow.
Room 1: http://mtgcardsmith.com/user/DragonsMaze/sets/16751
Room 2: http://mtgcardsmith.com/user/DragonsMaze/sets/16856
Room 3: http://mtgcardsmith.com/user/DragonsMaze/sets/16778
Room 4: http://mtgcardsmith.com/user/DragonsMaze/sets/16860
Room 5: http://mtgcardsmith.com/user/DragonsMaze/sets/16848
Room 6: http://mtgcardsmith.com/user/DragonsMaze/sets/16866
Room 7: http://mtgcardsmith.com/user/DragonsMaze/sets/17074
Room 8: http://mtgcardsmith.com/user/DragonsMaze/sets/16976
Room 9: http://mtgcardsmith.com/user/DragonsMaze/sets/16988
Room 12: http://mtgcardsmith.com/user/DragonsMaze/sets/17466
Room 13: http://mtgcardsmith.com/user/DragonsMaze/sets/17010
Room 2: http://mtgcardsmith.com/user/DragonsMaze/sets/17830
Room 3: http://mtgcardsmith.com/user/DragonsMaze/sets/17865
Room 4: http://mtgcardsmith.com/user/DragonsMaze/sets/17535
Room 5: http://mtgcardsmith.com/user/DragonsMaze/sets/17829
Room 6: http://mtgcardsmith.com/user/DragonsMaze/sets/17852
Room 7: http://mtgcardsmith.com/user/DragonsMaze/sets/17832
Room 8: http://mtgcardsmith.com/user/DragonsMaze/sets/17884
Difficulty Levels - All dungeons have a specific difficulty level, but only as a reference to the player. The difficulty level is equal to the recommended level a player should have before entering it.
Alternate - An alternate method to make rooms more interesting, would be to take equipment cards from real life and attach them to random dungeon monsters. If you kill it, you may obtain the equipment.
Update on Equipment - Instead of the "eyeball" rule, you may carry as many pieces of equipment as you can.
Ban List, for now, Thanks to @DragonFaceEater:
Afterlife
Akroma's Vengeance
Anarchy
Anguished Unmaking
Apocalypse
Assassinate
Assassin's Blade
Austere Command
Avenging Arrow
Blood Frenzy
Blue Elemental Blast
Breaking Point
Burning Wish
Cannibalize
Catastrophe
Celestial Purge
Chastise
Chill to the Bone
Cleanse
Coat with Venom
Collective Effort
Council's Judgement
Crosis's Charm
Curse of the Swine
Damnation
Dark Banishing
Dark Betrayal
Dark Temper
Day of Judgement
Dead Ringers
Deadly Tempest
Death Rattle
Death Stroke
Death Wish
Deathmark
Decimate
Declaration in Stone
Decree of Annihilation
Decree of Pain
Devastation
Devour in Shadow
Devouring Light
Denominational Breach
Doom Blade
Dreadbore
Duneblast
End Hostilities
Excoriate
Exile
Extinction
Extinguish All Hope
Eyeblight's Ending
Fatal Blow
Fated Retribution
Fell the Mighty
Final Judgement
Flash Flood
Fumigate
Ghostly Visit
Gild
Go for the Throat
Guan Yu's 1,000-Li March
Hellfire
Hero's Downfall
Hex
Hideous End
Hour of Reckoning
Hydroblast
Immolating Glare
Kill Shot
Kitar's Wrath
Life's Finale
Living Death
Maelstrom Pulse
March of Souls
Martial Coup
Mass Calcify
Mirror Match
Mogg Infestation
Mortify
Murder
Murderous Cut
Nature's Ruin
Obliterate
Overwhelming Forces
Parting Thoughts
Path to Exile
Perish
Phyrexian Purge
Phyrexian Rebirth
Pitfall Trap
Plague Wind
Planar Cleansing
Planar Outburst
Premature Burial
Purge
Putrefy
Pyroblast
Radiant Purge
Rain of Daggers
Rebuke
Reckless Spite
Red Elemental Blast
Reprisal
Retaliate
Retribution of the Meek
Righteous Fury
Rout
Ruinous Path
Seize the Soul
Sheer Drop
Skywhaler's Shot
Slaughter
Slaughter Pact
Smite
Solar Tide
Soul Reap
Soulscour
Subterranean Tremors
Sudden Disappearance
Sunscour
Supreme Verdict
Surge of Righteousness
Swords to Plowshares
Terminate
Treva's Charm
Tsabo's Decree
Ultimate Price
Unlicensed Disintegration
Unmake
Utter End
Vendetta
Victim of Night
Vindicate
Virtue's Ruin
Winds of Wrath
Worldfire
Wrath of God
Coming soon, with food, water, hunger, thirst, tiredness, interest, and weight.
Also with updates on the difficulty level.
Written by @KJMartin.
You walk into a tavern a fair distance away from Northgate, looking forward to putting your feet up after a hard day of travelling. As you enter the dank, candlelit room, the inkeeper offers you a stool near the bar.
'Good day to you, sir,' the innkeeper says to you, looking up from the glass he is polishing to give you a fake smile. 'What brings you here today? You look weary. Please, please try some of our food - especially our specialty soup.'
Not about to be tricked by his false charm, you instead order a flagon of merlot.
As you finish the glass and slam it down on the table, the landlord leans forward to you, so close you can smell his reeking breath and see the tufts of hair sprouting upwards on his chin.
'What brings a traveler like you around to these parts, then?' he asks. 'I'd be careful around here if I were you. There are rogues 'round these parts that would sell their own grandparents for a couple o' glasses of mead!'
'Family business,' you reply, wondering why on earth you are giving away such secrets to an untrustworthy man you have only just met. 'My father thinks I'm worthless. He threatened to have me out onto the streets. I saved him the trouble and went onto them myself. I'd like to think I'm seeking my fortune, but there aren't many fortunes out there any more.'
'Aye,' the innkeeper tells you. 'But' - and, at this, he leans even closer to you so his lips are almost touching your ear - 'I'll tell you how you can not only have all the wealth you'll ever need, but all the fame and power too.'
'How?' You are instantly alert.
The innkeeper casts his eyes over the rest of the tavern, as though seeing if it is safe to tell you. 'The walls have ears here. Come to the back room. I'll be there soon as I can.'
Eventually, the innkeeper comes and leads you to a room at the back of the pub. Keeping a hand on your scabbard in case he has hostile motives, you sit down in front of a blazing hearth.
'Now, don't tell anyone about what I'm going to tell you now,' he says to you, his voice scarcely a whisper.
'What?' you reply, eager to get going again.
'Do you know the Azorious senator, Yazrik Gawl?' You nod - who hasn't heard of him? 'Well, a couple of days ago, he began building a new tower for his guild. But, as they dug the foundations, one of his workers found he couldn't keep going as his shovel had struck stone. The other workers and him set about finding what it was and - what do you know - they found themselves looking into a secret entrance to the Dragon's Maze!'
Your jaw hangs open. 'You mean the one from two ages ago? The one when Jace Beleren was still the guildpact?'
'That's the one - the one with the mighty dragon inside, too. Well, Yazrik and his fellow senators hushed it up, see - paid the men who had found it fifteen gold crescents each to keep quiet about it. But, one of me friends, a man who works for Yazrik, overheard a conversation about it.'
At that moment, a bell is sound from inside the tavern.
'Curses! I've been found! I have to go!'
'No!' you cry. 'Tell me how to get inside! I must go to slay the dragon now.'
'What, do you have a death wish or something? No, go to Northgate. Buy equipment, swords, shields, mayhaps a private guard or two. Go to the maze. From there you can get to all kinds of places. Unravel the dragon's web and slay him!'
You're just about to thank the man when the door bursts open and a man in black armour appears. He shoulders his crossbow and fires twice. Both arrows hit the innkeeper in his heart. The man is dead before his corpse hits the ground.
Anger coursing through your veins, you seize your sword and attack the man in black armour. Though he puts up a valiant fight, he is not a good duelist; your sword pierces him through the chest within seconds. As he falls backwards, however, you rush over to your friend the innkeeper. He is gone, and you didn't even have a chance to say thank you.
Not wanting to stay in the tavern any longer, you stride out, leaving the two corpses for the lawmages to find. You realise just how precious the secrets inside the maze must be - people are willing to kill to try and stop them from being discovered. You vow to avenge your friend and defeat the dragon.
You have nothing but ten gold. You make your way to Northgate and, from there, rent a room costing 1 gold per day, which is [Insert undetermined number] minutes of the game. Now you have the entire Northgate to explore, and many dungeons to fight in.
Thank you for the idea! I used the exact thing, word for word! No offense, do you mind removing yours to conserve thread space.
Coming tonight: Lost Caves of the Golgari!
Edit: Coming sometime in the future.
As you come around the corner of a tree-lined roadway, you see a quaint little building, with a sign above the door. It reads "The Bloody Boar", and you breathe a sigh of relief. A rugged day of traveling on foot has finally paid off, for you know the name of this tavern very well. "The Bloody Boar" is regarded as one of the more sophisticated taverns you'll find this far out from Northgate, which is to say, they serve food as well as ale.
Knowing that Northgate is just a half day's march to the south, this is a much welcomed respite from the drudgery of travelling alone, and the thought of putting your feet up for just a little while becomes your sole purpose with every step closer you come to the door.
The sturdy wooden door opens into the place and as you step inside, the smell of burning wood billows forth from the firelit tavern. Candles and an enormous fireplace burn brightly. The barkeep stands before you, a broom in one hand and a broken chair in the other.
"I'll be right wit'cha. Have a seat at the bar."
The one thing I don't like so much with that is how it makes the tavern seem, well, a nice place.
XD