@TrippleBoggey3 this might be the first time I've written all of this down so I wouldn't be surprised if there's a few things needing tweaked (plus oversight). I don't have any mechanics set in stone either but I would suggest these based on flavor alone:
Devour Scavenge Infect (but R&D doesn't like +1/+1 counters and -1/-1 counters in the same set) Formidable Ferocious Evolve
I also have a mechanic called Apex that was conceptualized to go along theme:
Apex - Whenever this creature deals 3 damage this turn, [effect].
The biggest one that I can see (going over everything) is that there's 10 color-pair regions but only 5 humanoid races. The question would be how to make sure the colors are spread evenly and within flavor (each race gets 4 colors perhaps? Or add more humanoid races like Aven, Leonin, Ainok, Loxodon?).
Humans: White, green - I wanted a Humans/Wolf tribal subtheme, playing into our own early natural history.
Elves: Green, black - Since these are usually elf colors anyway (along with white), I'm cool with that. They are survivalists, adapting to the deadly jungles by any means necessary.
Merfolk: Blue, red - The merfolk of this plane have adapted to use electricity to hunt and protect themselves (think electric eels on steroids).
Viashino: Red, black - fast and deadly, these pack hunters roam the plane, searching for their next meal
Naga: Black, blue - Masters of stealth, they poison their unsuspecting prey. They are the only race that generally doesn't band together for survival.
That does sound pretty darn cool. I see very few problems with the plot (other than how I'm a bit confused with the mixing of creatures from different time zones, but perhaps that's just me being the nerd I am ^^). I do have quite a few flaws with your mechanics, tho:
Infect, Formidable, Ferocious and Scavenge are all probably no-nos. Infect is likely too powerful, and they've done it twice, and it's in the same set with 1/1 counters yes, and it's not very high up on the storm scale. Formidable and Ferocious were each some of the least popular mechanics in the whole of MTG history. Scavenge wasn't too popular either.
I'm also a not very big fan on the 'faction-ish' implements of the plot, since factions are used so much and not really necessary to the plot.
Most of those mechanics were mostly flavorful to the world, so I'm not attached to them mechanically if no one likes to play them.
I guess I'm not really trying to go tribal/faction here, although I admit it comes across that way. They are just the races of the plane, but they happen to live where it makes sense to them (merfolk don't live in tundras, for example). I wouldn't consider any of them enemies fighting each other (but they do get fairly territorial when it comes to hunting grounds). They're just too busy trying not to get eaten by other large, hungry creatures. Viashino and Naga might be more willing to try, however, if desperate enough.
As for mixing time zones, I thought it'd be cool if different regions were a representation of different time periods and/or environments. We wouldn't have an Ice Age sabre tooth tiger walking around a dense Jurassic-period jungle filled with dinosaurs (and vice versa). I'd keep things relatively separate in that regard - but not always strict about it either. The exception being the humanoid races and whenever it just seems cool to do so (King Kong fighting a T-Rex is always fun to watch).
A Pangaea-esque plane that encompassed all of these vastly different periods, along with lost world tropes, has been something rattling around in my brain for some time now.
As an aside, I'd really like to see artwork of a prehistoric chameleon that is capable of plucking a pterosaur out of the sky (because it's really cool/funny, even if not accurate time-wise).
Comments
Devour
Scavenge
Infect (but R&D doesn't like +1/+1 counters and -1/-1 counters in the same set)
Formidable
Ferocious
Evolve
I also have a mechanic called Apex that was conceptualized to go along theme:
Apex - Whenever this creature deals 3 damage this turn, [effect].
Humans: White, green - I wanted a Humans/Wolf tribal subtheme, playing into our own early natural history.
Elves: Green, black - Since these are usually elf colors anyway (along with white), I'm cool with that. They are survivalists, adapting to the deadly jungles by any means necessary.
Merfolk: Blue, red - The merfolk of this plane have adapted to use electricity to hunt and protect themselves (think electric eels on steroids).
Viashino: Red, black - fast and deadly, these pack hunters roam the plane, searching for their next meal
Naga: Black, blue - Masters of stealth, they poison their unsuspecting prey. They are the only race that generally doesn't band together for survival.
That does sound pretty darn cool. I see very few problems with the plot (other than how I'm a bit confused with the mixing of creatures from different time zones, but perhaps that's just me being the nerd I am ^^). I do have quite a few flaws with your mechanics, tho:
Infect, Formidable, Ferocious and Scavenge are all probably no-nos. Infect is likely too powerful, and they've done it twice, and it's in the same set with 1/1 counters yes, and it's not very high up on the storm scale. Formidable and Ferocious were each some of the least popular mechanics in the whole of MTG history. Scavenge wasn't too popular either.
I'm also a not very big fan on the 'faction-ish' implements of the plot, since factions are used so much and not really necessary to the plot.
Most of those mechanics were mostly flavorful to the world, so I'm not attached to them mechanically if no one likes to play them.
I guess I'm not really trying to go tribal/faction here, although I admit it comes across that way. They are just the races of the plane, but they happen to live where it makes sense to them (merfolk don't live in tundras, for example). I wouldn't consider any of them enemies fighting each other (but they do get fairly territorial when it comes to hunting grounds). They're just too busy trying not to get eaten by other large, hungry creatures. Viashino and Naga might be more willing to try, however, if desperate enough.
As for mixing time zones, I thought it'd be cool if different regions were a representation of different time periods and/or environments. We wouldn't have an Ice Age sabre tooth tiger walking around a dense Jurassic-period jungle filled with dinosaurs (and vice versa). I'd keep things relatively separate in that regard - but not always strict about it either. The exception being the humanoid races and whenever it just seems cool to do so (King Kong fighting a T-Rex is always fun to watch).
A Pangaea-esque plane that encompassed all of these vastly different periods, along with lost world tropes, has been something rattling around in my brain for some time now.